in all seriousness though, i couldn't find that anyone had made this yet so here you go.
features
- enables smw-styled shelljumps in smbx by lowering the timeframe in which a thrown object cannot interact with the player (the amount it's lowered to can be configured at the top of the lua file) for specific npcs.
- by default only covers shells but also at the top of the file you can add additional npcs that this effect will apply to. i am not responsible for any resulting jank or capability of infinitely jumping midair off of smb2 npcs however.
benefits
- you can do this and sometimes even this (shelljumping off of smb3, smw and any shell with a full height of 32 might require a ceiling or something to bump into when using vanilla physics as they are slightly taller than the smb1 shell. maybe it's possible either way with certain physics alterations but i'm not sure lol)
- that's it
- depending on how it's set up (default setting included), kicking a shell while running at p-speed might just straight up kill you.
- kicking a shell point-blank while facing a wall will definitely kill you
- toad can no longer midair :(
every download may or may not increase the chance of mechdragon or jedat using this in a level sometime in the future