Share and discuss custom LunaLua code and content packs for SMBX2.
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MegaDood
- Torpedo Ted

- Posts: 1797
- Joined: Wed Nov 01, 2017 2:43 am
Postby MegaDood » Fri Feb 17, 2023 1:37 am
GamerMario4567 wrote: ↑Thu Feb 16, 2023 2:13 am
Most Npc Packs I've used I have never had to deal with an AI file. If I could good help I would greatly appreciate it
In most cases, you just need to move the entire AI folder into your level along with the rest of the contents. SMBX should load it normally for you. In the case of the whomps, this is the same. Just drag all the whomp contents (except the txt file that just has the credits and the one that is just a note for the player of course) into your level folder and it should load for you. If you have any more questions feel free to PM me about it.
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GamerMario4567
- Goomba

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Postby GamerMario4567 » Fri Feb 17, 2023 8:54 am
MegaDood wrote: ↑Fri Feb 17, 2023 1:37 am
GamerMario4567 wrote: ↑Thu Feb 16, 2023 2:13 am
Most Npc Packs I've used I have never had to deal with an AI file. If I could good help I would greatly appreciate it
In most cases, you just need to move the entire AI folder into your level along with the rest of the contents. SMBX should load it normally for you. In the case of the whomps, this is the same. Just drag all the whomp contents (except the txt file that just has the credits and the one that is just a note for the player of course) into your level folder and it should load for you. If you have any more questions feel free to PM me about it.
Oh! thank you! I was just putting the whomps.lua into my level folder. Thanks for the help! 
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DRACalgar Law
- Monty Mole

- Posts: 135
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- Flair: King of the Boss Makers
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Contact:
Postby DRACalgar Law » Sun Mar 19, 2023 5:58 pm
I didn't think there'd be a SMWC Boss, Ground Pound Koopa, here.
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MegaDood
- Torpedo Ted

- Posts: 1797
- Joined: Wed Nov 01, 2017 2:43 am
Postby MegaDood » Tue Apr 04, 2023 1:48 am
Released 1.3 of my NPC pack! I added many new NPCs for you to enjoy using.
Added in 2 hours 43 minutes 29 seconds:
Re: MegaDood's General NPC Pack (1.3.1)
Released a quick update, please redownload
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MegaDood
- Torpedo Ted

- Posts: 1797
- Joined: Wed Nov 01, 2017 2:43 am
Postby MegaDood » Sat Nov 11, 2023 7:40 am
A BRAND NEW update has been released for my NPC pack!
Big thanks to everyone who helped out, especially DisasterMaster and Master of Disaster for donating some of their own NPCs!!!
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mariobrigade2018
- Rocky Wrench

- Posts: 607
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Postby mariobrigade2018 » Sun Nov 12, 2023 2:00 am
Wait...can we...
YES!
WE CAN!!
WE CAN FINALY PLACE CHOMPING PIRANHA PLANTS WITHOUT REPLACING THE SPINY AND GETING THAT WEIRD EFFECT YOU FIXED MY BIGGEST PET PEEVE YOU HAVE NO IDEA WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!1!!1!1111!!!!!!
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MegaDood
- Torpedo Ted

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- Joined: Wed Nov 01, 2017 2:43 am
Postby MegaDood » Mon Nov 13, 2023 3:23 am
mariobrigade2018 wrote: ↑Sun Nov 12, 2023 2:00 am
Wait...can we...
YES!
WE CAN!!
WE CAN FINALY PLACE CHOMPING PIRANHA PLANTS WITHOUT REPLACING THE SPINY AND GETING THAT WEIRD EFFECT YOU FIXED MY BIGGEST PET PEEVE YOU HAVE NO IDEA WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!1!!1!1111!!!!!!
Im glad I could have helped lol
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mariobrigade2018
- Rocky Wrench

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Postby mariobrigade2018 » Mon Nov 13, 2023 2:33 pm
MegaDood wrote: ↑Mon Nov 13, 2023 3:23 am
mariobrigade2018 wrote: ↑Sun Nov 12, 2023 2:00 am
Wait...can we...
YES!
WE CAN!!
WE CAN FINALY PLACE CHOMPING PIRANHA PLANTS WITHOUT REPLACING THE SPINY AND GETING THAT WEIRD EFFECT YOU FIXED MY BIGGEST PET PEEVE YOU HAVE NO IDEA WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!1!!1!1111!!!!!!
Im glad I could have helped lol
While I'm looking at the pack, what does the Gold Piranha Plant do?
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MegaDood
- Torpedo Ted

