Postby Frust » Fri Feb 18, 2022 10:40 am
Hello! I'm trying to use the autoscroll.lua instead of the traditional from smbx. It works, but there is a problem I can't resolve.
If a player gets a powerup or take damage, the autoscroll was supose to stop for the powerup or shrinking animation. But the scroll does not stop.
Here an example why this is a problem:
When you get a powerup or take damage you can't move for a moment because of the animation, and this can cause some unfair deaths in an autoscroll level as it already happened to me.
How can I make the scroll stop for the animation so it functions exactly the same as the traditional from smbx?
NOTE: I could use the vanilla one, but what if I wanted to do an autoscroll in other sections of a level?