Gold Mario, Gold Toadette, Silver Luigi, and Pink Gold Peach

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Gold Mario, Gold Toadette, Silver Luigi, and Pink Gold Peach

Postby FanofSMBX » Sat Jun 21, 2014 6:12 pm

Spoiler: show
Image
Image
Image
(click the file name - I tried to log in to Mediafire but it wouldn't load)
This turns enemies into coins!
LunaDLL code is in the folder!
Last edited by FanofSMBX on Wed Jun 25, 2014 5:07 pm, edited 4 times in total.

Marina
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Re: SMB3 Styled NSMB2 Gold Mario (LunaDLL)

Postby Marina » Sat Jun 21, 2014 6:15 pm

Nice, but how exactly does it work/what does it do?

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Re: Gold Mario, Silver Luigi, and Pink Gold Peach (LunaDLL)

Postby FanofSMBX » Sat Jun 21, 2014 6:22 pm

It turns enemies into Coins. It replaces the Ice Flower.
I've updated this to add Silver Luigi and Pink Gold Peach.

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Re: Gold Mario, Silver Luigi, and Pink Gold Peach (LunaDLL)

Postby Marina » Sat Jun 21, 2014 6:23 pm

Ah, the ice flower, that's actually really clever! :D

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Re: Gold Mario, Silver Luigi, and Pink Gold Peach (LunaDLL)

Postby HenryRichard » Sat Jun 21, 2014 11:11 pm

WHY MUST YOU UPLOAD YOURS BEFORE MINE!!!
Anyways, good job coming up with that. You did both fire flowers and all most characters, so it's just about as complete as it can get except for link and toad. Good job.

SMBXxer
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Re: Gold Mario, Silver Luigi, and Pink Gold Peach (LunaDLL)

Postby SMBXxer » Sun Jun 22, 2014 3:30 am

Very, very very nice.
But, is there any way you could make it SMW Styled? If you need I could send you the graphics.

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Re: Gold Mario, Silver Luigi, and Pink Gold Peach (LunaDLL)

Postby RudeGuy » Sun Jun 22, 2014 6:01 am

FanofSMBX wrote:It turns enemies into Coins. It replaces the Ice Flower.
I've updated this to add Silver Luigi and Pink Gold Peach.
Hey, I know in SMW that you turn an enemies into a coin if you hit it with a fireball. May if you make a lunadll code so this replace the fire flower and if you replace the SMB3 Mario and Luigi with the SMW ones, you'll help many people.

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Re: Gold Mario, Silver Luigi, and Pink Gold Peach (LunaDLL)

Postby DaSpongeBobMan » Sun Jun 22, 2014 6:03 am

I made the idea of Pink Gold Peach in the first place. Nice!

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Re: Gold Mario, Silver Luigi, and Pink Gold Peach (LunaDLL)

Postby FanofSMBX » Sun Jun 22, 2014 9:56 am

DaSpongeBobMan wrote:I made the idea of Pink Gold Peach in the first place. Nice!
No you didn't! That was from MK8.

Christian07: I can't, because the Iceballs turn an npc into another. Fireballs don't do that.

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Re: Gold Mario, Silver Luigi, and Pink Gold Peach (LunaDLL)

Postby HenryRichard » Sun Jun 22, 2014 5:36 pm

Tested it on some tinsuits, I was greeted by this lovely sight:
Spoiler: show
Image
Try adding this to the coin's .txt file:
gfxheight=32

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Re: Gold Mario, Silver Luigi, and Pink Gold Peach (LunaDLL)

Postby FanofSMBX » Sun Jun 22, 2014 5:39 pm

Oops. For now, make "npc-263.txt"
Height=32
Width=32
Gfxheight=32
Gfxwidth=32
Frames=4

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Re: Gold Mario, Silver Luigi, and Pink Gold Peach (LunaDLL)

Postby HenryRichard » Sun Jun 22, 2014 5:53 pm

That doesn't work. How about setting the width and height of the npc-263 via lunadll? IDK what the values to change are, but it should work then.

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Re: Gold Mario, Silver Luigi, and Pink Gold Peach (LunaDLL)

Postby FanofSMBX » Sun Jun 22, 2014 5:55 pm

HenryRichard1234 wrote:That doesn't work. How about setting the width and height of the npc-263 via lunadll? IDK what the values to change are, but it should work then.
Does that work if you make it npc-10.txt?

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Re: Gold Mario, Silver Luigi, and Pink Gold Peach (LunaDLL)

Postby HenryRichard » Sun Jun 22, 2014 7:20 pm

FanofSMBX wrote:
HenryRichard1234 wrote:That doesn't work. How about setting the width and height of the npc-263 via lunadll? IDK what the values to change are, but it should work then.
Does that work if you make it npc-10.txt?
Sort of. The hitbox is still messed up, but at least it isn't badly messed up. You should still look into setting the width and height using lunadll.

FanofSMBX
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Re: Gold Mario, Silver Luigi, and Pink Gold Peach (LunaDLL)

Postby FanofSMBX » Sun Jun 22, 2014 7:24 pm

HenryRichard1234 wrote:
FanofSMBX wrote:
HenryRichard1234 wrote:That doesn't work. How about setting the width and height of the npc-263 via lunadll? IDK what the values to change are, but it should work then.
Does that work if you make it npc-10.txt?
Sort of. The hitbox is still messed up, but at least it isn't badly messed up. You should still look into setting the width and height using lunadll.
Do you know how?

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Re: Gold Mario, Silver Luigi, and Pink Gold Peach (LunaDLL)

Postby DaSpongeBobMan » Mon Jun 23, 2014 6:23 am

Right. MK8 released a month ago. I made the idea when I was thinking about some ideas for SMBX 1.4. FYI I made it before the game released.

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Re: Gold Mario, Silver Luigi, and Pink Gold Peach (LunaDLL)

Postby RudeGuy » Mon Jun 23, 2014 6:52 am

DaSpongeBobMan wrote:Right. MK8 released a month ago. I made the idea when I was thinking about some ideas for SMBX 1.4. FYI I made it before the game released.
Do you really think this will be released?
Anyways, if you got the idea, why you didn't post it?May with a request where you say this need Luna.DLL.

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Re: Gold Mario, Silver Luigi, and Pink Gold Peach (LunaDLL)

Postby zlaker » Mon Jun 23, 2014 7:25 am

Christian07 wrote:
DaSpongeBobMan wrote:Right. MK8 released a month ago. I made the idea when I was thinking about some ideas for SMBX 1.4. FYI I made it before the game released.
SMBX 1.4 won't be released cause we don't have the source code

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Re: Gold Mario, Silver Luigi, and Pink Gold Peach (LunaDLL)

Postby Axiom » Mon Jun 23, 2014 6:35 pm

SnifitGuy wrote:
zlakerboy357 wrote:
SMBX 1.4 won't be released cause we don't have the source code
We're screwed.
http://www.smbxgame.com//forums/ ... =69&t=1147

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Re: Gold Mario, Gold Toadette, Silver Luigi, and Pink Gold P

Postby FanofSMBX » Wed Jun 25, 2014 5:08 pm

Update! Gold Toadette has been added!


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