Topics that have reached 100 pages.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sat Jun 21, 2014 2:31 pm
zlakerboy357 wrote:A beta level from my project. What do ya think
What's that 1-up in the third screenshot?!
Also those apples block in the first screenshot looks a bit darker.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Jun 21, 2014 2:31 pm
zlakerboy357 wrote:A beta level from my project. What do ya think
Looks sweet! Reminds me of SMSE in terms of design.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Sat Jun 21, 2014 2:33 pm
@zlakerboy357 It looks very nice. Very detailed. I like everything you have made. No flaws as I can tell.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Sat Jun 21, 2014 2:40 pm
Thanks for the criticism, I really needed cause I might add it back to my project if I have the motivation to finish it off
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Jun 21, 2014 5:09 pm
Dragonmaster146 wrote: The BG is staying for the time.
What's that half-step block?
I also suggest you make the pillar a bit darker so people don't confuse it for a solid tile. Unless it's foreground, which I doubt.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Sat Jun 21, 2014 5:18 pm
Tanks!
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Sat Jun 21, 2014 5:39 pm
Knux wrote:Inspired by Apoplexy Tanks, perhaps?
Yes, right. From Mario Forever. Completly Right.
More Tanks:

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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Jun 21, 2014 5:58 pm
Why did you remove the ground layer in that picture?
Aside from that, I still don't know what to think of this. It looks unforgivingly hard and thus not fun to play, especially after some frustrating deaths. It just brings back memories from Apoplexy Tanks. Bad ones.
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Marina
- Cecil

- Posts: 2381
- Joined: Sun May 25, 2014 7:01 am
- Flair: everything's still romantic, right?
- Pronouns: she/her/they/them
Postby Marina » Sat Jun 21, 2014 6:00 pm
Emral wrote:Why did you remove the ground layer in that picture?
Aside from that, I still don't know what to think of this. It looks unforgivingly hard and thus not fun to play, especially after some frustrating deaths. It just brings back memories from Apoplexy Tanks. Bad ones.
What do you expect from bossedit? Have you seen his Touhou bosses?? 
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Jun 21, 2014 6:02 pm
GLuigiX wrote:Emral wrote:Why did you remove the ground layer in that picture?
Aside from that, I still don't know what to think of this. It looks unforgivingly hard and thus not fun to play, especially after some frustrating deaths. It just brings back memories from Apoplexy Tanks. Bad ones.
What do you expect from bossedit? Have you seen his Touhou bosses?? 
Seen them, played them. They weren't hard. Just a bunch of tedious precision positioning and memorization.
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Marina
- Cecil

- Posts: 2381
- Joined: Sun May 25, 2014 7:01 am
- Flair: everything's still romantic, right?
- Pronouns: she/her/they/them
Postby Marina » Sat Jun 21, 2014 7:37 pm
I thought I'd actually make a Flappy Bird level with the tileset I made
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Sun Jun 22, 2014 2:06 am
Emral wrote:Why did you remove the ground layer in that picture?
In the level editor you actually would not really see the ground but only at the Starting point on the left, which means in the actual play those tanks will move to the left.
Emral wrote:It looks unforgivingly hard and thus not fun to play, especially after some frustrating deaths.
It looks very hard but actually it isn't all that hard. Thankfully it isn't too long and there is a Checkpoint in that level.
Emral wrote:They weren't hard. Just a bunch of tedious precision positioning and memorization.
That is how Touhou works too.

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Axiom
- Phanto

- Posts: 1471
- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Sun Jun 22, 2014 11:22 am
bossedit8 wrote:

Reminds me of Doom.
I like
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Sun Jun 22, 2014 3:26 pm
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Marina
- Cecil

- Posts: 2381
- Joined: Sun May 25, 2014 7:01 am
- Flair: everything's still romantic, right?
- Pronouns: she/her/they/them
Postby Marina » Sun Jun 22, 2014 3:28 pm
EEEYYY I know who made those npcs 
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sun Jun 22, 2014 4:02 pm
I suggest you to find a SML3 version of the bob-omb aswell, Grätsel. It looks kinda out of place there.
Besides that, looking good! Especially these bushes look nice in the environment.
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Marina
- Cecil

- Posts: 2381
- Joined: Sun May 25, 2014 7:01 am
- Flair: everything's still romantic, right?
- Pronouns: she/her/they/them
Postby Marina » Sun Jun 22, 2014 4:03 pm
Emral wrote:I suggest you to find a SML3 version of the bob-omb aswell, Grätsel. It looks kinda out of place there.
Besides that, looking good! Especially these bushes look nice in the environment.
I have the spritesheet for all SML3 enemies and I don't think there are bob-ombs :/
Also the whole point of me trying to make the enemies look SMB3 styled is THAT the bob-ombs would fit it 
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sun Jun 22, 2014 4:06 pm
GLuigiX wrote:Emral wrote:I suggest you to find a SML3 version of the bob-omb aswell, Grätsel. It looks kinda out of place there.
Besides that, looking good! Especially these bushes look nice in the environment.
I have the spritesheet for all SML3 enemies and I don't think there are bob-ombs :/
I think it's possible to restyle the KSS Bomber enemy so it looks like it's from SML3. Might give it a shot 
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Marina
- Cecil

- Posts: 2381
- Joined: Sun May 25, 2014 7:01 am
- Flair: everything's still romantic, right?
- Pronouns: she/her/they/them
Postby Marina » Sun Jun 22, 2014 4:10 pm
Emral wrote:GLuigiX wrote:Emral wrote:I suggest you to find a SML3 version of the bob-omb aswell, Grätsel. It looks kinda out of place there.
Besides that, looking good! Especially these bushes look nice in the environment.
I have the spritesheet for all SML3 enemies and I don't think there are bob-ombs :/
I think it's possible to restyle the KSS Bomber enemy so it looks like it's from SML3. Might give it a shot 
But they're supposed to be SMB3 styled....
I'm just not good at making SMB3 styled enemies, that's all 
Last edited by Marina on Sun Jun 22, 2014 4:13 pm, edited 1 time in total.
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