[NPC Pack] DRACalgar's Boss Army Pack V.3.1.1 (Hundredth Milestone)

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mariobrigade2018
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Re: [NPC Pack] DRACalgar's Boss Army Pack V.2.2.0 (Massive Reworks!)

Postby mariobrigade2018 » Sat Jul 22, 2023 8:03 pm

Hang on a second... did you use this image...


Image


For the Piledriver Giant Goomba and Giant Bombshell Koopa?

Also cool bosses, very well done.

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Re: [NPC Pack] DRACalgar's Boss Army Pack V.2.2.0 (Massive Reworks!)

Postby DRACalgar Law » Sat Jul 22, 2023 8:10 pm

mariobrigade2018 wrote:
Sat Jul 22, 2023 8:03 pm
Hang on a second... did you use this image...


Image


For the Piledriver Giant Goomba and Giant Bombshell Koopa?

Also cool bosses, very well done.
Yes, I better be sure to credit them soon for the next update if possible.

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Re: [NPC Pack] DRACalgar's Boss Army Pack V.2.2.0 (Massive Reworks!)

Postby mariobrigade2018 » Sat Jul 22, 2023 8:24 pm

DRACalgar Law wrote:
Sat Jul 22, 2023 8:10 pm
mariobrigade2018 wrote:
Sat Jul 22, 2023 8:03 pm
Hang on a second... did you use this image...


Image


For the Piledriver Giant Goomba and Giant Bombshell Koopa?

Also cool bosses, very well done.
Yes, I better be sure to credit them soon for the next update if possible.
Interesting...I'm using this for my upcoming episode as well...huh.

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Re: [NPC Pack] DRACalgar's Boss Army Pack V.2.2.0 (Massive Reworks!)

Postby mariobrigade2018 » Sat Dec 02, 2023 6:30 pm

Just wanted to point out that MKF King Totemesu's Fireballs will eventually lag the game. What's going on?

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Re: [NPC Pack] DRACalgar's Boss Army Pack V.2.2.0 (Massive Reworks!)

Postby DRACalgar Law » Sun Dec 03, 2023 12:28 pm

mariobrigade2018 wrote:
Sat Dec 02, 2023 6:30 pm
Just wanted to point out that MKF King Totemesu's Fireballs will eventually lag the game. What's going on?
I might've made a typo that they never despawn or never appear when despawned to respawned.

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Re: [NPC Pack] DRACalgar's Boss Army Pack V.2.2.0 (Massive Reworks!)

Postby FutureNyanCat » Thu Dec 07, 2023 6:11 am

Surprised you actually programmed a Kero Blaster boss into SMBX, that being the Shield Plant lol.

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Re: [NPC Pack] DRACalgar's Boss Army Pack V.2.2.0 (Massive Reworks!)

Postby EForEngineer » Sat Apr 06, 2024 12:20 pm

Hey man, I've been trying to make a level with the Rayquaza boss, but the cry sound doesn't load. Did I fuck up something?

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Re: [NPC Pack] DRACalgar's Boss Army Pack V.2.2.0 (Massive Reworks!)

Postby DRACalgar Law » Sat Apr 06, 2024 11:50 pm

EForEngineer wrote:
Sat Apr 06, 2024 12:20 pm
Hey man, I've been trying to make a level with the Rayquaza boss, but the cry sound doesn't load. Did I fuck up something?
No. Probably B5 version did something to it and Flygon too, I can send you it later when i get the time

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Re: [NPC Pack] DRACalgar's Boss Army Pack V.2.2.0 (Massive Reworks!)

Postby ANueUtsuho » Sun May 05, 2024 12:00 am

Another weird thing: the Thwomp Boss dies in one hit when next to an explosion, regardless of how much health he has.

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DRACalgar's Boss Army Pack V.3.0.0 Update Announcement (Adversary Redemption!)

Postby DRACalgar Law » Sun Sep 01, 2024 3:34 am

Kudos to MegaDood for making this trailer for me. Before I eventually go to my next school year, my Boss Army Pack V3 update is released: adding ~15 new bosses, re-distributing my standalone boss packs to my BA pack, reworking a few of them, updating the sprites, and fixing a couple of bugs. I wish you all a great post-summer!

