Flagpole (WIP)

Share and discuss custom LunaLua code and content packs for SMBX2.

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JordanTRS
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Re: Flagpole (WIP)

Postby JordanTRS » Tue Sep 07, 2021 10:49 pm

Hey, so there's a slight problem. If you grab the flagpole in any section other than section 0, then the level music doesn't stop. I figured out a simple way to fix it. All you have to do is go to line 156, which should say this:

Code: Select all

Audio.MusicChange(0, 0, -1)
Then you just need to replace it with this:

Code: Select all

Audio.SeizeStream(-1)
Audio.MusicStop()
I hope this helps at least someone!

RadMetalMarioSMIX
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Re: Flagpole (WIP)

Postby RadMetalMarioSMIX » Mon May 02, 2022 1:06 pm

1. Could you add or show me how to add the ability for this to produce Fireworks when the the last digit(s) (custom option), or the last 2 digits (custom Option) match and have it play a retro version of SMB-exit. 2. Could you also add/show me how to multiply the remaining timer score by 50 and and add it to the score? A secret flag like in New Super Mario Bros. Would be awesome!


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