I mean how? because when I put the complete power ups files all in my minisode folder and I put the powerups.lua and the map.lua, that error appears
Unfortunately, I am not able to know what's wrong due to the image you sent not even loading at all. So im still relatively left in the dark in pinpointing the specific issue
Version 2.0.0 of the pack has been released!
Featuring the Super Jetpack, Ptooie Pod, Wind Flower, & Super Bottle as brand new powerups!
Also, the method of adding powerups to your level is much, much easier now!
Just simply place the files of the powerup in your level & it's npc-n.lua file should register itself for you!
For some reason I got this error trying out the frog suit.
I don't know why it says the INI file can't be read
Make sure you have also copied the "powerups" folder from the Frog Suit's folder, it should contain the ini file, unless if you somehow managed to misplace it.
Awesome stuff. I'm wondering how you can set the player's powerup using the onStart() function for custom powerups.
I tried using Text.print(player.powerup, 100, 100) to see the custom powerup ID for the Thwomp shroom and it prints 2. So I tried "player.powerup = 2" in onStart() but it just starts me with a mushroom.
Awesome stuff. I'm wondering how you can set the player's powerup using the onStart() function for custom powerups.
I tried using Text.print(player.powerup, 100, 100) to see the custom powerup ID for the Thwomp shroom and it prints 2. So I tried "player.powerup = 2" in onStart() but it just starts me with a mushroom.
The reason why that doesn't work is because what was pointed was the base the powerup was made from. What you need is the name of that powerup, which is
Awesome stuff. I'm wondering how you can set the player's powerup using the onStart() function for custom powerups.
I tried using Text.print(player.powerup, 100, 100) to see the custom powerup ID for the Thwomp shroom and it prints 2. So I tried "player.powerup = 2" in onStart() but it just starts me with a mushroom.
local cp = require("customPowerups")
function onStart()
cp.setPowerup("Thwomp Mushroom", player, true) -- the "true" part decides if no effect should spawn or not btw
end
Hello, my new power-up request is to add the Running Mar from Mario Forever Decasamara Worlds by Lazy Rabbit(creator) and other fangames thath use this.
Power up concept: gives the player double the running speed when holding the Run button.
Hello, my new power-up request is to add the Running Mar from Mario Forever Decasamara Worlds by Lazy Rabbit(creator) and other fangames thath use this.
Power up concept: gives the player double the running speed when holding the Run button.
So... you like?
We aren't taking powerup requests, however you're more than welcome to make it yourself if you so wish!
Hello, my new power-up request is to add the Running Mar from Mario Forever Decasamara Worlds by Lazy Rabbit(creator) and other fangames thath use this.
Power up concept: gives the player double the running speed when holding the Run button.
So... you like?
We aren't taking powerup requests, however you're more than welcome to make it yourself if you so wish!
What if I can reverse engineer the the Jumping Lui powerup and intead of 2X jump, I can make it do 2X speed.
got any code for that?
Hello, my new power-up request is to add the Running Mar from Mario Forever Decasamara Worlds by Lazy Rabbit(creator) and other fangames thath use this.
Power up concept: gives the player double the running speed when holding the Run button.
So... you like?
We aren't taking powerup requests, however you're more than welcome to make it yourself if you so wish!
What if I can reverse engineer the the Jumping Lui powerup and intead of 2X jump, I can make it do 2X speed.
got any code for that?