Image

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Re: [NPC Pack] DRACalgar's Boss Army Pack V.3.0.0 (Adversary Redemption!)

Postby Turtle Guy » Mon Oct 14, 2024 11:32 am

Can you show me how to use the PDGG? I'm a bit confused.

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DRACalgar's Boss Army Pack V.3.1.0 (Happy New Year!) Update

Postby DRACalgar Law » Wed Jan 01, 2025 1:10 am

Heya guys. Just wanted to give it a three-pack update for the new year of 2025. Right now this minor update adds one boss, Tap-Tap the Red Nose, and a "EX" variant of Green Robirdo with the follow up of the Red Robirdo (EX) and make some changes to some of the my new and old bosses. Here is the changelog for additional information:
Spoiler: show
New Additions:
-Tap-Tap the Red Nose
-Red Robirdo EX and Green Robirdo EX (My Green Robirdo is deprecated since DeviousQuack has made his own Green Robirdo that is a mashup of Robirdo and Green Birdo)

Changes:
-Replaced Cryo Blaster's Diamond Saw attack with using Cirno's Icicles to make the projectiles shine rather than just used for a desperate attack
-Made Cryo Blaster's shuriken gear go through Cryo Blaster so that it won't interfere the flow of the boss fight
-Changed NPC spawn positions properly on Giant Ptooie
-Adjusted Giant Beetle's waiting state and hop state because he is able to jump while on the air
-Renamed Giant Beetle to Giant Buzzy Beetle and MKF Bowser to MKF-Like Bowser (proper namesake)
Right now, I need to showcase a three-pack update anniversary video on my youtube channel and also showcase my upcoming work. As of my words, Happy New year!

Added in 4 minutes 2 seconds:
Re: [NPC Pack] DRACalgar's Boss Army Pack V.3.0.0 (Adversary Redemption!)
Turtle Guy wrote:
Mon Oct 14, 2024 11:32 am
Can you show me how to use the PDGG? I'm a bit confused.
I forgot to include it in the notes. So there are two dedicated BGOs: the one with the goomba's face is where the debris will be spawned (preferably falling from the top of the screen) and the other with the whole sprite of the boss is where it falls from above the screen to its y spawn position


Image

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Re: Pyro Blaster Error

Postby Dura785 » Thu Jan 02, 2025 8:10 pm

Hey DRACalgar Law! I have a Problem with the Pyro Blaster Im using for my project The Return of Darkness, A.K.A. Project: Cookie Run X.
every time I test 1-WB: Machine Factory Madness, this error happens:
Image

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Re: Pyro Blaster Error

Postby DRACalgar Law » Fri Jan 03, 2025 5:19 pm

Dura785 wrote:
Thu Jan 02, 2025 8:10 pm
Hey DRACalgar Law! I have a Problem with the Pyro Blaster Im using for my project The Return of Darkness, A.K.A. Project: Cookie Run X.
every time I test 1-WB: Machine Factory Madness, this error happens:
Image
Ah, it looks like you will need the freezeHighlight.lua script. There should be a readme.txt file of a kind which should have a link to that script. But just in case if you don't bother to: viewtopic.php?t=26579

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Re: Pyro Blaster Error

Postby Dura785 » Sun Jan 05, 2025 4:39 pm

DRACalgar Law wrote:
Fri Jan 03, 2025 5:19 pm
Dura785 wrote:
Thu Jan 02, 2025 8:10 pm
Hey DRACalgar Law! I have a Problem with the Pyro Blaster Im using for my project The Return of Darkness, A.K.A. Project: Cookie Run X.
every time I test 1-WB: Machine Factory Madness, this error happens:
Image
Ah, it looks like you will need the freezeHighlight.lua script. There should be a readme.txt file of a kind which should have a link to that script. But just in case if you don't bother to: viewtopic.php?t=26579
Oh wow thx!

