Classic Fireballs (1.2)

Share and discuss custom LunaLua code and content packs for SMBX2.

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MegoZ_
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Classic Fireballs (1.2)

Postby MegoZ_ » Wed Jun 29, 2022 8:59 am

Simply Faster Fireballs! Works for 2 players.

(1.1) Offscreen projectiles become ownerless and will be considered dead, which will grant you more shots. Now works with the Ice Flower and the Hammer Suit too! Sorry I didn't do this before...!
(1.2) Fixed a bug with hammers.

How to install:
Spoiler: show
1. Paste "fastFireballs.lua" in your episode/level's folder.
2. Create "luna.lua" in the same folder you placed "fastFireballs.lua" and open in a text editor.
3. Write this junk:

Code: Select all

local fastFireballs = require("fastFireballs")
Enjoy!

Optional Settings:
fastFireballs.limit = 2 - - - - - - - - - - - - - (Fireball Limit)
fastFireballs.showMeDebug = false - - - - (Funny Debug)

GIF:
Spoiler: show
(v1.0)
Image

Download (1.2):
https://www.mediafire.com/file/894l3iij ... s.lua/file
Pastebin:
https://pastebin.com/bjkt0C5v

Last edited by MegoZ_ on Sun Aug 07, 2022 6:44 am, edited 3 times in total.

Marioman2007
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Re: Classic Fireballs

Postby Marioman2007 » Wed Jun 29, 2022 9:41 am

Amazing! I always hated smbx's slow fireballs and this script is just what I needed!

MegoZ_
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Re: Classic Fireballs

Postby MegoZ_ » Thu Jun 30, 2022 3:44 pm

Marioman2007 wrote:
Wed Jun 29, 2022 9:41 am
Amazing! I always hated smbx's slow fireballs and this script is just what I needed!
Thank you so much! If you're interested I just updated it so it works on the Hammer Suit and the Ice Flower too!

Marioman2007
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Re: Classic Fireballs

Postby Marioman2007 » Thu Jun 30, 2022 11:12 pm

MegoZ_ wrote:
Thu Jun 30, 2022 3:44 pm
Marioman2007 wrote:
Wed Jun 29, 2022 9:41 am
Amazing! I always hated smbx's slow fireballs and this script is just what I needed!
Thank you so much! If you're interested I just updated it so it works on the Hammer Suit and the Ice Flower too!
Oh awesome
I was gonna do that but you saved my time.
Thanks!

MegoZ_
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Re: Classic Fireballs (1.2)

Postby MegoZ_ » Sun Aug 07, 2022 6:43 am

Updated to 1.2! Please tell me if there's any bug!

AppleTheTomato
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Re: Classic Fireballs (1.2)

Postby AppleTheTomato » Sat Mar 25, 2023 1:02 am

MegoZ_ wrote:
Sun Aug 07, 2022 6:43 am
Please tell me if there's any bug!
Well, I'm a bit late, but I found two:
- Peach's bombs can be spammed out infinately (honestly kinda fun lol).
- Link's slash doesn't work very well. He can slash a bunch on the ground, but he cannot slash at all in the air.

Fixes for these shouldn't be too bad:
- Along with fireballs and hammers, check for Peach's bombs.
- Just add a player check that prevents the code from working if you aren't Link.

Super fun library tho, so hopefully these bugs can be easily fixed.

BrokenAce
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Re: Classic Fireballs (1.2)

Postby BrokenAce » Sat Oct 07, 2023 7:07 am

This script is great, but is there any way to make it work properly with Peach's bombs as well? By adding npc-291 to the check, it only works for when bombs are thrown at the standard angle; Peach will still throw infinite bombs if thrown upwards.


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