KBorg's GFX Pack v1.04 [SMBX2.0]

Share and discuss custom SMBX graphics.

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Murphmario
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Re: 64searchman46's GFX Pack v1.03 (1.03 update!) [SMBX2.0]

Postby Murphmario » Sun May 05, 2019 12:06 pm

Eri7 wrote:
Sun May 05, 2019 3:11 am
Hey 64searchman46, are you planning to make your gfx be compatible with 1.3 as well? I don't use 1.3 but there are already plenty of people using it and they might want to use your gfx.
Why do people even keep using 1.3. in the first place when SMBX2 and 38A are basically improvments. Arguably, of course.

Anyways, I actually quite like this graphics pack. Good job on this!

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Re: 64searchman46's GFX Pack v1.03 (1.03 update!) [SMBX2.0]

Postby Eri7 » Sun May 05, 2019 12:16 pm

Murphmario wrote:
Sun May 05, 2019 12:06 pm
Eri7 wrote:
Sun May 05, 2019 3:11 am
Hey 64searchman46, are you planning to make your gfx be compatible with 1.3 as well? I don't use 1.3 but there are already plenty of people using it and they might want to use your gfx.
Why do people even keep using 1.3. in the first place when SMBX2 and 38A are basically improvments. Arguably, of course.

Anyways, I actually quite like this graphics pack. Good job on this!
People like PopYoshi cant run 2.0 sadly.

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Re: 64searchman46's GFX Pack v1.03 (1.03 update!) [SMBX2.0]

Postby MegaDood » Sun May 05, 2019 5:44 pm

We'll done with the new graphics. Those 16 bit Dr Mario graphics look great.

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64searchman46's GFX Pack (little baby update)

Postby KBorg64 » Thu May 16, 2019 1:42 pm

A small update for you guys. I added graphics from Level 1 of Castlevania. I also updated some readmes, and will continue to do so till the next update.
Spoiler: show
Image
I plan on having most of the graphics for SMB3 on NES, and adding some from SMB2 for NES. And with summer break here, I should be able to work more on my graphics pack as well as my other projects.

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Re: 64searchman46's GFX Pack v1.04 (baby update!) [SMBX2.0]

Postby kr4k1n » Thu May 16, 2019 5:52 pm

These gfx are also pretty nice...

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Re: 64searchman46's GFX Pack (little baby update)

Postby MegaDood » Fri May 17, 2019 8:49 pm

64searchman46 wrote:
Thu May 16, 2019 1:42 pm
A small update for you guys. I added graphics from Level 1 of Castlevania. I also updated some readmes, and will continue to do so till the next update.
Spoiler: show
Image
I plan on having most of the graphics for SMB3 on NES, and adding some from SMB2 for NES. And with summer break here, I should be able to work more on my graphics pack as well as my other projects.
Again, these are great. They could really come in handy.

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Re: 64searchman46's GFX Pack v1.04 (baby update!) [SMBX2.0]

Postby Phantom » Tue Sep 14, 2021 12:23 am

I would add the Lost Levels breakable bricks for the overworld underground and castle palettes!


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