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Re: Special Boss Request (do it for my project pls!)

Postby Dura785 » Mon Jan 20, 2025 2:02 pm

DRACalgar Law... Have you played Cookie Run: Kingdom? If you do, you may know the main bad of the game.

If you don't:
https://cookierunkingdom.fandom.com/wik ... ess_Cookie

Stats:
HP: Takes 20 strong hits to be defeated
Movement: Flies around in the sky by using her staff
How to damage: stomping
Phases: Has 3 phases:

Phase 1 (HP: 20-15):
Swoops down towards the player (used in all phases)
Uses her staff to summon Cake Monster-infected Mario enemies(improved versions of goombas(chase and jumping), hammer, fire, boomerang bros(classic SMB1 chase timer, chance of double projectile throws), and chucks(better AI). Bros and chucks gets more used in phases 2 and 3. All are custom npcs) (used in all phases)
Uses her staff to shoot homing projectiles (max projectile count 10) (used from phase 1-2)

Phase 2 (HP: 15-10):
She smashes the ground to create damaging shockwaves (gets bigger in phase 3) (used from phase 2-3)
Summons a portal above that chases the player, after about some time, a giant Cake Monster hand smashes the player (if stands still)
Uses her staff to shoot bullet hell-like projectile patterns (normal difficulty in phase 2, hard in phase 3) (used from phase 2-3)

Final Phase (phase 3)(HP: 10-1):
Summons a spell circle above that chases the player, after about some time, a giant laser chases the player and cannot penetrate through ground blocks (i.e. ground, castle floor, dungeon blocks, etc.)
Summons Sans-like laser-shooting Cake Monster skulls that locks on to the player's original position (max skull count 5)
(When down to 1 HP) She will go on a last stand blitz that uses all her phase attacks until the tires out, leaving to a perfect strike before she can recover.

When defeated (0 HP):
floats back up but starts screaming in agony (add some explosions for extra detail), after that, she will float down slowly to the ground, she tries to get back up but fails and falls flat onto the ground.

How did you like my idea? If you do, can do it for my project? :)

Stuff for reference:
Image - The Dark Witch
Image - The flying around in the sky by using her staff thing

Image - Cake Monster-infected Mario enemies concept

It's a special favor from me.

DRACalgar Law
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Re: Special Boss Request (do it for my project pls!)

Postby DRACalgar Law » Mon Jan 20, 2025 9:09 pm

Dura785 wrote:
Mon Jan 20, 2025 2:02 pm
DRACalgar Law... Have you played Cookie Run: Kingdom? If you do, you may know the main bad of the game.

If you don't:
https://cookierunkingdom.fandom.com/wik ... ess_Cookie

Stats:
HP: Takes 20 strong hits to be defeated
Movement: Flies around in the sky by using her staff
How to damage: stomping
Phases: Has 3 phases:

Phase 1 (HP: 20-15):
Swoops down towards the player (used in all phases)
Uses her staff to summon Cake Monster-infected Mario enemies(improved versions of goombas(chase and jumping), hammer, fire, boomerang bros(classic SMB1 chase timer, chance of double projectile throws), and chucks(better AI). Bros and chucks gets more used in phases 2 and 3. All are custom npcs) (used in all phases)
Uses her staff to shoot homing projectiles (max projectile count 10) (used from phase 1-2)

Phase 2 (HP: 15-10):
She smashes the ground to create damaging shockwaves (gets bigger in phase 3) (used from phase 2-3)
Summons a portal above that chases the player, after about some time, a giant Cake Monster hand smashes the player (if stands still)
Uses her staff to shoot bullet hell-like projectile patterns (normal difficulty in phase 2, hard in phase 3) (used from phase 2-3)

Final Phase (phase 3)(HP: 10-1):
Summons a spell circle above that chases the player, after about some time, a giant laser chases the player and cannot penetrate through ground blocks (i.e. ground, castle floor, dungeon blocks, etc.)
Summons Sans-like laser-shooting Cake Monster skulls that locks on to the player's original position (max skull count 5)
(When down to 1 HP) She will go on a last stand blitz that uses all her phase attacks until the tires out, leaving to a perfect strike before she can recover.

