[NPC Pack] SMB1 Bloopers

Share and discuss custom LunaLua code and content packs for SMBX2.

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Murphmario
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[NPC Pack] SMB1 Bloopers

Postby Murphmario » Tue Jul 13, 2021 4:00 pm

Some older NPCs I've made. This originally started out as a request from P-Tux to make brown bloopers from The Lost Levels, but soon I also made the regular ones since Redigit's suck.

Feel free to modify these to your heart's content.
Image

These have one config option:
aquatic: If true, the NPC is limited to being only in water, like the vanilla SMBX bloopers.

DOWNLOAD: https://drive.google.com/file/d/11yff0g ... sp=sharing

SuperAlex
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Re: [NPC Pack] SMB1 Bloopers

Postby SuperAlex » Tue Jul 13, 2021 4:43 pm

Murphmario congratulations for submitting your NPC bloopers script if you could only add the Blooper Nanny in the future

DisasterMaster
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Re: [NPC Pack] SMB1 Bloopers

Postby DisasterMaster » Fri Jul 16, 2021 2:12 am

These are awesome! Finally, no longer do you have to attach tiny water layers to them and have their stomped-on animation be a squished Rex if you want an airborne version. I love the added detail of them staying in place underwater if they land on a platform above your head.

They are fast, however. Really fast!
Here's a comparison. Original on the left, new on the right.
Image

Maybe they can be slowed down a little, especially in their time between each diagonal rise.

Teemster2
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Re: [NPC Pack] SMB1 Bloopers

Postby Teemster2 » Fri Jul 16, 2021 10:00 pm

Murphmario wrote:
Tue Jul 13, 2021 4:00 pm
Some older NPCs I've made. This originally started out as a request from P-Tux to make brown bloopers from The Lost Levels, but soon I also made the regular ones since Redigit's suck.

Feel free to modify these to your heart's content.
Image

These have one config option:
aquatic: If true, the NPC is limited to being only in water, like the vanilla SMBX bloopers.

DOWNLOAD: https://drive.google.com/file/d/11yff0g ... sp=sharing
Thank you for making these.

TheTrueMarioMaster
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Re: [NPC Pack] SMB1 Bloopers

Postby TheTrueMarioMaster » Sun Aug 15, 2021 10:03 pm

Nice, have you ever thought of recreating the SMB1 cheep cheeps so that they behave exactly like they do in SMB1 with the green cheep cheeps being slower and the red ones faster and also the two different movement patterns each of them have along with making a generator for spawning cheep cheeps underwater like they did in the original Super Mario Bros.


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