[NPC Pack] Portals (Visual Instant Warp)

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Emral
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[NPC Pack] Portals (Visual Instant Warp)

Postby Emral » Mon Dec 28, 2020 4:09 am

https://drive.google.com/file/d/1OIYKTB ... sp=sharing

Image

Each portal is linked to an instant/portal warp ID. Disappearance is optional. Place the instant/portal warp somewhere inaccessible. It will be moved to the portal's location for one frame to teleport the player.

Shader based on this one by teaearlgraycold

MarioLover64
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Re: [NPC Pack] Portals (Visual Instant Warp)

Postby MarioLover64 » Thu Feb 11, 2021 1:06 pm

You should make a version that acts as a level exit

MarioChallengerX2
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Re: [NPC Pack] Portals (Visual Instant Warp)

Postby MarioChallengerX2 » Tue Apr 25, 2023 10:31 pm

Hey, are these portals deprecated or something? They don't work as intended.

Alucard648
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Re: [NPC Pack] Portals (Visual Instant Warp)

Postby Alucard648 » Wed Apr 26, 2023 1:32 pm

And portals should be smaller to accomodate their hitbox.

Emral
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Re: [NPC Pack] Portals (Visual Instant Warp)

Postby Emral » Wed Apr 26, 2023 9:21 pm

MarioChallengerX2 wrote:
Tue Apr 25, 2023 10:31 pm
Hey, are these portals deprecated or something? They don't work as intended.
No, they are neither deprecated nor do they not work as intended.
Alucard648 wrote:
Wed Apr 26, 2023 1:32 pm
And portals should be smaller to accomodate their hitbox.
If you feel that way you can edit them in your level. As far as I see it, the hitbox is intentionally constrained to the darkest portion.

Murphmario
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Re: [NPC Pack] Portals (Visual Instant Warp)

Postby Murphmario » Fri Apr 28, 2023 12:17 pm

These don't seem to work part of the time, the instant warp happens but the portal isn't activated.

Emral
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Re: [NPC Pack] Portals (Visual Instant Warp)

Postby Emral » Fri Apr 28, 2023 7:45 pm

Murphmario wrote:
Fri Apr 28, 2023 12:17 pm
These don't seem to work part of the time, the instant warp happens but the portal isn't activated.
Try copying the setup from a level where it works 100% of the time, like Absolute Zero in Subzero Heroes.


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