Hello, this is my pack of other NPCs. From official games to fan-made games to original ideas, I dedicated to make them to provide almost every possibility for everyone to use for their work. Hope you all be satisfied or enjoy the contents in this pack.
New Additions:
-Merman
-Scuttler & Scuttler Cannoneer
-Frostee (not affected by temperaturesync.lua in Frank's folder from the Boss Army Pack)
-Sammer Sledge Bros
-Dry Bones (Temporary)
-Dry Bones (Throws Bones & Temporary)
-Bony Beetle (Temporary)
-Explosive Dry Bones
-Explosive Bony Beetle
-Targeting Explosive Fish Bone
-Trapinch (Normal)
-Trapinch (Stationary)
-Vibrava
-Mechakoopa Mk 2
-BattleCatsBodyguards.lua library (a more sophisticated version of the original Bodyguards.la)
-Basic Cat from The Battle Cats (the first entry of the BattleCatsBodyguards.lua library)
Changes:
-Improved Rudinn Ranger's detection system
-Added volley config to Archdemon
-The energy ball script was not fully implemented for Archdemon this whole time!? Energy ball script is fixed.
Made a fix to the Merman NPCs because they've been making noises while off-screen. Added the Fire Koopa Clown Tank and Teacher Bun Bun to the pack.
General Credits & Notes: Most of the scripting were done by me. Graphics were ripped from other games thanks to Spriter's Resource and other sites/games. A lot of these NPCs were referenced from preexisting basegame NPCs, so thanks to the SMBX2 dev team for making them as well as SMBX2 in general. Special thanks to the Codehaus and the SMBX server for helping me learn LunaLua as well! Don't remember all the names off the top of my head but Enjil and Marioman2007 for sure all helped me out at some point.
Feel free to use these in whatever. I'm open to bug reports as well, I'll try and fix any errors I overlooked previously. If there's any credits I missed as well please tell me, I'll make sure to properly add them.
And for graphic creators; feel free to make custom graphics for these, just link this in a .txt file please.
Some NPCs require certain BGOs to fulfill their purpose like when NPCs need it to travel, attack, or even teleport.
Last edited by DRACalgar Law on Thu Jan 09, 2025 11:16 am, edited 10 times in total.
Version 1.0.0 has been updated as a full pack of enemies and some bosses! We got scary enemies, some OG characters, and also enemies from many other games!
The Super Bros boss seems to get increasingly laggy as the fight goes on. Do its projectiles fail to despawn offscreen or something? Also, it has a tendency to despawn if it charges too close to the edge of the screen.
The Super Bros boss seems to get increasingly laggy as the fight goes on. Do its projectiles fail to despawn offscreen or something? Also, it has a tendency to despawn if it charges too close to the edge of the screen.
Yeah. It also happens with MKF King Totemesu's Fireballs in the Boss Army NPC Pack. viewtopic.php?t=28883
Happy New Years! An update has been released! Contains the following: Wereskeleton, Flying Knight, Dullahammer Head, Bodyguards, Medusa Head, Wyrm, Hellhound, Skull Flame, Gargoyle Skeleton, Fire Spike, Bowser (NSMB), Angry Sun Boss, Laser Beam Turret, Metall Sniper, Mechanized Goomba, and Mechanized Spiny.
Not necessarily a request, more so a suggestion, but it would be cool if NSMB Dry Bowser's falling in and collapsing b4 reanimating intro would be fun to see added.
Not necessarily a request, more so a suggestion, but it would be cool if NSMB Dry Bowser's falling in and collapsing b4 reanimating intro would be fun to see added.
Sorry, new to NPC things (and sorry for necro-posting) - how do I add them into an episode?
You just copy all the Files from the Folder with the NPC you want in your level/episode folder. You may addionaly have
to make a Tileset to properly select the custom npc. You do that by clicking on the pen in the "Custom" tab in the editor.
Heya guys. Just wanted to give it a three-pack update for the new year of 2025. Right now this major update adds many enemies (with some coming from my Boss Army Packs) and new ones such as Scuttler, Scuttler Cannoneers, Sammer Sledge Bros, explosive variants of Dry Bones and Targeting Fish Bone and Bony Beetle, Merman, Mechakoopa Mk 2, and the Basic Cat from The Battle Cats. This Basic Cat is the first creation to use the new sophisticated version of the original Bodyguards library, the BattleCatsBodyguards library.There are also some changes to some of my old NPCs. Here is the changelog for additional information:
New Additions:
-Merman
-Scuttler & Scuttler Cannoneer
-Frostee (not affected by temperaturesync.lua in Frank's folder from the Boss Army Pack)
-Sammer Sledge Bros
-Dry Bones (Temporary)
-Dry Bones (Throws Bones & Temporary)
-Bony Beetle (Temporary)
-Explosive Dry Bones
-Explosive Bony Beetle
-Targeting Explosive Fish Bone
-Trapinch (Normal)
-Trapinch (Stationary)
-Vibrava
-Mechakoopa Mk 2
-BattleCatsBodyguards.lua library (a more sophisticated version of the original Bodyguards.la)
-Basic Cat from The Battle Cats (the first entry of the BattleCatsBodyguards.lua library)
Changes:
-Improved Rudinn Ranger's detection system
-Added volley config to Archdemon
-The energy ball script was not fully implemented for Archdemon this whole time!? Energy l script is fixed.
Right now, I need to showcase a three-pack update anniversary video on my youtube channel and also showcase my upcoming work. As of my words, Happy New year!
Making a minor update to which the Fire Koopa Clown Tank (based on MegaDood's Koopa Clown Tank) and Teacher Bun Bun are added while making adjustments to the Merman because they've been making noises while off-screen.