tileRandomizer3

Share and discuss custom LunaLua code and content packs for SMBX2.

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Emral
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Re: tileRandomizer2 by Enjl

Postby Emral » Thu Jan 07, 2021 3:02 pm

Shocken Studios wrote:
Thu Jan 07, 2021 2:55 pm
ITKEEPSHAPPENIN
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Try redownloading. I thiiink I fixd it. Sorry for the trouble.

Shocken Studios
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Re: tileRandomizer2 by Enjl

Postby Shocken Studios » Sat Feb 13, 2021 8:22 pm

Image
NOW WE GOT MORE PROBLEMS

Emral
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Re: tileRandomizer2 by Enjl

Postby Emral » Sun Feb 14, 2021 4:09 am

Shocken Studios wrote:
Sat Feb 13, 2021 8:22 pm
Image
NOW WE GOT MORE PROBLEMS
That error is from your luna.lua file.

Emral
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Re: tileRandomizer3 by Enjl

Postby Emral » Mon Aug 22, 2022 8:50 am

Upgraded the script to version 3.0, including customcamera support, turning a sizable into a grid of bgos of an ID, and streamlining of how to use the library.

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Re: tileRandomizer3 by Enjl

Postby Benial » Sat Nov 19, 2022 11:12 am

The current version on pastebin doesn't seem to actually randomize blocks anymore. It looks like it's because of this section of onStart using BGO.get instead of Block.get - changing it to that seems to fix it

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