Sunken Palace

Share your own SMBX levels and play others' too.

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Pluixx
Koopa
Koopa
Posts: 16
Joined: Mon May 14, 2018 11:26 am

Sunken Palace

Postby Pluixx » Wed Oct 13, 2021 7:18 pm

I have no idea why I decided "Hey Pluixx, why not make a water level?" but I listened to my inner voice and indeed made a level that is for the most part, entirely underwater.

Have fun, shred me later, feedback appreciated, run from the Angler Fish Kin you literally cannot kill them.

Ofcourse, some spoilered images.
Spoiler: show
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Download: https://drive.google.com/file/d/14afDNF ... sp=sharing

DrMekar
Eerie
Eerie
Posts: 781
Joined: Sat Apr 08, 2017 7:16 am
Flair: CUSTOM CHARACTER CREATOR
Contact:

Re: Sunken Palace

Postby DrMekar » Fri Oct 15, 2021 11:19 am

I obviously came for the Anglerfish, not gonna lie, so this is honestly quite amazing.

The Mega Maw could also work as an NSMBDS Styled Mega Unagi, which is a great thing too.
I did experienced a little issue connected to him that said something about an invalid Power Up
Slot.

Pluixx
Koopa
Koopa
Posts: 16
Joined: Mon May 14, 2018 11:26 am

Re: Sunken Palace

Postby Pluixx » Fri Oct 15, 2021 1:35 pm

DrMekar wrote:
Fri Oct 15, 2021 11:19 am
I obviously came for the Anglerfish, not gonna lie, so this is honestly quite amazing.

The Mega Maw could also work as an NSMBDS Styled Mega Unagi, which is a great thing too.
I did experienced a little issue connected to him that said something about an invalid Power Up
Slot.
That issue is probably because Mega Maw's coding involves setting the player to Small Mario to instantly kill them after because I don't know how to immediately kill the player off.

Also, yeah! The chase sequences with Mega Maws are infact inspired by those sequences in NSMBDS


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