[SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Share your work-in-progress SMBX episode or browse and support others'.

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mariobrigade2018
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Re: [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby mariobrigade2018 » Thu Dec 12, 2024 5:30 pm

KJPopcorn wrote:
Thu Dec 12, 2024 1:39 pm
Doodoxing wrote:
Thu Dec 12, 2024 9:12 am
I'm making a kind of the shaved outline in my mind how the level will look like in appearance, but I usually don't think about the level design. I used to sketch designs on the paper, but from last time I do levels on the go. Actually, it is not a big lose. I keep more attention to tilesets, scenery and overall apeparance and mood, rather than actual level design.
Can you help me with my episode? (at least give me ideas?)

Added in 23 minutes 16 seconds:
I'm having creator's block
Literally anything and everything is inspiration. I remember someone saw a leaf falling down and they made a SMM level about slow falling. (IDK why but I found that absolutely hilarious to hear, but hey, the level was good)
Last edited by mariobrigade2018 on Fri Dec 13, 2024 9:31 pm, edited 1 time in total.

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Re: [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby Doodoxing » Fri Dec 13, 2024 6:29 am

Maybe try to watch some levels from various SMW hacks. Some of them have a pretty good design and appearance in my opinion.

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Re: [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby Justin Bieber Fan » Wed Dec 18, 2024 2:00 pm

Hi, are u updating the demo? :D

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Re: [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby Doodoxing » Wed Dec 18, 2024 2:35 pm

The last demo is in the final form and also there are a lot of changes in post-demo content.

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Re: [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby mariobrigade2018 » Wed Dec 18, 2024 4:41 pm

Sweet! Can’t wait to play it.

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Re: [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby Doodoxing » Thu Dec 19, 2024 12:48 am

Sadly, I have not a lot of time to keep this going, so project development has been slowed down meaningly. I'll keep it up if I find a good portion of time and motivation to make levels. I just have a lot of stuff to do in my job and that is the reason why it is so slow by now.

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Re: [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby Justin Bieber Fan » Thu Jan 09, 2025 10:12 pm

Doodoxing wrote:
Thu Dec 19, 2024 12:48 am
Sadly, I have not a lot of time to keep this going, so project development has been slowed down meaningly. I'll keep it up if I find a good portion of time and motivation to make levels. I just have a lot of stuff to do in my job and that is the reason why it is so slow by now.
:(

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Re: [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby KJPopcorn » Fri Mar 21, 2025 11:01 pm

So, how's the development going?

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Re: [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby Doodoxing » Mon Apr 07, 2025 12:25 pm

Literally nothing is currently going on since a few months, but I have not cancelled that project, let's say it is on a hiatus. I'm planning to resume development soon and to continue levels that I'm due to resume to work on them. Just got a little burnout and I was out of ideas and motivation. Maybe I got set a "bar" too high in matter of amount of levels (it used to be six per world in the times of demo, now it is eleven at total). Despite only four worlds are mostly done, I think that project got too far to get it cancelled.

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Re: [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby Mushroom King » Mon Apr 07, 2025 4:53 pm

Good luck with your project!

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Re: [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby Maximum » Sat Apr 12, 2025 6:56 pm

Doodoxing wrote:
Mon Apr 07, 2025 12:25 pm
Literally nothing is currently going on since a few months, but I have not cancelled that project, let's say it is on a hiatus. I'm planning to resume development soon and to continue levels that I'm due to resume to work on them. Just got a little burnout and I was out of ideas and motivation. Maybe I got set a "bar" too high in matter of amount of levels (it used to be six per world in the times of demo, now it is eleven at total). Despite only four worlds are mostly done, I think that project got too far to get it cancelled.
This is probably the BEST SMB1 styled episode I ever played! I hope you continue with the project. I love the way it looks, feels, and plays!

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Re: [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby Doodoxing » Mon Apr 14, 2025 5:05 pm

I just got some levels to get a trouble to have it done and another problem is that I got every level to make one by one in proper order. I would like to post a second demo as soon as possible if creative lock will go away.

In terms of SMB1 styled episodes I think, that it is too underrated. If feels very nostalgic and neat for me.

-----

Ok, I decided to reduce amount of worlds. I'm planning to get it done at six or seven regular worlds and two secret ones (as for now). It will make my workflow much easier and get a full release much closer.

I know that might be not a good idea, but there still would be plenty of levels to play and secret paths to discover.

Sixth world would be a final one and will be built on multiple themes: mountains, skies and finally, volcano with just two final levels with Ludwig and Bowser (Roy will be present in "dungeon" level somewhere in the mountain themed part of the world). Alternatively, I will do seven regular worlds at total and to make the last one volcano themed.

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Re: [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby Retro » Sat Apr 19, 2025 1:55 pm

can you make a support bar? ill try it out sometime

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Re: [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby Doodoxing » Sat Apr 19, 2025 5:46 pm

Unfortunately I'm not planning to do one.


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