Share and discuss custom SMBX graphics.
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MarioLover64
- Spike
- Posts: 259
- Joined: Fri Apr 26, 2019 6:09 pm
Postby MarioLover64 » Thu Dec 03, 2020 8:57 am
Drag and drop into episode/level folder
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Rathlon
- Shy Guy
- Posts: 6
- Joined: Thu Sep 28, 2017 12:30 am
Postby Rathlon » Fri Dec 04, 2020 3:55 pm
What if we want to use this on a new unsaved level?
What then?
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PROX
- Banned
- Posts: 1953
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Fri Dec 04, 2020 4:50 pm
Rathlon wrote: ↑Fri Dec 04, 2020 3:55 pm
What if we want to use this on a new unsaved level?
What then?
Put the graphics in the folder, name the folder identically to the lvlx file, and you should be good to go
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Rathlon
- Shy Guy
- Posts: 6
- Joined: Thu Sep 28, 2017 12:30 am
Postby Rathlon » Fri Dec 04, 2020 5:15 pm
Ah ok now I get it.
Had to look at one of the pre-made worlds/games and see how it's done, cause I was really confused.
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PROX
- Banned
- Posts: 1953
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Sun Dec 06, 2020 1:37 am
Rathlon wrote: ↑Fri Dec 04, 2020 5:15 pm
Ah ok now I get it.
Had to look at one of the pre-made worlds/games and see how it's done, cause I was really confused.
yeah, it's not always clear at first, but it's a very simple process once you get the hang of it.
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Umj1124
- Rex
- Posts: 36
- Joined: Sun Nov 29, 2020 1:18 am
- Flair: Im Just Trying To Finish A Project TBH
- Pronouns: he/him
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Contact:
Postby Umj1124 » Fri Dec 18, 2020 6:57 pm
THIS TILESET IS AMAZING! But the amount of castles is... A bit much
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PROX
- Banned
- Posts: 1953
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Mon Dec 21, 2020 2:18 am
Umj1124 wrote: ↑Fri Dec 18, 2020 6:57 pm
THIS TILESET IS AMAZING! But the amount of castles is... A bit much
yeah, I did make quite a bit, though most of them are remakes of old stuff.
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KlickyMario321+
- Bit
- Posts: 65
- Joined: Sun Jul 07, 2019 10:22 am
- Flair: Everyone's Favorite Playmobil Fan
- Pronouns: they/them
Postby KlickyMario321+ » Mon Apr 18, 2022 5:12 pm
Cedur wrote: ↑Thu Jul 16, 2020 5:54 am
KlickyMario321+ wrote: ↑Wed Jul 15, 2020 4:28 pm
I'm sorry to hear that you're retiring from SMBX soon. May I wish you a good life and good luck on your final projects.
(I discovered that you're retiring because you canceled your latest single project.)
Thank you for being with us for the past 6 years, and have a good life. If anyone has any final questions or comments to ask PROX, you have until his day of retirement. Also, go play Super Mario Fantasy. I bet it'll be good.
-KlickyMario321+
you must have read several pages back to draw this "information", when it became already clear that he came back.
Always check for dates of posts, and don't miss the latest posts.
Sorry for replying late, but I'm pretty sure I got the information from a topic about one of PROX's episodes that was cancelled for the above reason.
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Cedur
- Raccoon Mario
- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
- Pronouns: he/him
Postby Cedur » Wed Apr 20, 2022 4:19 am
At that time, yes. But now it doesn't matter anyway, he was banned last year (even if he doesn't show up as banned)
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Fernan_Brothers
- Goomba
- Posts: 1
- Joined: Mon May 30, 2022 6:54 pm
- Pronouns: he/him
Postby Fernan_Brothers » Mon May 30, 2022 6:55 pm
hey..... i have a question, how does the custom boss "Mole King" work?
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cato
- Volcano Lotus
- Posts: 547
- Joined: Thu Aug 24, 2017 3:06 am
- Flair: Koishi enjoyer
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Contact:
Postby cato » Mon Jul 11, 2022 11:52 am
I looked at the New Cave tilesets (update 9) and found a few problems, specifically the corner blocks. For blocks 94 and 102, the block color doesn't match or doesn't transition well between blue and purple. For blocks 96 and 100, the inner part where the darker side (stones or something) is embedded in the terrain doesn't connect the floor to the wall. Last but not least, the four blocks lack a corner pixel indicated as the outline between the floor and the wall. It was a simple fix at their respective corners.
I understand it was a bit weird to point those out now that the whole pack was released for a long time. I suppose it only annoys me when I was using that particular tileset. I think you can also see some problems in your screenshot.
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ElTipsta
- Lakitu
- Posts: 481
- Joined: Fri Dec 20, 2013 3:16 pm
- Pronouns: she/her
Postby ElTipsta » Wed Jul 20, 2022 6:52 am
cato wrote: ↑Mon Jul 11, 2022 11:52 am
I understand it was a bit weird to point those out now that the whole pack was released for a long time. I suppose it only annoys me when I was using that particular tileset. I think you can also see some problems in your screenshot.
FYI PROX has been banned for some time so this pack will not be updated or fixed.
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HAK0TA538
- Bob-Omb
- Posts: 22
- Joined: Wed Oct 18, 2023 11:57 pm
- Flair: Lua is cool
- Pronouns: He/Him
Postby HAK0TA538 » Wed Nov 22, 2023 1:51 am
How come tiles.tileset.ini doesent have anything in it?
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FutureNyanCat
- Rocky Wrench
- Posts: 696
- Joined: Fri Dec 20, 2013 8:39 pm
- Flair: Species: Felis robotus
- Pronouns: He/Him
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Postby FutureNyanCat » Wed Nov 22, 2023 10:40 am
HAK0TA538 wrote: ↑Wed Nov 22, 2023 1:51 am
How come tiles.tileset.ini doesent have anything in it?
Hate to break this to you, but if you're still gonna use the graphics, I can't guarantee that this is going to be updated any time soon to fix problems like that, so you'd have to assemble a working tileset.ini in the Moondust Editor, on your own this time.
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