The Vanilla Villa. The level locale. Lasts from March 26th till April 26th. Go make!!
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DisasterMaster
- Tweeter
- Posts: 154
- Joined: Fri Jan 31, 2020 10:01 pm
Postby DisasterMaster » Sun Apr 18, 2021 12:32 am
Level Name: Taste The Rainbow
Playable: Mario / Luigi
Difficulty: Medium
Author: DisasterMaster
Double rainbow! Brought to you in part by Roy G Biv.
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Shinbison-Kof
- Volcano Lotus
- Posts: 527
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Tue Apr 20, 2021 1:24 am
Hey, it's my second entry!
Name: Demiurgic Lush Life Blast
Playable: Mario/Luigi/Toad
Author: Shinbison
Difficulty: 3/5
Download: Click Here - last version
Last edited by Shinbison-Kof on Mon Apr 26, 2021 12:59 pm, edited 4 times in total.
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Suckerman7 GM
- Rocky Wrench
- Posts: 693
- Joined: Fri Jun 19, 2015 9:42 am
- Flair: Multiversal Traveller/Prismverse's God of Creation
- Pronouns: he/him
Postby Suckerman7 GM » Thu Apr 22, 2021 8:01 am
Here's my second entry!
Level Name: Soartower Mansion
Author: Suckerman7 GM
Difficulty: Medium/Hard
Playables: Mario/Luigi/Toad
It's a ghost house level above the clouds. Explore interesting gimmicks and find your way out of the mansion. There are some secrets hidden too!
Download: https://www.mediafire.com/file/ujhxyj4d ... n.zip/file
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AirShip
- Panser
- Posts: 1081
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Fri Apr 23, 2021 12:53 am
Level Name: Pop-up Plains
Author: AirShip
Difficulty: Relative
Playables: Mario & Luigi
Download: Link
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Akromaly
- Bronze Yoshi Egg
- Posts: 425
- Joined: Sun Mar 12, 2017 8:07 am
- Flair: anemoia
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Contact:
Postby Akromaly » Fri Apr 23, 2021 4:05 pm
Entry time!
Name: Glimmering Balcony
Author: AndrewPixel
Difficulty: Medium
Playables: Mario, Luigi, Peach, Toad
Download
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Waddle
- Tellah
- Posts: 1583
- Joined: Sun Sep 07, 2014 4:59 am
- Flair: hi!!!
- Pronouns: He/Him
Postby Waddle » Sat Apr 24, 2021 5:30 pm
Level name: The Keyp.
Character: Link.
Download: Yes.
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litchh
- Eerie
- Posts: 717
- Joined: Sun Dec 29, 2013 6:10 am
Postby litchh » Sun Apr 25, 2021 7:03 am
Level Name: Vanilla Cave of Poisoned Shrooms
By: litchh
Playables: any 1.3 standart characters (Link is not recommended)
Beware of: poisoned mushrooms
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HeroLinik
- Boom Boom
- Posts: 3459
- Joined: Fri Dec 20, 2013 1:28 pm
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Contact:
Postby HeroLinik » Sun Apr 25, 2021 9:03 am
Deadly Descent
So this came about when I heard about the contest, and I saw this as an opportunity to get back into level designing without needing to worry about being overwhelmed. I took the general idea of a moving platform based level, and expanded it in various ways. This was a collaboration between me, MECHDRAGON777 and Eclipsed, who helped finish some parts off after I got stuck.
It may be a little difficult in some parts, but I've tried my best to streamline the difficulty so it's not borderline kaizo.
Download
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Yoshi021
- Gold Yoshi Egg
- Posts: 691
- Joined: Thu Jan 21, 2016 9:06 pm
- Flair: :)
- Pronouns: He/Him
Postby Yoshi021 » Sun Apr 25, 2021 12:57 pm
Level Name: In the Halls of the Hotel King
Character: I recommend Ninja Bomberman, but I cannot tell you what to do.
Difficulty: It was tricky to make this level, but I had fun.
It's all vanilla, I promise
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PersonNamedUser
- Birdo
- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Sun Apr 25, 2021 7:48 pm
Sorry, I just checked my level and realized that I forgot to reroute the music, here's the patch for that, just replace the current level file with the one in this folder:
Patch
Added in 4 minutes 13 seconds:
Actually, I had to patch it one more time, sorry about the inconvenience, should be the last time:
Sorry...
Added in 1 hour 28 minutes 40 seconds:
Okay...third and final patch for the level...promise...hopefully...
...
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Sux
- Ripper II
- Posts: 340
- Joined: Fri Dec 20, 2013 12:43 pm
Postby Sux » Mon Apr 26, 2021 12:49 am
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MECHDRAGON777
- Pink Yoshi Egg
- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Contact:
Postby MECHDRAGON777 » Mon Apr 26, 2021 3:15 am
HeroLinik wrote: ↑Sun Apr 25, 2021 9:03 am
Deadly Descent
So this came about when I heard about the contest, and I saw this as an opportunity to get back into level designing without needing to worry about being overwhelmed. I took the general idea of a moving platform based level, and expanded it in various ways. This was a collaboration between me, MECHDRAGON777 and Eclipsed, who helped finish some parts off after I got stuck.
It may be a little difficult in some parts, but I've tried my best to streamline the difficulty so it's not borderline kaizo.
Download
I would like to specify that I worked on the level with Linik, but Eclipsed just betatested and gave a few suggestions.
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