General discussion about Super Mario Bros. X.
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Soup Mario
- Swooper
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Postby Soup Mario » Wed May 29, 2024 9:29 am
Well, this feature existed in 38a. But where did it go in the PGE? I am actually looking for a place for requests about this feature.
I always wanted the Auto Paint feature to be in 2.0 where I could place wood blocks and watch them automatically align. You know what I mean?
That feature automatically places the top, bottom, left, right outer blocks.
You didn't have to place the outer blocks by yourself because the editor done it already!
Well, and that's it.
If anyone saw this or such feature already exists (in X2), make a reply.
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Wiimeiser
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Postby Wiimeiser » Thu May 30, 2024 9:07 pm
Not really feasible AFAIK since PGE/Moondust doesn't have functionality for plugins as far as I'm aware, and even then you'd need to specify this for basically every tileset...
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mariobrigade2018
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Postby mariobrigade2018 » Thu May 30, 2024 10:43 pm
Wiimeiser wrote: ↑Thu May 30, 2024 9:07 pm
Not really feasible AFAIK since PGE/Moondust doesn't have functionality for plugins as far as I'm aware, and even then you'd need to specify this for basically every tileset...
Maybe this could be made easier by first making variant sprites and then using plugins to call the sprite what sprite to draw.
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Determination709
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Postby Determination709 » Sun Jun 02, 2024 8:39 pm
So, I want more discussion about a bug that the installer only work on games folder and not any other folder. Just games. If I do another folder, it will not write almost everything. Ignoring it makes some files also failed.
This makes me abort the process and just let it go in games. Not program files x86.
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mariobrigade2018
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Postby mariobrigade2018 » Sun Jun 02, 2024 9:52 pm
Determination709 wrote: ↑Sun Jun 02, 2024 8:39 pm
So, I want more discussion about a bug that the installer only work on games folder and not any other folder. Just games. If I do another folder, it will not write almost everything. Ignoring it makes some files also failed.
This makes me abort the process and just let it go in games. Not program files x86.
I think the either the game or Windows itself won’t let it unzip there for paranoia reason.
And/or this:
viewtopic.php?t=23741&start=140#p347358
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Determination709
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Postby Determination709 » Mon Jun 03, 2024 8:09 am
mariobrigade2018 wrote: ↑Sun Jun 02, 2024 9:52 pm
Determination709 wrote: ↑Sun Jun 02, 2024 8:39 pm
So, I want more discussion about a bug that the installer only work on games folder and not any other folder. Just games. If I do another folder, it will not write almost everything. Ignoring it makes some files also failed.
This makes me abort the process and just let it go in games. Not program files x86.
I think the either the game or Windows itself won’t let it unzip there for paranoia reason.
And/or this:
viewtopic.php?t=23741&start=140#p347358
I see... This feature really sometimes annoys me sometimes. But since this is like this, then I will just stay my smbx2 game just in root c games folder.
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Soup Mario
- Swooper
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Postby Soup Mario » Fri Jun 07, 2024 6:17 am
I found a problem.
This was happening to me since B4.
When I run the launcher, it shows a process in Task Manager but does not show anything. I was using the seperate Lunaloader and PGE EXEs to work and play, but this is a problem, right? It needs to be reported.
Specs:
Windows 10
Intel Core i7-6700k 4.00GHz
8.00 GB RAM
x64 processor and OS
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mariobrigade2018
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Postby mariobrigade2018 » Sun Jun 09, 2024 7:37 pm
Just_Thomas wrote: ↑Fri Feb 09, 2024 11:34 am
These slopes here are semi solid, floorslope=1 and walkpaststairs = true.
However, from the right side, I can NOT shoot through the slopes, form the left side I can. In case of the left slopes I expect the result to be exactly the other way around. Pretty sure it is a bug as well.
Mario’s fireball cannot move up 45 degree slopes. Try it with Luigi or peach and see what happens.
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roroopi
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Postby roroopi » Mon Jun 10, 2024 1:56 pm
Hi, I noticed that when I turn on animations on the editor, it consumes a lot of energy, even if I cap the animations to a really low value (like 10). When I disable them, the consuption goes from "Very high" to "Very low". Can this be optimized in another update? I don't like the static look of everything with the animations turned off. I'd simply wish the editor would animate whatever is on screen instead of iterating with every possible object (the limit even counts objects that doesn't even have animations)
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