- Posts: 1797
- Joined: Wed Nov 01, 2017 2:43 am
Postby MegaDood » Tue Nov 14, 2023 4:39 am
mariobrigade2018 wrote: ↑Mon Nov 13, 2023 2:33 pm
MegaDood wrote: ↑Mon Nov 13, 2023 3:23 am
mariobrigade2018 wrote: ↑Sun Nov 12, 2023 2:00 am
Wait...can we...
YES!
WE CAN!!
WE CAN FINALY PLACE CHOMPING PIRANHA PLANTS WITHOUT REPLACING THE SPINY AND GETING THAT WEIRD EFFECT YOU FIXED MY BIGGEST PET PEEVE YOU HAVE NO IDEA WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!1!!1!1111!!!!!!
Im glad I could have helped lol
While I'm looking at the pack, what does the Gold Piranha Plant do?
They're basically the same as regular piranhas, but they drop a coin when killed. The big ones drop 3 coins as well.
If you wanted to you could apply the default gfx to those versions and they'd act more like they do in nsmb
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mariobrigade2018
- Rocky Wrench

- Posts: 607
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Postby mariobrigade2018 » Thu Dec 07, 2023 2:50 pm
I modified the Heavy Fire Bro Fireball:
https://drive.google.com/file/d/1muq1M1 ... sp=sharing
This modification makes the fireball turn back into the small version of itself (npc-855) after the NPC config for "bounce" runs out. This bounce refers to "bounces off walls" rather than "bounces along the ground." I also added Murphmario's Better Fire Bro's fireball bounce script for consistency.
Do note that you will need to have Murphmario's Bros NPC Pack for the best results:
viewtopic.php?t=28020
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mariobrigade2018
- Rocky Wrench

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Postby mariobrigade2018 » Thu Jan 18, 2024 11:54 pm
Do the extended Cheep Cheep movement apply to the 1.3 Blurp? If not, how would I add it in?
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MegaDood
- Torpedo Ted

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- Joined: Wed Nov 01, 2017 2:43 am
Postby MegaDood » Fri Jan 19, 2024 3:15 am
mariobrigade2018 wrote: ↑Thu Jan 18, 2024 11:54 pm
Do the extended Cheep Cheep movement apply to the 1.3 Blurp? If not, how would I add it in?
Good catch, I hadn't thought of deprecated npcs. The download link has been updated, adding 1.3 blurps and fishbones to the list of cheep cheeps that can be given new AI. All you need to do is copy paste the contents of the cheep cheep folder over to your level/world folder. If you already have a luna.lua file in your level, you will need to manually copy and paste the contents of the cheep cheep's luna.lua file to your level's.
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MegaDood
- Torpedo Ted

- Posts: 1797
- Joined: Wed Nov 01, 2017 2:43 am
Postby MegaDood » Mon May 27, 2024 8:20 am
Released a massive update!!! Adding so much new stuff, come check it out!
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mariobrigade2018
- Rocky Wrench

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Postby mariobrigade2018 » Mon May 27, 2024 11:14 am
Love all of the new stuff! I was wondering if there was a chance for the extended parakoopa behavior would work with MDA's extended koopas found here:
viewtopic.php?t=26835
Added in 25 minutes 54 seconds:
MegaDood wrote: ↑Mon May 27, 2024 8:20 am
ping
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MegaDood
- Torpedo Ted

- Posts: 1797
- Joined: Wed Nov 01, 2017 2:43 am
Postby MegaDood » Wed Jun 05, 2024 7:11 am
mariobrigade2018 wrote: ↑Mon May 27, 2024 11:39 am
Love all of the new stuff! I was wondering if there was a chance for the extended parakoopa behavior would work with MDA's extended koopas found here:
viewtopic.php?t=26835
Added in 25 minutes 54 seconds:
It should work by default, it just adds to the basegame ai. Just be sure to add this to the ini files of the parakoopas
https://pastebin.com/YDKLskzW
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mariobrigade2018
- Rocky Wrench

- Posts: 607
- Joined: Wed May 24, 2023 7:00 pm
- Flair: OK in coding who dreams of making a Mario game
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Postby mariobrigade2018 » Thu Jun 20, 2024 6:43 pm
Those were made in b4, and b5 added new necessary configs to the bro library. Can I see the settings for them?
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MegaDood
- Torpedo Ted

- Posts: 1797
- Joined: Wed Nov 01, 2017 2:43 am
Postby MegaDood » Thu Jun 20, 2024 10:57 pm
Hi, so sorry for the Bros, I had neglected to update them since moving to Beta 5.
I wont release an update for my npc pack just yet, cause I want to put all the new stuff together, but in the meantime feel free to use this. You can just replace the current bros with this, the only changes being that it now works in beta 5.
https://drive.google.com/file/d/194oWXb ... sp=sharing
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yoshibro75
- Cheep-Cheep

- Posts: 10
- Joined: Tue Jun 25, 2024 8:34 pm
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Postby yoshibro75 » Wed Jun 26, 2024 8:55 pm
Um, the Beanies in your pack don't work.
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yoshibro75
- Cheep-Cheep

- Posts: 10
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Postby yoshibro75 » Wed Jun 26, 2024 10:24 pm
(Also, the Huckit Crabs keep giving me an error about the huckitBalls file, even though it is in the AI folder.)
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