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Kyo
- Rocky Wrench

- Posts: 636
- Joined: Fri Dec 20, 2013 2:12 pm
Postby Kyo » Tue Jun 10, 2014 10:36 am
Raster wrote:TGCA was a weak episode, so my expectations are pretty low, but the level designers team seems to be a lot more competent this time. All in all, I do hope this will be decent, and not a total mess like RTYI and TGCA.
TGCA and RTYI seem quite impressive to me if you consider when they were made. Nowadays, almost everyone who has been here for a few months here could do a better episode, but that's like comparing a good computer of our time to an old one that failed to save a file that was bigger than 20kb. TGCA satisfied the standards from back then, I think this one will satisfy the standards from now.
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Chad
- Chain Chomp

- Posts: 330
- Joined: Sun Mar 02, 2014 3:22 pm
Postby Chad » Tue Jun 10, 2014 10:54 am
As one of this episode's testers, I can vouch for the fact that this episode is pretty far beyond its predecessor. I believe its quality is great for today's standards, so I think the community will enjoy it.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Tue Jun 10, 2014 10:55 am
Even though I liked RTYI, you have to consider that Redigit, who had been considering as a pack in episode (I think he commissioned it?), actually dropped that plan since he didn't like it.
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Valtteri
- Birdo

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Tue Jun 10, 2014 12:16 pm
FanofSMBX wrote:Even though I liked RTYI, you have to consider that Redigit, who had been considering as a pack in episode (I think he commissioned it?), actually dropped that plan since he didn't like it.
He featured it on his website. He just didn't want to include it to the SMBX download as it was already big.
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Tue Jun 10, 2014 1:10 pm
Nien wrote:Raster wrote:TGCA was a weak episode, so my expectations are pretty low, but the level designers team seems to be a lot more competent this time. All in all, I do hope this will be decent, and not a total mess like RTYI and TGCA.
to be fair i'm pretty sure TGCA was made before fucking slopes were made
True this is also what lacks pretty much on the whole forum and their users. Today you don't find any episodes without slopes because if you don't use them people bitch at you when episodes before slopes got added where all made without them and were good. Also Nintendo's first mario games didn't had slopes aswell did anyone bitch about it? No.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Wed Jun 11, 2014 8:53 am
Raster wrote:TGCA was a weak episode, so my expectations are pretty low, but the level designers team seems to be a lot more competent this time. All in all, I do hope this will be decent, and not a total mess like RTYI and TGCA.
I agree. The episodes was really weak, but they were pretty fun though and really popular.
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krazykoopa
- Bot

- Posts: 53
- Joined: Fri Jan 17, 2014 8:29 pm
Postby krazykoopa » Sat Jun 14, 2014 3:07 am
Raster wrote:TGCA was a weak episode, so my expectations are pretty low, but the level designers team seems to be a lot more competent this time. All in all, I do hope this will be decent, and not a total mess like RTYI and TGCA.
TGCA has not aged well, true, but keep in mind that it was created before slopes, before custom npcs, even before custom graphics altogether. So Zephyr and I were really limited with what we could do. I remember we tried to custom make signs for the castle with Boom Boom's ? sphere and a background for the pole, and that's when Redigit decided to put the SMW sign into the game. (A little trivia for you.) But it's okay if you have low expectations, because then I'm pretty confident you'll be pleasantly surprised by the quality of this one. Bringing in Chad and Valtteri this time has also helped.
As for Return to Yoshi's Island, that wasn't really Zephyr's fault. He was trying to manage a pretty large designer team and some people were not sending in good levels, honestly. Plus, when that episode was being made, clashing wasn't really a thing yet and people did it all the time. It had such a long development time that by the time it was finished, the expectations of the SMBX community had grown and changed, which put the episode in a tough spot.
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krazykoopa
- Bot

- Posts: 53
- Joined: Fri Jan 17, 2014 8:29 pm
Postby krazykoopa » Mon Jun 16, 2014 12:07 pm
UPDATE: All levels for the New Great Castle Adventure are now complete. I need to work on a couple things to get the episode all put together and ready for bug testing, but that won't take long. Beta testers will hear from me soon.
I'm still shooting for the end of this month for an official release, but I don't wan't to rush the beta testing phase either. We'll see how it goes, everyone!
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Mon Jun 16, 2014 1:50 pm
krazykoopa wrote:UPDATE: All levels for the New Great Castle Adventure are now complete. I need to work on a couple things to get the episode all put together and ready for bug testing, but that won't take long. Beta testers will hear from me soon.
I'm still shooting for the end of this month for an official release, but I don't wan't to rush the beta testing phase either. We'll see how it goes, everyone!
Finally!!
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Mon Jun 16, 2014 3:00 pm
It's finally good to hear that all levels has been done, but who made the last level?
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Mon Jun 16, 2014 3:04 pm
zlakerboy357 wrote:It's finally good to hear that all levels has been done, but who made the last level?
You're really kidding me? Krazykoopa
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krazykoopa
- Bot

- Posts: 53
- Joined: Fri Jan 17, 2014 8:29 pm
Postby krazykoopa » Mon Jun 16, 2014 5:37 pm
Actually, I was waiting on Zephyr to finish the final level. 
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krazykoopa
- Bot

- Posts: 53
- Joined: Fri Jan 17, 2014 8:29 pm
Postby krazykoopa » Tue Jun 17, 2014 7:48 am
I should clarify that the levels were made in random order, so when I say Zephyr made the final level, I just mean he made the last remaining level that wasn't already complete. If you're talking about the last level in the episode chronologically, then that was made by me quite a while ago.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Tue Jun 17, 2014 8:21 pm
Why is this topic stickied anyway?
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MrPunchia
- Eerie

- Posts: 788
- Joined: Fri Dec 20, 2013 9:51 pm
- Flair: muncher moment
- Pronouns: any
Postby MrPunchia » Tue Jun 17, 2014 8:47 pm
FanofSMBX wrote:Why is this topic stickied anyway?
It's an official episode.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Fri Jun 20, 2014 11:23 am
Ehm, you should update the first post, all the levels are completed.
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krazykoopa
- Bot

- Posts: 53
- Joined: Fri Jan 17, 2014 8:29 pm
Postby krazykoopa » Mon Jun 23, 2014 12:40 pm
Knux wrote:Will the main castle theme be the same one from TGCA? It was a DK song iirc?
It was the Hideout Helm theme from DK64. I really love that theme, but this time around I went with different variations of the Bowser's castle theme from Paper Mario. It fits really well and I hope you look forward to it! 
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1784
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
- Pronouns: He/Him
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Contact:
Postby Darkonius Mavakar » Mon Jun 23, 2014 3:11 pm
holy crap i'm so excited for this!!!!
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reghrhre
- Rocky Wrench

- Posts: 668
- Joined: Mon Dec 02, 2013 6:19 pm
Postby reghrhre » Mon Jun 23, 2014 3:47 pm
Whelp, I'm practically gonna release my episode the same time you guys release this except the only difference is that mines gonna be insanely overlooked
Otherwise, can't wait to play this!
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