AN ADRENALINE-FUELED ADVENTURE STARRING EVERYONE'S FAVORITE FUNNY FELLOW!
SPIKEVENTURE is a SMBX2 episode where you play as a Spike! It features 11 levels packed with action, challenge, and loads of secrets! Master the art of throwing spike balls, discover two power-ups tailor-made for the lean green machine, and pulverize an army of new enemies and bosses!
Spike is a former soldier of the Koopa Troop who lost their ability to spit out spike balls in a horrific battlefield accident. Nowadays, they live a quiet life... or they would, if they weren't in serious debt to the richest (and shadiest) guy in the kingdom, Boom Boom. After a near-death run-in with one of his goons, Spike sets off on a journey to show the tyrant who he's messing with.
Special thanks to AppleTheTomato, Deltom, and MasterofDisaster for beta testing! Credits for graphics in the thread:
Shy Guy Sprites - Squishy Rex
Mouser Sprite - VannyArts (MFGG)
A full credits list for the project itself is included in _credits.txt.
Last edited by cold soup on Thu Jan 02, 2025 6:03 pm, edited 3 times in total.
pushed a new update, fixing a pretty glaring problem related to saving. i also added a link to a patch if you're using an earlier version of the game. i did update the game a few hours after it released to fix a comparatively more minor bug, so that's included in the patch as well. here's the full changelog if you're curious:
hello it's me cold soup from spike episode. not to say i'm going to do this any time soon, but would anyone be interested in me making a developer commentary playthrough of this episode? it's been an idea i've had for a while since i've personally always liked developer commentaries on games, but i'm curious if anyone else would be interested in watching that. as short as this episode is there's a lot i can talk about regarding its development
released a new patch! there's no new content, and it mostly consists of bug fixes, but there are a handful of gameplay adjustments worth noting. took me a while to get to the last few tweaks i wanted to make but better late than never i guess. here's a changelog:
- Collecting a Power-Up now gives you health.
- The intro cutscene can now be skipped by holding the Jump and Run buttons while starting a new
save file.
- The window title now updates depending on the level you're in.
- Splash graphics now match each level's liquid color.
- Adjusted the death counter logic.
- Reserve items are now affected by regular gravity underwater, and no longer slide along the
ground.
- S.O.D.A's missiles and Furious Fists no longer have a chance of not harming the player when
jumped on.
- Ironfist Industry Act 2
- Fixed a camera bug at the beginning of the level.
- Ironfist Industry Secret
- Added two extra checkpoints to make the level more forgiving.
- Added extra respawn pipes in the lift sections for similar reasons.
- Minor level design tweaks to accomodate for the extra checkpoints.
- Fixed a handful of camera bugs that affect certain pipes.
- Ironfist Industry Finale
- Players can no longer bounce on S.O.D.A.'s eyes.
- Casa Boom Boom Act 1
- Fixed a graphical oversight on the Chargin' Chuck's silouhette graphics.
- Added a measure to prevent players from activating the second horizontal scrolling section
too early.
- Fixed a Furious Fist that spawned too early.