Rickety Races (Super Mario Destiny)

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BroccoliRampage
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Rickety Races (Super Mario Destiny)

Postby BroccoliRampage » Wed Aug 31, 2022 10:33 pm

My newest level from "Super Mario Destiny" enjoy!!!

Luigi's adventure across the weird and dangerous land of Altcon continues, as his quest takes him deep beneath the mountainside. In search of the rumored last village of the Toads...

This level features a minecart ride and platform jumping through a murky cavern.

https://www.dropbox.com/s/g6k3eqkf6myjc ... s.zip?dl=0

Here's a little promo from the level (note, video recorded while still a WIP):
Spoiler: show

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Last edited by BroccoliRampage on Thu Sep 01, 2022 10:34 pm, edited 9 times in total.

Mal8rk
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Re: Rickety Races (Super Mario Destiny)

Postby Mal8rk » Thu Sep 01, 2022 1:51 am

I do not see the level in the download file

BroccoliRampage
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Re: Rickety Races (Super Mario Destiny)

Postby BroccoliRampage » Thu Sep 01, 2022 9:56 pm

Ah I see what happened thurr...thanks for pointing that out. Fixed.

LooKiCH
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Re: Rickety Races (Super Mario Destiny)

Postby LooKiCH » Thu Sep 29, 2022 12:27 pm

The decoration deserves a separate like, but in terms of gameplay there are a lot of bugs, a barrel does not spawn in section 1, although it is set in the editor (I realized that if the barrel is set so that it crosses the section boundary, then it will not spawn).
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I also noticed a bug, I go there and it throws me down.
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Also, the minecart was made using crutches, I advise you to write a script for the minecart and its hitboxes so that it works normally without bugs.
And also optimize the level, since on my normal PC the level lags
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And so, this is a good episode that you are doing at the moment, I would like to see the full version of the episode with fixed bugs

BroccoliRampage
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Re: Rickety Races (Super Mario Destiny)

Postby BroccoliRampage » Wed Oct 19, 2022 9:37 pm

Thank you for the excellent reviews! There is still some bug testing and glitch finding left to do so I appreciate it. I am not sure what caused the weird spawn glitch, it worked before I think I can make simple tweak so it's not a concern. Probably a few places where I need to check for these bad ground patches. The slopes do not play nice with the invisible boundary blocks so I'm always looking for these little trouble spots.

I would love to use a reliable script for the cart, alas far beyond my programming capability so I'll have to do what I can to try and eliminate these bugs. Lots left to do!


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