SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

General discussion about Super Mario Bros. X.
Determination709
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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby Determination709 » Mon May 27, 2024 3:07 am

I have an error downloading

Image

Soup Mario
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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby Soup Mario » Wed May 29, 2024 9:29 am

Well, this feature existed in 38a. But where did it go in the PGE? I am actually looking for a place for requests about this feature.

I always wanted the Auto Paint feature to be in 2.0 where I could place wood blocks and watch them automatically align. You know what I mean?

That feature automatically places the top, bottom, left, right outer blocks.

You didn't have to place the outer blocks by yourself because the editor done it already!

Well, and that's it.

If anyone saw this or such feature already exists (in X2), make a reply.

Wiimeiser
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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby Wiimeiser » Thu May 30, 2024 9:07 pm

Not really feasible AFAIK since PGE/Moondust doesn't have functionality for plugins as far as I'm aware, and even then you'd need to specify this for basically every tileset...

mariobrigade2018
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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby mariobrigade2018 » Thu May 30, 2024 10:43 pm

Wiimeiser wrote:
Thu May 30, 2024 9:07 pm
Not really feasible AFAIK since PGE/Moondust doesn't have functionality for plugins as far as I'm aware, and even then you'd need to specify this for basically every tileset...
Maybe this could be made easier by first making variant sprites and then using plugins to call the sprite what sprite to draw.

Determination709
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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby Determination709 » Sun Jun 02, 2024 8:39 pm

So, I want more discussion about a bug that the installer only work on games folder and not any other folder. Just games. If I do another folder, it will not write almost everything. Ignoring it makes some files also failed.

Image

This makes me abort the process and just let it go in games. Not program files x86.

mariobrigade2018
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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby mariobrigade2018 » Sun Jun 02, 2024 9:52 pm

Determination709 wrote:
Sun Jun 02, 2024 8:39 pm
So, I want more discussion about a bug that the installer only work on games folder and not any other folder. Just games. If I do another folder, it will not write almost everything. Ignoring it makes some files also failed.

Image

This makes me abort the process and just let it go in games. Not program files x86.
I think the either the game or Windows itself won’t let it unzip there for paranoia reason.

And/or this:
viewtopic.php?t=23741&start=140#p347358

Determination709
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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby Determination709 » Mon Jun 03, 2024 8:09 am

mariobrigade2018 wrote:
Sun Jun 02, 2024 9:52 pm
Determination709 wrote:
Sun Jun 02, 2024 8:39 pm
So, I want more discussion about a bug that the installer only work on games folder and not any other folder. Just games. If I do another folder, it will not write almost everything. Ignoring it makes some files also failed.

Image

This makes me abort the process and just let it go in games. Not program files x86.
I think the either the game or Windows itself won’t let it unzip there for paranoia reason.

And/or this:
viewtopic.php?t=23741&start=140#p347358
I see... This feature really sometimes annoys me sometimes. But since this is like this, then I will just stay my smbx2 game just in root c games folder.

Soup Mario
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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby Soup Mario » Fri Jun 07, 2024 6:17 am

I found a problem.
This was happening to me since B4.

When I run the launcher, it shows a process in Task Manager but does not show anything. I was using the seperate Lunaloader and PGE EXEs to work and play, but this is a problem, right? It needs to be reported.

Specs:
Windows 10
Intel Core i7-6700k 4.00GHz
8.00 GB RAM
x64 processor and OS

mariobrigade2018
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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby mariobrigade2018 » Sun Jun 09, 2024 7:37 pm

Just_Thomas wrote:
Fri Feb 09, 2024 11:34 am
These slopes here are semi solid, floorslope=1 and walkpaststairs = true.
However, from the right side, I can NOT shoot through the slopes, form the left side I can. In case of the left slopes I expect the result to be exactly the other way around. Pretty sure it is a bug as well.
Image

Image
Mario’s fireball cannot move up 45 degree slopes. Try it with Luigi or peach and see what happens.

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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby roroopi » Mon Jun 10, 2024 1:56 pm

Hi, I noticed that when I turn on animations on the editor, it consumes a lot of energy, even if I cap the animations to a really low value (like 10). When I disable them, the consuption goes from "Very high" to "Very low". Can this be optimized in another update? I don't like the static look of everything with the animations turned off. I'd simply wish the editor would animate whatever is on screen instead of iterating with every possible object (the limit even counts objects that doesn't even have animations)

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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby Cat king » Wed Jun 19, 2024 3:43 pm

Not really a bug, but if you put a spiketop inside the trampolines at various amounts then glitchy things will happen.

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Editor:

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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby SquirmyElk2 » Sat Jun 22, 2024 2:08 pm

Soup Mario wrote:
Fri Jun 07, 2024 6:17 am
I found a problem.
This was happening to me since B4.

When I run the launcher, it shows a process in Task Manager but does not show anything. I was using the seperate Lunaloader and PGE EXEs to work and play, but this is a problem, right? It needs to be reported.

Specs:
Windows 10
Intel Core i7-6700k 4.00GHz
8.00 GB RAM
x64 processor and OS
I can confirm that you are not the only person with this problem. I found a post from about two years ago on the Help and Support board talking about the same problem. Even since then, the problem has not been addressed or fixed. For now, you will need to run pge_editor.exe and LunaLoader.exe directly.

sekuza009
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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby sekuza009 » Sun Jun 23, 2024 1:26 pm

I'm unsure if this is a me issue, or an issue with this in general but I've noticed some of the .spc files have an odd crackling noise.

Specifically, I've noticed it with sf-corneria.spc. It's weird because if I play it in an actual spc player it's fine.

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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby roroopi » Mon Jun 24, 2024 12:42 am

Talking about sound effects, I'd wish Star Coin's were lowered a bit (I personally find them too loud).

There are Star Coins (left starcoin-collect, right starcoin-collectall:
Spoiler: show
Image

This is Dragon Coin for reference (other's such as collecting a coin, jump, spin-jumping share a similar volume):
Spoiler: show
Image

Mushroom King
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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby Mushroom King » Thu Jun 27, 2024 12:19 pm

The hammer brother suit doesn't protect the player from what I think are the new fireballs added in the last release, like the ones from the new SMB3 venus fire plant or fire chomp.

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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby Cat king » Wed Jul 03, 2024 12:57 pm

How feasible would an in-game code editor be? I think it would make the coding a lot more accessible/simple, because the developers could add things like errors to notify you if you make a typo, and you wouldn't have to open an external program like notepad or such. Not sure how well that would work for custom libraries, but it still is an interesting thought nonetheless.

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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby papermarioytgames » Mon Sep 30, 2024 11:01 am

Bug report!
When a Twister goes through a Grass container, when standing on it, it pushes the player towards the direction the Twister went through. (In the gif it went left, so when standing on a Grass container, it pushes the player to the left)
Image


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