Postby Lurrae » Tue May 25, 2021 8:52 pm
I'm not sure if I set up the warp incorrectly or if I'm using something that is unfinished, but using "instant" warps and "portal" warps, I cannot get the game to recognize that I'm ending a level and have it make the corresponding path. Both "pipe" and "door" warps work just fine, however.
When using a "portal" warp set to lead to another level, not supplying a level file to warp to leads to the game sending the player back to the overworld, which is good because it means they can go to the next level if they want. However, exiting a level in this way does not unlock any paths, even ones set to unlock from any exit. On the other hand, using an "instant" warp with otherwise the same settings as the "portal" warp described above causes the player to both enter and exit from the same position, rather than exiting the level at all. (So if the player jumps into the warp from below, for example, they get teleported upwards a bit and then fall back down)
If anyone knows how to make the path to the next level unlock properly (preferably without needing to use pipe or door warps, if possible), please let me know!