Castlevania 3 - All levels tiles ripped (1.0.3)

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Alucard648
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Castlevania 3 - All levels tiles ripped (1.0.3)

Postby Alucard648 » Wed Sep 11, 2024 7:03 am

A little early to be a Halloween present, but I did it...
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Titles says all. Almost all GFX ripped and assembled into SMBX format, including:
1. All 15 stages present.
2. 50+ backgrounds, including animated ones.
And many more surprises inside folders.
Screenies:
Spoiler: show
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Updates 21.09.2024
Spoiler: show
Reworked tileset for level 7B.
Reduced brightness of backgrounds for levels 8 and 5A.
Fixed white strips for animated background in level 9.
Updates 09.10.2024
Spoiler: show
Added more BGOs to levels 5B and 10.
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Updates 17.10.2024
Spoiler: show
Added DIY village house BGO set for Level 1.
Reduced brightness for one of Level 1 backgrounds.
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Download: https://drive.google.com/file/d/1GrvQw0 ... sp=sharing
Mirror: https://www.dropbox.com/scl/fi/afi2efxh ... z1om4&dl=0

Any thoughts? Bugs? Issues? Missed credits? Ask here.

Luigi: "MArioooo!"
Last edited by Alucard648 on Wed Oct 16, 2024 6:41 pm, edited 6 times in total.

Squishy Rex
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Re: Castlevania 3 - All levels tiles ripped

Postby Squishy Rex » Sat Sep 21, 2024 7:30 am

Okay, so this is kinda epic, and I can only imagine how much time went into this considering some of these tilesets can be a downright mess to look at at the best of times. Happy early Halloween indeed, what a way to kick off spooky season! Nice work!

Alucard648
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Re: Castlevania 3 - All levels tiles ripped

Postby Alucard648 » Sat Sep 21, 2024 9:55 am

Squishy Rex wrote:
Sat Sep 21, 2024 7:30 am
Okay, so this is kinda epic, and I can only imagine how much time went into this considering some of these tilesets can be a downright mess to look at at the best of times. Happy early Halloween indeed, what a way to kick off spooky season! Nice work!
Any suggestions on how to improve it? The only apparent issues for me are:
1. White stripes in Level 9 background. To be fixed in next update.
2. Some of backgrounds are too bright and can merge with foreground.
3. Maybe cave tileset (Level 7B), but that was also issue with level GFX itself.

Edit: Updated.

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Re: Castlevania 3 - All levels tiles ripped (1.0.1)

Postby Squishy Rex » Sat Sep 21, 2024 6:48 pm

1. Potentially you could take the quickest solution and fill them in with black because it wouldn't look out of place. I'd imagine the pillars would be casting a black shadow to the right side anyway based on other backgrounds in the game.

2. Something I thought of, which isn't exactly true to the source material but, what if you darken the backgrounds slightly by dropping the brightness? You could always keep both versions of the backgrounds available if someone wanted to specifically use the original or edited versions. I can play around with them if you'd like and see if we can find a good mid-ground.

3. If the problem is the tileset blending in too much with the background, then maybe 2 might be the way to go? Otherwise I think it looks fine.

EDIT:
Here's a quick sample I did (default, -35% Brightness -35% Contrast, -50% Brightness -50% Contrast)
Spoiler: show
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I think this is similar to what they did with some of the Mario Maker backgrounds for SMB1 and SMB3. Let me know your thoughts!

Alucard648
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Re: Castlevania 3 - All levels tiles ripped (1.0.1)

Postby Alucard648 » Wed Sep 25, 2024 3:47 pm

looks like you missed a small update that fixes those issues. Check changelog in OP.

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Re: Castlevania 3 - All levels tiles ripped (1.0.1)

Postby Squishy Rex » Thu Sep 26, 2024 4:19 pm

Ah, looks like you’re correct. I think that works pretty well. That little bit of contrast should break those backgrounds up from the tilesets a little better now.

Alucard648
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Re: Castlevania 3 - All levels tiles ripped (1.0.1)

Postby Alucard648 » Sat Sep 28, 2024 2:47 am

Squishy Rex wrote:
Thu Sep 26, 2024 4:19 pm
Ah, looks like you’re correct. I think that works pretty well. That little bit of contrast should break those backgrounds up from the tilesets a little better now.
Thanks for appreciation of this work. If you have any suggestions for improvement, tell me.

Alucard648
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Re: Castlevania 3 - All levels tiles ripped (1.0.2)

Postby Alucard648 » Wed Oct 09, 2024 10:13 am

Small update to 1.0.2. Added more BGOs to levels 5B and 10. Check OP and redownload updated pack.

Alucard648
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Re: Castlevania 3 - All levels tiles ripped (1.0.2)

Postby Alucard648 » Wed Oct 16, 2024 6:40 pm

Small update to 1.0.3:
Added DIY village house BGO set for Level 1.
Reduced brightness for one of Level 1 backgrounds.
Check OP and redownload updated pack.


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