Share and discuss custom LunaLua code and content packs for SMBX2.
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ben
- Blooper

- Posts: 173
- Joined: Mon Dec 07, 2015 4:23 pm
Postby ben » Wed Mar 31, 2021 8:17 am
Thank you for this informations EnjI.
Enjl wrote:
Similarly, SMBX2 won't be bug-free when Version 2.0 comes out.
I thought and think nothing else. 
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Emral
- Cute Yoshi Egg

- Posts: 9865
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Thu Apr 08, 2021 2:54 pm
There's a new patch! SMBX2 Beta 4 Patch 4 is now live. Enjoy!
Download!
Changelog
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Danat Nukem
- Bob-Omb

- Posts: 22
- Joined: Tue Aug 04, 2020 6:32 am
Postby Danat Nukem » Sat Apr 10, 2021 1:55 pm
Enjl wrote: ↑Thu Apr 08, 2021 2:54 pm
There's a new patch! SMBX2 Beta 4 Patch 4 is now live. Enjoy!
Download!
Changelog
I download it, now some NPCs, like rinka do not glow in level with activated darkness, in previous update all worked well.
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Wiimeiser
- Snifit

- Posts: 215
- Joined: Mon Jun 24, 2019 4:36 am
- Flair: What?
Postby Wiimeiser » Mon Apr 12, 2021 5:47 am
I wonder if Magikoopa and Lakitu should have spawners too...
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Teemster2
- Rocky Wrench

- Posts: 622
- Joined: Sat Jan 18, 2014 11:56 am
Postby Teemster2 » Mon Apr 12, 2021 11:59 am
Enjl wrote: ↑Thu Apr 08, 2021 2:54 pm
There's a new patch! SMBX2 Beta 4 Patch 4 is now live. Enjoy!
Download!
Changelog
Good job. Keep up the good work.
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MrDoubleA
- Ripper II

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Mon Apr 12, 2021 2:38 pm
Wiimeiser wrote: ↑Mon Apr 12, 2021 5:47 am
I wonder if Magikoopa and Lakitu should have spawners too...
Lakitu spawners would be really nice, but I don't see the use in a magikoopa spawner considering they already respawn.
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Emral
- Cute Yoshi Egg

- Posts: 9865
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Mon Apr 12, 2021 3:22 pm
MrDoubleA wrote: ↑Mon Apr 12, 2021 2:38 pm
Wiimeiser wrote: ↑Mon Apr 12, 2021 5:47 am
I wonder if Magikoopa and Lakitu should have spawners too...
Lakitu spawners would be really nice, but I don't see the use in a magikoopa spawner considering they already respawn.
I believe the idea would be to limit them to a specific area? Could probably be accomplished with layers already.
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Hoeloe
- Phanto

- Posts: 1465
- Joined: Sat Oct 03, 2015 6:18 pm
- Flair: The Codehaus Girl
- Pronouns: she/her
Postby Hoeloe » Mon Apr 12, 2021 8:16 pm
Danat Nukem wrote: ↑Sat Apr 10, 2021 1:55 pm
I download it, now some NPCs, like rinka do not glow in level with activated darkness, in previous update all worked well.
A bug that will be fixed in the hotfix. Thanks for catching this!
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DisasterMaster
- Blooper

- Posts: 161
- Joined: Fri Jan 31, 2020 10:01 pm
Postby DisasterMaster » Wed Apr 14, 2021 12:24 am
When a player is riding a Yoshi with a shell in its mouth and they cross a Mount Filter Block, although the player is dismounted, they take on the characteristics as if they were still riding that Yoshi.
In the following example image, I use a Blue Yoshi that has swallowed a Red Shell. When crossing the blocks, Mario can still fly and when taking damage (or in this case, dying) will spit out the contents that was in the Yoshi's mouth (in this case, the Red Shell is spat out as fireballs).

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MrDoubleA
- Ripper II

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Wed Apr 14, 2021 1:01 pm
DisasterMaster wrote: ↑Wed Apr 14, 2021 12:24 am
When a player is riding a Yoshi with a shell in its mouth and they cross a Mount Filter Block, although the player is dismounted, they take on the characteristics as if they were still riding that Yoshi.
In the following example image, I use a Blue Yoshi that has swallowed a Red Shell. When crossing the blocks, Mario can still fly and when taking damage (or in this case, dying) will spit out the contents that was in the Yoshi's mouth (in this case, the Red Shell is spat out as fireballs).
Also, you'll keep the blue shoe's flight through this.
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Teemster2
- Rocky Wrench

- Posts: 622
- Joined: Sat Jan 18, 2014 11:56 am
Postby Teemster2 » Thu Apr 15, 2021 2:15 pm
Given the history of patches coming out every 3-5 months and the last one is dated for January is it safe to assume the next one will be out by July?
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MrDoubleA
- Ripper II

- Posts: 394
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- Flair: How much munchers?
Postby MrDoubleA » Thu Apr 15, 2021 3:14 pm
Teemster2 wrote: ↑Thu Apr 15, 2021 2:15 pm
Given the history of patches coming out every 3-5 months and the last one is dated for January is it safe to assume the next one will be out by July?
What? A new one just came out.
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Teemster2
- Rocky Wrench

