Night Grass - TILESET

Share and discuss custom SMBX graphics.

Moderator: Userbase Moderators

KKaruch
Shy Guy
Shy Guy
Posts: 8
Joined: Sun Jan 03, 2021 6:07 am
Pronouns: he/him

Night Grass - TILESET

Postby KKaruch » Sun Jan 03, 2021 7:30 am

23.03.21 The fixed and edited version in my gfx pack: viewtopic.php?f=31&t=26899&p=384472#p384472

Image

Image

I will be glad for you to credit me if you end up using it.
Thank you :)
Don't forget to give me feedback
https://www.mediafire.com/file/n6fwguh3 ... t.rar/file
Last edited by KKaruch on Wed Mar 24, 2021 8:06 am, edited 2 times in total.

8lue Storm
Volcano Lotus
Volcano Lotus
Posts: 595
Joined: Thu Jan 18, 2018 9:53 am
Flair: its pronounced bluestorm

Re: Night Grass - TILESET

Postby 8lue Storm » Fri Jan 08, 2021 12:07 pm

I'd say the outlines on the grass are too thick, maybe you could try having only one pixel as the outline.

Marioman2007
2025 Egg Hunter
2025 Egg Hunter
Posts: 544
Joined: Tue Aug 25, 2020 3:19 am
Flair: Dr. Bones
Pronouns: He/Him

Re: Night Grass - TILESET

Postby Marioman2007 » Sat Jan 09, 2021 2:11 am

8lue Storm wrote:
Fri Jan 08, 2021 12:07 pm
I'd say the outlines on the grass are too thick, maybe you could try having only one pixel as the outline.
You mean 2 pixels ?
smbx uses 2x2 pixels

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9891
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: Night Grass - TILESET

Postby Emral » Sat Jan 09, 2021 4:26 am

marioman2007 wrote:
Sat Jan 09, 2021 2:11 am
8lue Storm wrote:
Fri Jan 08, 2021 12:07 pm
I'd say the outlines on the grass are too thick, maybe you could try having only one pixel as the outline.
You mean 2 pixels ?
smbx uses 2x2 pixels
Spriters usually sprite at native resolution and then resize at the end. The outline of the main tileset is double thickness, so 2 pixels at native resolution, 4 pixels at double resolution. It should be 1 pixel thick at native resolution.

KKaruch
Shy Guy
Shy Guy
Posts: 8
Joined: Sun Jan 03, 2021 6:07 am
Pronouns: he/him

Re: Night Grass - TILESET

Postby KKaruch » Sat Jan 09, 2021 5:00 pm

8lue Storm wrote:
Fri Jan 08, 2021 12:07 pm
I'd say the outlines on the grass are too thick, maybe you could try having only one pixel as the outline.
I Know, I was wondering how much attention will people give it, anyway I will fix it and the other problems soon.
Thank you for your feedback

Added in 4 minutes 39 seconds:
Enjl wrote:
Sat Jan 09, 2021 4:26 am
marioman2007 wrote:
Sat Jan 09, 2021 2:11 am
8lue Storm wrote:
Fri Jan 08, 2021 12:07 pm
I'd say the outlines on the grass are too thick, maybe you could try having only one pixel as the outline.
You mean 2 pixels ?
smbx uses 2x2 pixels
Spriters usually sprite at native resolution and then resize at the end. The outline of the main tileset is double thickness, so 2 pixels at native resolution, 4 pixels at double resolution. It should be 1 pixel thick at native resolution.
What do you mean by Spriters?

electro-kun
Tweeter
Tweeter
Posts: 125
Joined: Sun May 28, 2017 11:06 pm
Flair: ...wat?
Pronouns: He/Him

Re: Night Grass - TILESET

Postby electro-kun » Sat Jan 09, 2021 5:32 pm

KKaruch wrote:
Sat Jan 09, 2021 5:04 pm
What do you mean by Spriters?
"Spriters" is the codename for people who creates sprites (or graphics if you prefer).

KKaruch
Shy Guy
Shy Guy
Posts: 8
Joined: Sun Jan 03, 2021 6:07 am
Pronouns: he/him

Re: Night Grass - TILESET

Postby KKaruch » Sun Jan 10, 2021 11:53 am

WellyGames14 wrote:
Sat Jan 09, 2021 5:32 pm
KKaruch wrote:
Sat Jan 09, 2021 5:04 pm
What do you mean by Spriters?
"Spriters" is the codename for people who creates sprites (or graphics if you prefer).
ho ok

USELESSACCOUNT
Shy Guy
Shy Guy
Posts: 5
Joined: Sun Aug 18, 2019 12:08 pm
Flair: sjdksdjsf
Contact:

Re: Night Grass - TILESET

Postby USELESSACCOUNT » Tue Jan 26, 2021 9:16 am

i like this one its cool :D

KKaruch
Shy Guy
Shy Guy
Posts: 8
Joined: Sun Jan 03, 2021 6:07 am
Pronouns: he/him

Re: Night Grass - TILESET

Postby KKaruch » Tue Jan 26, 2021 1:48 pm

GaloombaCat wrote:
Tue Jan 26, 2021 9:16 am
i like this one its cool :D
Thanks :)

3UP_Moon
Bob-Omb
Bob-Omb
Posts: 22
Joined: Mon Feb 01, 2021 5:04 am
Pronouns: He/him
Contact:

Re: Night Grass - TILESET

Postby 3UP_Moon » Tue Feb 02, 2021 3:11 am

8lue Storm wrote:
Fri Jan 08, 2021 12:07 pm
I'd say the outlines on the grass are too thick, maybe you could try having only one pixel as the outline.
I agree, otherwise a great aesthetic for a tile-set and I can imagine some great levels made with this tileset


Return to “Graphics”

Who is online

Users browsing this forum: No registered users and 3 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari