[NPC Pack] Lusho's NPC Pack (V1.11) - New Balls

Share and discuss custom LunaLua code and content packs for SMBX2.

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Bulletbill510
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Re: [NPC Pack] Lusho's NPC Pack (V1.11) - New Balls

Postby Bulletbill510 » Fri Nov 18, 2022 11:43 am

Oh okay, I did that now and now it works.

Dor_78
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Re: [NPC Pack] Lusho's NPC Pack (V1.11) - New Balls

Postby Dor_78 » Fri Dec 02, 2022 11:24 am

Hello! I sow you made here something similar to GFXexpansion from 38a. Right?

Torterra18
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Re: [NPC Pack] Lusho's NPC Pack (V1.11) - New Balls

Postby Torterra18 » Mon Feb 13, 2023 6:55 pm

Cool pack, however, there's one issue with the pack and it seems that the 360 cannon doesn't work properly (I'm on phone rn, I can't send it), but now moving on, I have some stuff to suggest:
Make the settings so they have some stuff from the DKC barrel cannons, like making the constant rotation option on the cannons work like the one from the barrels, making them have options from the barrels like the rotation interval and change the X/Y distance which they shoot away the NPCs with gravity (somewhat like the power settings on the barrel), and also, make the SMB3 Quad Cannon have the same settings as the others, aside from those complaints, you did a good job.

mariobrigade2018
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Re: [NPC Pack] Lusho's NPC Pack (V1.11) - New Balls

Postby mariobrigade2018 » Wed Dec 06, 2023 9:40 am

Is it possible to have cannon act like this?
https://youtu.be/h75_f3jYUaQ?t=25

And how would I make it home in on the player visually. I replaced the graphics of the Bullseye ball for a Bullseye Bill.

Murphmario
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Re: [NPC Pack] Lusho's NPC Pack (V1.11) - New Balls

Postby Murphmario » Sat Feb 24, 2024 8:42 am



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