When defeated (0 HP):
floats back up but starts screaming in agony (add some explosions for extra detail), after that, she will float down slowly to the ground, she tries to get back up but fails and falls flat onto the ground.

How did you like my idea? If you do, can do it for my project? :)

Stuff for reference:
Image - The Dark Witch
Image - The flying around in the sky by using her staff thing

Image - Cake Monster-infected Mario enemies concept

It's a special favor from me.
I like the idea. I'll consider looking into it later once I get some other projects done. By the way, do you prefer her sprites in cookie run styled or anything else?

Dura785
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Re: Special Boss Request (do it for my project pls!)

Postby Dura785 » Mon Jan 20, 2025 9:23 pm

DRACalgar Law wrote:
Mon Jan 20, 2025 9:09 pm
Dura785 wrote:
Mon Jan 20, 2025 2:02 pm
DRACalgar Law... Have you played Cookie Run: Kingdom? If you do, you may know the main bad of the game.

If you don't:
https://cookierunkingdom.fandom.com/wik ... ess_Cookie

Stats:
HP: Takes 20 strong hits to be defeated
Movement: Flies around in the sky by using her staff
How to damage: stomping
Phases: Has 3 phases:

Phase 1 (HP: 20-15):
Swoops down towards the player (used in all phases)
Uses her staff to summon Cake Monster-infected Mario enemies(improved versions of goombas(chase and jumping), hammer, fire, boomerang bros(classic SMB1 chase timer, chance of double projectile throws), and chucks(better AI). Bros and chucks gets more used in phases 2 and 3. All are custom npcs) (used in all phases)
Uses her staff to shoot homing projectiles (max projectile count 10) (used from phase 1-2)

Phase 2 (HP: 15-10):
She smashes the ground to create damaging shockwaves (gets bigger in phase 3) (used from phase 2-3)
Summons a portal above that chases the player, after about some time, a giant Cake Monster hand smashes the player (if stands still)
Uses her staff to shoot bullet hell-like projectile patterns (normal difficulty in phase 2, hard in phase 3) (used from phase 2-3)

Final Phase (phase 3)(HP: 10-1):
Summons a spell circle above that chases the player, after about some time, a giant laser chases the player and cannot penetrate through ground blocks (i.e. ground, castle floor, dungeon blocks, etc.)
Summons Sans-like laser-shooting Cake Monster skulls that locks on to the player's original position (max skull count 5)
(When down to 1 HP) She will go on a last stand blitz that uses all her phase attacks until the tires out, leaving to a perfect strike before she can recover.

When defeated (0 HP):
floats back up but starts screaming in agony (add some explosions for extra detail), after that, she will float down slowly to the ground, she tries to get back up but fails and falls flat onto the ground.

How did you like my idea? If you do, can do it for my project? :)

Stuff for reference:
Image - The Dark Witch
Image - The flying around in the sky by using her staff thing

Image - Cake Monster-infected Mario enemies concept

It's a special favor from me.
I like the idea. I'll consider looking into it later once I get some other projects done. By the way, do you prefer her sprites in cookie run styled or anything else?
Yeah, Cookie Run style

Dura785
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Re: Special Boss Request update

Postby Dura785 » Sun Feb 16, 2025 6:06 pm

It's been like 27 days since my request, so how is it going with my boss?

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Re: [NPC Pack] DRACalgar's Boss Army Pack V.3.1.0 (Happy New Year!)

Postby Waltsalemastick » Sun Feb 16, 2025 9:57 pm

Hey DRACalgar, just so you know when a character damages any of the SMB3 Koopalings with the starman powerup they will break. Now I know that no one would normally be able to use a starman while fighting a boss since you can't carry it in your inventory and it's probably why no one else noticed this yet. But this is still a very serious glitch that needs fixing. Also one more thing, I think you forgot to add SMB3 Wendy into this npc pack because she's not in there and I do know that you've made her thanks to one of your boss rushes I've seen in the past.


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