Postby AlphaBlue1011 » Wed Feb 26, 2025 2:25 pm
Say, for example, I want to make something similar to TTYD's Pit of 100 Trials. In that, the way to the next room is only revealed after all the enemies in a room are defeated. In SMBX2, making an event trigger after defeating one specific enemy is simple enough, being done entirely in the editor. but how would I go about making an event trigger once a few specific enemies are defeated?
Added in 4 minutes 5 seconds:
I say "specific" because my plan is to separate a section into multiple rooms using MrDoubleA's customCamera, so making it so all enemies in a section having to be defeated to proceed wouldn't work. It would have to be specific enemies.