Overworld Minimalist HUD

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Pixelated_Perfection
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Overworld Minimalist HUD

Postby Pixelated_Perfection » Mon Nov 07, 2022 2:26 pm

An overworld HUD code I made ages ago for a project that I currently don't have much intention on finishing at the moment.

It's pretty bare bones, but I imagine you could do a lot to customize it because of that.

Example:
Spoiler: show
Image
Download:
https://drive.google.com/file/d/1Kmoo9M ... sp=sharing

deice
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Re: Overworld Minimalist HUD

Postby deice » Tue Nov 08, 2022 6:25 am

displaying the maximum star count is actually a neat little touch, i like it.

however, if you do intend to at any point continue working on this, the call to Text.print() for the current level name should likely be moved into onDraw() as well because as-is the level name doesn't get drawn while the game is paused

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Re: Overworld Minimalist HUD

Postby Pixelated_Perfection » Tue Nov 08, 2022 10:37 am

deice wrote:
Tue Nov 08, 2022 6:25 am
displaying the maximum star count is actually a neat little touch, i like it.

however, if you do intend to at any point continue working on this, the call to Text.print() for the current level name should likely be moved into onDraw() as well because as-is the level name doesn't get drawn while the game is paused
Honestly, I'm not even sure I remember how I got it to work in the first place, but if I do ever make a new version of it I'll make sure to ask you about that.

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Re: Overworld Minimalist HUD

Postby PizzaNoob » Sat Sep 28, 2024 4:35 pm

Is there a way to implement this to smwMap.lua?

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Re: Overworld Minimalist HUD

Postby Trilogy » Mon Sep 30, 2024 12:20 pm

PizzaNoob wrote:
Sat Sep 28, 2024 4:35 pm
Is there a way to implement this to smwMap.lua?
seeing that some of the world map tils seems to be indentically placed like in the SMBX editor, its probable that it can't be used for smwmap.lua.

Also, where did you get the graphics? did you make them yourself?

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Re: Overworld Minimalist HUD

Postby Pixelated_Perfection » Tue Oct 01, 2024 2:15 pm

Echoes wrote:
Mon Sep 30, 2024 12:20 pm
PizzaNoob wrote:
Sat Sep 28, 2024 4:35 pm
Is there a way to implement this to smwMap.lua?
seeing that some of the world map tils seems to be indentically placed like in the SMBX editor, its probable that it can't be used for smwmap.lua.

Also, where did you get the graphics? did you make them yourself?
for the first thing, I frankly have no idea about the compatability of this thing, it's frankly just a tiny little bit of spaghetti code I worked up (with some help from the SMBX Discord) to clear up HUD space for world maps. It's not exactly a complex code, but it WAS designed with the base world map engine in mind, I've never really tested it otherwise, but if you can make it work for whatever you want, you're more than free to do so.

As for the graphics, I don't remember specifically, but I think I remember getting them from a project made in PGE (Specifically PGE, not SMBX2, but I might be wrong), it MIGHT have been A2XT, because I specifically remember Demo from ASMT & A2MT being there, but take that with a grain of salt as I haven't touched the project that screenshot is from in ages.

There's also a chance the GFX are from assorted packs, as I tend to do that too, but I'm currently sticking with the A2XT theory until proven otherwise.

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Re: Overworld Minimalist HUD

Postby PizzaNoob » Wed Oct 02, 2024 7:29 am

Echoes wrote:
Mon Sep 30, 2024 12:20 pm
PizzaNoob wrote:
Sat Sep 28, 2024 4:35 pm
Is there a way to implement this to smwMap.lua?
seeing that some of the world map tils seems to be indentically placed like in the SMBX editor, its probable that it can't be used for smwmap.lua.

Also, where did you get the graphics? did you make them yourself?
What graphics? The title card of my episode?

Pixelated_Perfection
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Re: Overworld Minimalist HUD

Postby Pixelated_Perfection » Wed Oct 02, 2024 11:53 am

PizzaNoob wrote:
Wed Oct 02, 2024 7:29 am
Echoes wrote:
Mon Sep 30, 2024 12:20 pm
PizzaNoob wrote:
Sat Sep 28, 2024 4:35 pm
Is there a way to implement this to smwMap.lua?
seeing that some of the world map tils seems to be indentically placed like in the SMBX editor, its probable that it can't be used for smwmap.lua.

Also, where did you get the graphics? did you make them yourself?
What graphics? The title card of my episode?
i thought they were referring to the graphics of the screenshot in the original post

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Re: Overworld Minimalist HUD

Postby Trilogy » Thu Oct 03, 2024 9:46 am

PizzaNoob wrote:
Wed Oct 02, 2024 7:29 am
Echoes wrote:
Mon Sep 30, 2024 12:20 pm
PizzaNoob wrote:
Sat Sep 28, 2024 4:35 pm
Is there a way to implement this to smwMap.lua?
seeing that some of the world map tils seems to be indentically placed like in the SMBX editor, its probable that it can't be used for smwmap.lua.

Also, where did you get the graphics? did you make them yourself?
What graphics? The title card of my episode?
Nope, i've meant the grass and beach tilesets in the world map


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