- Posts: 622
- Joined: Sat Jan 18, 2014 11:56 am
Postby Teemster2 » Fri Apr 16, 2021 12:29 pm
MrDoubleA wrote: ↑Thu Apr 15, 2021 3:14 pm
Teemster2 wrote: ↑Thu Apr 15, 2021 2:15 pm
Given the history of patches coming out every 3-5 months and the last one is dated for January is it safe to assume the next one will be out by July?
What? A new one just came out.
It says it came out in January on the page for it. Is it patch #4? That's the one I see.
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MrDoubleA
- Ripper II

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Fri Apr 16, 2021 12:36 pm
Teemster2 wrote: ↑Fri Apr 16, 2021 12:29 pm
MrDoubleA wrote: ↑Thu Apr 15, 2021 3:14 pm
Teemster2 wrote: ↑Thu Apr 15, 2021 2:15 pm
Given the history of patches coming out every 3-5 months and the last one is dated for January is it safe to assume the next one will be out by July?
What? A new one just came out.
It says it came out in January on the page for it. Is it patch #4? That's the one I see.
Yes, but it only came out a few days ago.
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ElectriKong
- Bowser

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Contact:
Postby ElectriKong » Fri Apr 16, 2021 1:58 pm
Teemster2 wrote: ↑Fri Apr 16, 2021 12:29 pm
MrDoubleA wrote: ↑Thu Apr 15, 2021 3:14 pm
Teemster2 wrote: ↑Thu Apr 15, 2021 2:15 pm
Given the history of patches coming out every 3-5 months and the last one is dated for January is it safe to assume the next one will be out by July?
What? A new one just came out.
It says it came out in January on the page for it. Is it patch #4? That's the one I see.
I don't see anything saying anything released in January 2021. I think you may have misread the January 2020 (the release of the first version of Beta 4). Also patches don't release on a schedule. Patch 3 released in August 2020, with a hotfix in September, while patch 4 released April 2021, 8 months later. Patches come out when they are ready, similar to releases of entire new versions, and patch 4 in particular was tied to the release of the MaGLX3 episode.
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Teemster2
- Rocky Wrench

- Posts: 622
- Joined: Sat Jan 18, 2014 11:56 am
Postby Teemster2 » Sat Apr 17, 2021 11:52 am
Electriking wrote: ↑Fri Apr 16, 2021 1:58 pm
Teemster2 wrote: ↑Fri Apr 16, 2021 12:29 pm
MrDoubleA wrote: ↑Thu Apr 15, 2021 3:14 pm
What? A new one just came out.
It says it came out in January on the page for it. Is it patch #4? That's the one I see.
I don't see anything saying anything released in January 2021. I think you may have misread the January 2020 (the release of the first version of Beta 4). Also patches don't release on a schedule. Patch 3 released in August 2020, with a hotfix in September, while patch 4 released April 2021, 8 months later. Patches come out when they are ready, similar to releases of entire new versions, and patch 4 in particular was tied to the release of the MaGLX3 episode.
I was actually reading the wrong thing. My mistake. I saw the correct date. Thanks.
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DisasterMaster
- Blooper

- Posts: 161
- Joined: Fri Jan 31, 2020 10:01 pm
Postby DisasterMaster » Tue Apr 20, 2021 4:57 pm
MrDoubleA wrote: ↑Mon Apr 12, 2021 2:38 pm
Wiimeiser wrote: ↑Mon Apr 12, 2021 5:47 am
I wonder if Magikoopa and Lakitu should have spawners too...
Lakitu spawners would be really nice, but I don't see the use in a magikoopa spawner considering they already respawn.
I'll do you one better...
Red Beezo Spawners. (Granted you would have to make the Red Beezo npc to go with it)
Basically it would spawn whichever npc you chose at a random point at the top of your screen. (Red Beezos would immediately swoop to your y-coordinate)
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Teemster2
- Rocky Wrench

- Posts: 622
- Joined: Sat Jan 18, 2014 11:56 am
Postby Teemster2 » Sat Apr 24, 2021 9:39 pm
DisasterMaster wrote: ↑Tue Apr 20, 2021 4:57 pm
MrDoubleA wrote: ↑Mon Apr 12, 2021 2:38 pm
Wiimeiser wrote: ↑Mon Apr 12, 2021 5:47 am
I wonder if Magikoopa and Lakitu should have spawners too...
Lakitu spawners would be really nice, but I don't see the use in a magikoopa spawner considering they already respawn.
I'll do you one better...
Red Beezo Spawners. (Granted you would have to make the Red Beezo npc to go with it)
Basically it would spawn whichever npc you chose at a random point at the top of your screen. (Red Beezos would immediately swoop to your y-coordinate)
Progress on new NPC'S here and in 2.0 has been very little or slow as of lately. Everyone seems to be busy with other stuff but good idea anyways.
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rednaxela
- Koopa

- Posts: 15
- Joined: Sat Dec 05, 2015 7:06 pm
Postby rednaxela » Fri Apr 30, 2021 6:10 am
A hotfix to SMBX2b4 patch 4 has now been released.
The download is at the usual download place
and the list of changes is here.
Many of the fixes in this came up in connection with MaGLX3.
(I personally didn't quite get all the changes I originally hoped to in this hotfix, but will likely be a "hotfix 2" a bit down the line for some things I couldn't quite get around to by the time this needed to go out)
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Kinopiokuppa
- Shy Guy

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- Joined: Tue Jan 02, 2018 5:01 am
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Contact:
Postby Kinopiokuppa » Sat May 01, 2021 10:58 pm
I can't play Mario Challenge.

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