This is a direct sequel to my first episode. Similar to games like Super Mario 64 or Odyssey, this episode will be a Collectathon that focuses on exploration and fun movement.
Features
A custom moveset: Platform spawning, long jumping, diving and more Open worlds: With secrets all over the place Dungeons: More linear areas focusing on platforming and puzzle-solving More ambitious world building: Don't want to talk too much about story, but there's some stuff going on 15+ custom boss battles: Unique bosses created with Lua 120+ stars: It's a large game.
I'm making the episode by myself. As for code and graphics, here are those featured in the trailer and screenshots:
Graphics:
Logo BG from Jelly Boy - allowiscous & Sleepy
Snow - Valtteri, Witchking666
Cave - Kopejo+h2643, HenryRichard, Witchking666
House - Damarioman
Sky Island - Witchking666, SuperSledgeBro
Sky Castle - PROX
Desert - Koko, cyphermur9t
Lab - Enjl
Disco - Destiny
Hands on Hall (Roof) - AirShip
Piranha Boss from Smurfs game - Radspyro
Code:
customCamera by MrDoubleA
Tilt Cannons by Master of Disaster w/ help from MarioMan2007
NSMBWalls by Sambo
AfterImages by Enjl
Ringburner by Enjl
Weird Gizmos (Rope) by AndrewPixel
Simple Hud by MarioMan2007
The episode is already quite far in development, and I'm now working on polishing and adding extra content. I should be able to release it in a few months.
If the community wasn't already so littered with content of all kinds (levels, levelpacks, npc packs etc.), and the number of members would not have fallen so much over time (overall on the internet I mean), you would normally get endless praise for something like this. Really, it looks impressively good. Great tile sets, good coherent atmosphere where elements also fit together and the bosses ... also just wow. Regardless of what was developed by you and what came from others (you first have to scrape this together and test how it works in the end result), this looks already like a great piece of work.
I'm actually trying to create a somewhat higher quality level pack, but in some respects I won't be able to keep up.
If the community wasn't already so littered with content of all kinds (levels, levelpacks, npc packs etc.), and the number of members would not have fallen so much over time (overall on the internet I mean), you would normally get endless praise for something like this. Really, it looks impressively good. Great tile sets, good coherent atmosphere where elements also fit together and the bosses ... also just wow. Regardless of what was developed by you and what came from others (you first have to scrape this together and test how it works in the end result), this looks already like a great piece of work.
I'm actually trying to create a somewhat higher quality level pack, but in some respects I won't be able to keep up.
Most people are on the discord now. If you want slightly more activity, then join it.