The Kool Level Pack!
The levels are all formatted in a way similar to an episode so you can put the level folder in your worlds and launch the level from the game like you would an episode
You can get the pack here
https://drive.google.com/file/d/1KPwyps ... sp=sharing
Screenshots:
Or if you just want to play an individual level, you can find them below along with a brief description about the theme and developement. These levels are in order of which I made them from oldest at the top to newest at the bottom.
Crushing Crushworks
This is the first level I uploaded to this site, prior to this I had some experience making levels but this was the first one that I thought was good enough to upload to the world (a lot of the reason why is because this was one of the few levels I actually finished). This is a factory themed level where you must escape the machinery and dangers threatening you.
https://drive.google.com/file/d/16cKiCa ... sp=sharing
Screenshots:
Spiny Poke Desert
I uploaded this one to this site quite a while later and this was around the time I was becoming more familiar with LunaLua, custom level files in the 751-1000 range and creating Custom npcs with special AI. You will see some custom blocks, a parralaxing background and a brand new custom boss in this level. This is a desert themed level where you are lost and must find your way back to your village, but once you are there you will notice the old structure close to it has had enemy activity lately and you being Mario, must stop it.
https://drive.google.com/file/d/1PhOrIc ... sp=sharing
Screenshots:
A Mysterious Planet
This is the most recent level I uploaded to this website that was finished recently and was full of bugs so I went back and fixed them. At this point I have gotten a relatively good understanding of LunaLua in my opinion and this level was originally cancelled due to lack of knowledge of the scripts in it, but I decided to take some time digging and reading around the Lua code and I'm glad I did because I found some settings that made the level function exactly as I wanted it to and came back to it and finished it with my new knowledge and understanding of how the scripts work. It is a level set in a space mission where you must find your way back to your crewmates after a horrid cave in at your headquarters with Celeste styled gameplay and scripts (along with something else to spice it up a bit at the end).
https://drive.google.com/file/d/1uLyeHT ... sp=sharing
Screenshots:
Credits!
These are all the people who either helped me figure out how LunaLua works, or who I used a script from
Enjl (scripting help / lighthitpoints.lua / Boost Bubble script / Cosmic Clone script)
Chipss (Celeste Styled Rooms script)
MurphMario (LunaLua help)
Hoeloe (LunaLua help)
Marioman2007 (LunaLua help)
wyldstryker (LunaLua help)
MrDoubleA (LunaLua help)
Weirdgoomba4932 (LunaLua help)
Everyone Else (for viewing and replying to my posts and playing my levels)
If you feel like you have not been credited properly please give me a message and I can happily add whatever it is to this list
