Note blocks from smm2?

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Cuzwhywhynot
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Note blocks from smm2?

Postby Cuzwhywhynot » Wed Feb 23, 2022 1:08 pm

I was thinking, wouldn't it be cool to have the note blocks from smm2 in smbx?

Like if you put an npc/enemy on a note block it'll make a different sound?

I though it would be cool if we had that for music levels. It was just an idea I had once. I'm very bad at scripting (for now) so I thought it would be cool if someone made it.

If you have any scripts that I can use for smm2 note note blocks, please reply to this below..

Thnx ^^ and have a great day! :D

CaptainMonochrome
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Re: Note blocks from smm2?

Postby CaptainMonochrome » Thu Feb 24, 2022 6:45 pm

Hey. I appreciate your interest, but keep in mind that threads like this should be made in the LunaLua Help section.

I also do want to mention that SMBX isn't really the best place to make an SMM-styled music level; you could just... add your own music. If your main goal is just to make a song that sounds like it comes from a music level, though, then you don't really need Lua for it; a .midi file will suffice.

ShadowXeldron
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Re: Note blocks from smm2?

Postby ShadowXeldron » Sat Feb 26, 2022 3:27 am

CaptainMonochrome wrote:
Thu Feb 24, 2022 6:45 pm
Hey. I appreciate your interest, but keep in mind that threads like this should be made in the LunaLua Help section.

I also do want to mention that SMBX isn't really the best place to make an SMM-styled music level; you could just... add your own music. If your main goal is just to make a song that sounds like it comes from a music level, though, then you don't really need Lua for it; a .midi file will suffice.
As somebody who actually uses MIDI in SMBX, I'm going to point out that it plays through this DOS thing by default. You'll know when you hear it. It is possible to change the player however, but they all sound pretty similar.


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