The Conquest is spiritual successor to The Invasion 2.
Features:
- download size about 10MB
- over 100 levels
- exactly 325 collectibles. try to get them all! TRY IT! I DARE YOU!
- shows off every (meaningful) feature in SMBX2 Beta 5 (no map3d, not all playable characters)
- lua code written to be easily understandable or copyable
- multiplayer compatibility
- Fixed an issue with Flying Boom Boom
- Fixed an issue with the screen boundaries in 1-2
- Fixed an issue with a star coin in 8-6
- Fixed an issue with the episode icon (hopefully)
- Fixed an issue with progress tracking in world 2
- Fixed an issue with duplicate NPCs in a bonus level in World 3
Overall:
+ Powerups and mounts are now saved at checkpoints and upon clearing a level. Dying will reset powerup and mount state to the last saved state.
+ Hints and solutions for the meta puzzle have been tweaked to be less cryptic
+ Autoscroll areas in the game now scroll faster while a starman is active (except for 7-6)
World 1:
- Adjustments to game balance and level pacing in 1-1, 1-2, 1-3, 1-4, 1-5, 1-C2
World 2:
- Adjustments to game balance and level pacing in 2-1, 2-2, 2-3, 2-4, 2-5, 2-6 and 2-C2
- Swapped the map positions of 2-1 and 2-3
- Removed an exit from the old 2-3
- Added an exit to the new 2-3
World 3:
- Adjustments to game balance and level pacing in 3-1, 3-2, 3-4, 3-5, 3-C1 and 3-C2
- 3-3 was updated in a major way
- 3-B1 item cost has been decreased and item pool has been changed. Starman is now part of the item pool.
World 4:
- Adjustments to game balance and level pacing in 4-1, 4-2, 4-3, 4-4, 4-5, 4-6, 4-C1, 4-C2, 4-B1
- Fixed collision issues in 4-5
World 5:
- Adjustments to game balance and level pacing in 5-3, 5-4, 5-6, 5-7, 5-C1
- 5-1, 5-2 and 5-C2 were updated in a major way
World 6:
- Adjustments to game balance and level pacing in 6-1, 6-2, 6-3, 6-4, 6-5, 6-6, 6-7, 6-C1
- 6-C2 was updated in a major way
World 7:
- Adjustments to game balance and level pacing in 7-1, 7-2, 7-3, 7-4, 7-5, 7-7
- 7-C1 was updated in a major way
World 8:
- Adjustments to game balance and level pacing in 8-1, 8-3, 8-4, 8-7, 8-C1
- 8-6 was updated in a major way
- Changed the map positions for the levels 8-4, 8-5, and 8-6
World A:
- Adjustments to game balance and level pacing in A-1, A-2, A-3, A-4, A-5, A-6, A-C1, A-C2
World B:
- Adjustments to game balance and level pacing in B-3, B-5, B-6, B-7, B-C1, B-C2
- Fixed autoscroll issue in B-C2
World C:
- Adjustments to game balance and level pacing in C-1, C-2, C-3, C-4, C-5, C-6, C-7, C-8, C-C1
- The stats menu now displays stars on levels that have stars
- Tuned difficulty in some levels and puzzles
- The game will no longer deadname your player character (it will try to derive the costume name from the costume folder name)
- Fixed a camera glitch in the desert world's final level
- Fixed certain secret areas being accessible too early
- The game will now warn you if you are running an unsupported version of SMBX2
- Fixed a certain level having its main hazard be turned into switch blocks in certain conditions
- Fixed an issue where a level using the Dithered Gameboy shader would silently crash SMBX on certain graphics cards
- Implemented various new basegame features for this episode
-- Shells can hit POW blocks now
-- Fixed an issue with Boss Bass when going between sections
-- Fixed an issue with snifit bullets
-- Fixed an issue with ending a level while climbing a vine
-- Fixed an issue with finishing a level while eating a boo with yoshi
-- Fixed an issue with purchasing items from Lakitu's Shop
-- Fixed an issue with custom lineguide attachments
- Fixed a weird interaction when beating the World 3 boss using projectiles
- Fixed an issue with a custom NPC in a level in World 8
- Removed a duplicate goal tape in one level
- Fixed an issue where star coin gates could be unlocked if they are not visible
- The game now autosaves after returning to the map (I thought it already did that...)
The Conquest is spiritual successor to The Invasion 2.
Features:
- over 100 levels
Okay, that sounds crazy. I don't know exactly how high your gameplay quality standards are (I think I always worry too much when testing, it`s a curse sometimes) and how many assets you have to prepare for your project, but regardless, that's an insane amount. That probably explains why you hardly had any time. Absolutely understandable.
Are you the creator of this alone (which I assume right now), at least in terms of level design I mean.
I seem to remember that a few more users (or teams) here also wanted to develop such a successor, but you seem to be closest to the goal with the completion.
- lua code written to be easily understandable or copyable
Looks like as if this is still understandable enough for people like me. Nice. I am looking forward to it.
BTW: Levels on screenshots look like solid overall IMHO.
We can probably assume that this episode will be included in the next beta (or final?) smbx release, right?
I mean the Demo stages are a little bit "outdated" and a demonstration of the features in a bigger scale would be welcome.
We can probably assume that this episode will be included in the next beta (or final?) smbx release, right?
I mean the Demo stages are a little bit "outdated" and a demonstration of the features in a bigger scale would be welcome.
First of all, "you" have to know that you shouldn't necessarily be guided by that. And these examples are all (just) from the map "Waddle-Capitalism".
Maybe the other levels also have "outdated" code.
Wait, is this going to be inserted into the basegame (like Invasion 2)?
Who knows. It was just a suggestion by
Just_Thomas wrote:
Ping.
.
Like he said, just a suggestion (of me) to include it into basegame (additionally of course, otherwise it might take 2 years + ).
It would make sense, as he mostly seems to use basegame tilesets and backgrounds and the easy to use and understand luna scripts.
A strange posting. This is so unlike you. Reads more like from somebody who just discovered SMBX for the first time and is super hyped.
It does remind me of a bug from a forum many years ago where a single (and one time) posting of me appeared which I did never write in the first place.
Sadly because of that restriction I was not able to release on the game's 2 year dev-iversary (June 13). So instead, to do a late celebration, here's another screenshot!
In the spirit of vanilla, the game doesn't have a lot of lua. But a completion menu was kind of necessary due to star coins.
I got tired of waiting for patch 3, so the episode is released now!
There are a few basegame bugs that may occur. If they do, just take a screenshot, share it here, click "OK" (or "Cancel" if OK doesn't work) on the error popup and throw yourself in the nearest pit and retry.
There is also a HOTFIX! Please if you downlaoded the game before this point, return to the first post and download the patch 1.0.1. It fixes a crash in a late-game level.
This patch also adds launcher version checking. If you're curious how to do launcher version checking, this might help you.