by 72dpiarmy, Florian Hufsky & Two52
Super Mario War is a Super Mario deathmatch game with small maps, lots of creative game modes, and unlimited customization. I want to promote this game because of the fact development stopped on it since Florian's passing in 2009, and its community is slowly dying due to its obscurity and inactivity.
To get started, here's some information about the game, which you can learn more by watching the video below:
Some basic information about the game below:
- Up to four players deathmatch fun
- a whole bunch of game modes (22) (featuring Chicken, Domination, CTF, ...)
- Comes with a level editor - you can create your own maps...
- ... and a world editor for making custom worlds with maps bundled in them
- More fun than poking a monkey with a stick
- Fully customizable in terms of graphics, music, skins, maps, sounds, and more
- The whole source code of the game is available, for free
- uses SDL and is fully portable to windows, linux, mac, ...
- CPU Players
- will make you happy and gives you a fuzzy feeling
Download: http://smwstuff.net/
72dpiarmy forum: http://72dpiarmy.supersanctuary.net/ind ... ic=10241.0
Development history
Super Mario War was originally developed since 2004 by Florian Hufsky & Michael Schaffer (Two52), based on its MS-DOS cousin, "Mario War" by Samuele Poletto, which was originally released in 2002. Since its development, Super Mario War has been open source (in the C+ language), which allows people to make forks or mods of the game if they so wish.
The 72dpiarmy grew, many skins and maps and mods were made for this game. I was a lurker of the 72dpiarmy community back then, and I enjoyed the game a lot. Though sadly the development of this game stopped at 1.8 Beta 2 because of Florian passing away in late 2009. It has been a rough time for 72dpiarmy as they lost a core developer of the game. This led to the community slowly dwindling in activity, and attempts to bring the game back were unsuccessful.
Open source fork (2.0) by mmatyas
https://github.com/mmatyas/supermariowar
While no further attempts were made to rewrite the game in a format that's actually comfortable to developers, the open-source fork of Super Mario War was developed by mmatyas, a good friend of mine. The entire source code has been ported to GitHub and has been refurnished with bug fixes, a few new features, and more. Here are some notable changes:
- The game now uses SDL Mixer X by Wohlstand, which is the same audio engine used in SMBX2! It might find interesting to you that you can now add SNES SPCs (especially SPCs from SMWCentral and even the ones bundled with SMBX2) that properly loop in the game!
- Toggleable secret orbs (these were annoying and made permanent effects for the rest of the match, including a Dizzy mode that could be bad for photosensitive users)
- Bug fixes
- Some quality of life features (hold up-down to scroll through skins, changing the color of the tilesets background to gray for more visibility, etc.)
- An in-game screenshot feature
- A mod is currently being developed with these builds.
If anyone wishes to continue the development of Super Mario War, feel free to do so by checking out the link above. Please also give credit to the 72dpiarmy community + Two52 and Florian Hufsky for the original game. Thank you!
Super Cat Wars
Super Cat Wars is a mod of Super Mario War developed by Hexelectron (aka. FutureNyanCat) that aims to theme the entirety of SMWar into Super Cat Tales by Neutronized.
You can find out more about the mod using the playlist below:
https://www.youtube.com/playlist?list=P ... y0zQ6A0dlf
----- ABOUT SUPER CAT WARS -----
Ultimate Showdown!
Endless Creativity!
A Story Mode...? (+ New bosses in Boss Minigame)
And some more features:
- Community-contributed content - this is a collaborative effort with members of the SCT community and some current members of the SMWar community
- New music packs - play music from Super Cat Tales, Drop Wizard, Jack the Ripper (by Rakugaki-otoko (DREAMSBELL)), and more!
- Crossovers - there's some crossover content in terms of skins, tilesets, and maps! Featuring Super Fowlst, Dadish, Part Time UFO, Kirby, Super Mario, Just Shapes & Beats, Sonic Robo Blast 2, and more!
- There's an original OST for Story Mode, which I'm working on with the SCW team (DonnieTheGuy, Wowymolly, RazeZX, CindyChan, and me)
- It's still better than poking a monkey with a stick.
NOTE: The download for this mod is not available yet as it's not complete. Please check the SMWar download above if you want to play the original game in the meantime.
SMWar Preservation Project
I'm working with some members of 72dpiarmy to help preserve some assets of Super Mario War, like old SMWStuff content, old SMWar versions, etc. for future-proofing. A lot of 72dpiarmy members have seemingly archived several maps and skins on the new 72dpiarmy forums and the new SMWStuff website, but I'm also looking to preserve even more content that I've obtained throughout the years.
Here's some content of interest you'd like to see:
- SMWStuff Archives Dump (by me) - features old announcers (Jason Derulo, Unreal Tournament, Yoshi), old maps I made as well as old SMWStuff tilesets, maps, worlds, skins, and much more!
https://mega.nz/file/PQwG3YCb#Jgdo-ej0Y ... UCU0IMIObw
- SMWar 1.1 (Preserved by me and sonk_hilltop) - One of the first versions of the game. It may somehow not work on newer versions of Windows, but it's surely a sight to behold.
https://mega.nz/file/aNZkGLIa#0oKPWs-HF ... DhKQCIXVEI