[SMBX2] SPIKEVENTURE (v1.1)

Share your completed SMBX episodes or play and discuss others.
cold soup
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[SMBX2] SPIKEVENTURE (v1.1)

Postby cold soup » Sun Mar 03, 2024 3:50 pm

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AN ADRENALINE-FUELED ADVENTURE STARRING EVERYONE'S FAVORITE FUNNY FELLOW!

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SPIKEVENTURE is a SMBX2 episode where you play as a Spike! It features 11 levels packed with action, challenge, and loads of secrets! Master the art of throwing spike balls, discover two power-ups tailor-made for the lean green machine, and pulverize an army of new enemies and bosses!

Spike is a former soldier of the Koopa Troop who lost their ability to spit out spike balls in a horrific battlefield accident. Nowadays, they live a quiet life... or they would, if they weren't in serious debt to the richest (and shadiest) guy in the kingdom, Boom Boom. After a near-death run-in with one of his goons, Spike sets off on a journey to show the tyrant who he's messing with.

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SCREENSHOTS

Spoiler: show

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FULL EPISODE DOWNLOAD (1.1)

PATCH DOWNLOAD (1.0.1 - 1.1)

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CREDITS

Spoiler: show
Special thanks to AppleTheTomato, Deltom, and MasterofDisaster for beta testing!
Credits for graphics in the thread:
Shy Guy Sprites - Squishy Rex
Mouser Sprite - VannyArts (MFGG)
A full credits list for the project itself is included in _credits.txt.
Last edited by cold soup on Thu Jan 02, 2025 6:03 pm, edited 3 times in total.

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Re: [SMBX2] SPIKEVENTURE

Postby Master of Disaster » Sun Mar 03, 2024 4:48 pm

Peak fiction has finally arrived. Congrats, this was one of the best episodes I've played!

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Re: [SMBX2] SPIKEVENTURE (v1.0.1)

Postby Yoshi021 » Sun Mar 03, 2024 9:19 pm

This looks like a lot of fun! Im excited to play it

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Re: [SMBX2] SPIKEVENTURE (v1.0.2)

Postby cold soup » Mon Mar 04, 2024 11:20 pm

pushed a new update, fixing a pretty glaring problem related to saving. i also added a link to a patch if you're using an earlier version of the game. i did update the game a few hours after it released to fix a comparatively more minor bug, so that's included in the patch as well. here's the full changelog if you're curious:
Spoiler: show
v1.0.1
- Fixed a bug where dying in Buccaneerburg Act 2 breaks the camera in some sections.

v1.0.2
- Fixed a bug where the game wouldn't save if you exit without using the pause menu. (Thanks to MarioMan2007 for pointing out how to fix this!)

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Re: [SMBX2] SPIKEVENTURE (v1.0.2)

Postby Just_Thomas » Tue Mar 05, 2024 3:39 am

Looks really good. I can't even begin to keep up with that (the luna lua part I mean).

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Re: [SMBX2] SPIKEVENTURE (v1.0.2)

Postby skipper » Tue Mar 05, 2024 6:27 pm

this is a very good episode might be the best one i played so far
my ending rank was cool!
(rip secret level)

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gauging interest in a SPIKEVENTURE dev commentary playthrough

Postby cold soup » Thu Dec 12, 2024 7:47 pm

hello it's me cold soup from spike episode. not to say i'm going to do this any time soon, but would anyone be interested in me making a developer commentary playthrough of this episode? it's been an idea i've had for a while since i've personally always liked developer commentaries on games, but i'm curious if anyone else would be interested in watching that. as short as this episode is there's a lot i can talk about regarding its development

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Re: [SMBX2] SPIKEVENTURE (v1.0.2)

Postby Emral » Fri Dec 13, 2024 2:16 am

big fan of dev playthroughs. would this be a livestream? i'd tune in, assuming timezones permit, or watch the vod if not.

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Re: [SMBX2] SPIKEVENTURE (v1.0.2)

Postby cold soup » Fri Dec 13, 2024 9:55 pm

Emral wrote:
Fri Dec 13, 2024 2:16 am
big fan of dev playthroughs. would this be a livestream? i'd tune in, assuming timezones permit, or watch the vod if not.
most likely it'll be a prerecorded video

mariobrigade2018
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Re: [SMBX2] SPIKEVENTURE (v1.0.2)

Postby mariobrigade2018 » Fri Dec 13, 2024 10:13 pm

Popping in to say that I’d also love to see an “evolution of the episode” type of videos for this.

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Re: [SMBX2] SPIKEVENTURE (v1.1)

Postby cold soup » Thu Jan 02, 2025 6:07 pm

released a new patch! there's no new content, and it mostly consists of bug fixes, but there are a handful of gameplay adjustments worth noting. took me a while to get to the last few tweaks i wanted to make but better late than never i guess. here's a changelog:

Code: Select all

- Collecting a Power-Up now gives you health.
- The intro cutscene can now be skipped by holding the Jump and Run buttons while starting a new 
save file.

- The window title now updates depending on the level you're in.
- Splash graphics now match each level's liquid color.
- Adjusted the death counter logic.
- Reserve items are now affected by regular gravity underwater, and no longer slide along the 
ground.
- S.O.D.A's missiles and Furious Fists no longer have a chance of not harming the player when 
jumped on.

- Ironfist Industry Act 2
	- Fixed a camera bug at the beginning of the level.

- Ironfist Industry Secret
	- Added two extra checkpoints to make the level more forgiving.
	- Added extra respawn pipes in the lift sections for similar reasons.
	- Minor level design tweaks to accomodate for the extra checkpoints.
	- Fixed a handful of camera bugs that affect certain pipes.

- Ironfist Industry Finale
	- Players can no longer bounce on S.O.D.A.'s eyes.

- Casa Boom Boom Act 1
	- Fixed a graphical oversight on the Chargin' Chuck's silouhette graphics.
	- Added a measure to prevent players from activating the second horizontal scrolling section 
	too early.
	- Fixed a Furious Fist that spawned too early.


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