I'm gonna make an entire level themed around BAHs. Make sure you can set them to any of the NSMB music tracks. Goombas and Buzzies just jump (Not the hefty or big ones), spinies and bob-ombs will jump then face towards the player, wigglers butts hop, spikes hop, pokey segments temporarily act as berries, and fuzzies spin.
Enemies that don't do anything:
-Para-goombas
-Shells
-Piranha plants
-bosses
-Jumping Ninjis
-Bro. Enemies
-Thwomps
-Boos
-Shoe Goombas
-MB Arcade Enemies
-Green Spiny Eggs
-Big Koopas
-Lava Bubbles
-Bits and Bots
-Tweeters
-Rexes
-Moles
-Bullies
-Metroid Enemies
-Spike-Tops
-Bloopers
-fish-bones
-nippers
-Swoops
-Hoopsters
-Bony Beetles
-Thwimps
-Para-beetles
-Chucks
-Pansers
-Sumo Bros
-Mechakoopas
-Cobrats
-flurries
-Dino rhinos and torches
-any fish enemies
-foos
-Big Steelys
-King Bills
-Hefty and Giant goombas
-scuttlebugs
-Sonic enemies
-Grrols
-Bunbuns
-Buster Beetles
-Snailicorns
-Phantos
-Fliprus
-Angry Tantrunt
Enemies that were never in a NSMB Game, yet they get to dance
-Galoombas (same as goombas)
-Para Galoombas (flutter if midair)
-Shy guys (dance by slowing down and moving faster)
-snifits (release a shot a bit faster)
-Beach Koopas (little hops for green, dancing for red and yellow, sliding foreward for blue)
-Running ninjis (tiny hops)
-spark (lets off some electricity)
-tinsuit (slower jump)
-SMW Fire Snake (Bigger jump)
-Para-bones (Dances)
- YI Fuzzy (Lets out a poof of pollen, which acts as a smaller fuzzy)
-Electro-spiny (Combo of spark and spiny)
-Waddle doo (Looks up, then down)
-Bombshell Koopa (Hops)
-Hatters (Goomba Hops)
-Calm Tantrunt (Hop and turn towards player)
-Calm Flutter (Flutters slightly faster)
-Mr. Saturn (Turns around)
-Graphs (Your choice)