Eversion - Bend your Reality

Share your own SMBX levels and play others' too.

Moderator: Userbase Moderators

MegaDood
Charged Spiny
Charged Spiny
Posts: 1810
Joined: Wed Nov 01, 2017 2:43 am

Eversion - Bend your Reality

Postby MegaDood » Sun May 26, 2019 12:19 am

This is a level that I submitted to the Nova Contest, and am now releasing to the public. In this level, Mario must change his world in order to progress. I hope you all enjoy this level.
This level was made with 1.3.

Screenshots:
Image
Image

Download Link:
https://drive.google.com/file/d/149ZwQ2 ... sp=sharing

Credits:

Eversion:
Spoiler: show
Witchking (Sacrificial Crypt tileset)
Airsheep (Wifi Woodlands tileset)
Valtteri (Zelda 2 fishbones, bone NPCs, P-switch)
Eversion sprites ripped by Giga the Echidna
Sednaiur (Checkpoint)
legend-tony980 (Dark Clouds Background, Poison Mushroom)
block-459 and block-467 taken from Super Mario Enigmatic.
Last edited by MegaDood on Thu Apr 20, 2023 8:08 am, edited 5 times in total.

MmmMario
Tweeter
Tweeter
Posts: 127
Joined: Sun Aug 05, 2018 6:28 am
Flair: Yeet

Re: Eversion - Bend your Reality

Postby MmmMario » Sun May 26, 2019 12:28 am

Guys seriously play this this level is dope.

MegaDood
Charged Spiny
Charged Spiny
Posts: 1810
Joined: Wed Nov 01, 2017 2:43 am

Re: Eversion - Bend your Reality

Postby MegaDood » Sun May 26, 2019 3:05 am

MmmMario wrote:
Sun May 26, 2019 12:28 am
Guys seriously play this this level is dope.
Thank you so much!

TheNightingale
Van De Graf
Van De Graf
Posts: 1980
Joined: Fri Apr 20, 2018 9:28 pm
Flair: I used to be called Scroll
Pronouns: he/him
Contact:

Re: Eversion - Bend your Reality

Postby TheNightingale » Sun May 26, 2019 7:20 am

If you want your day to be amazing, download this.

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9868
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: Eversion - Bend your Reality

Postby Emral » Sun May 26, 2019 10:25 am

The plot of The Gloaming Realm but even edgier.
The gameplay of a stretched piece of bubblegum.
The mechanic consistency of swiss cheese...

It was alright, but I wouldn't exactly call it amazing. My assumptions about cross-timeline rules in this level caused more deaths than I'm willing to admit, and due to the stretchy, slow-paced gameplay it feels like it takes a long time to return to where you die. One time I thought a pipe would lead to the same area regardless of timeline, and then I died for that assumption!
The closest to a consistent gameplay idea this level has is the moving platform stuff, which in itself is done well. I would've liked them to briefly stop at either end so that they're not as uncomfortable to platform on, but alas. I like the twist at the end where you have to avoid moving lava platforms instead (even though I was dreading dying in that section due to the aforementioned paddy design). I would've liked to see more ideas like that and less arbitrary dimension-switching on the basis of collect-the-coins puzzles. But I guess at that point splitting the gameplay and the plot into 2 seperate levels would be the next step...
All in all, fairly predictable but decent execution of the parallel world trope. I can't think of many suggestions that would keep the structure of the level, since the core of not knowing whether it wants to be an athletic level or an edgy story is what ended up pulling me out of the experience. It's hard focusing on storytelling if you keep dying due to enemy placement that punishes an impatient playstyle such as my own, haha.

Cedur
Link
Link
Posts: 7073
Joined: Tue Jun 28, 2016 10:14 am
Flair: I'm gone, for chess and minesweeper
Pronouns: he/him

Re: Eversion - Bend your Reality

Postby Cedur » Sun May 26, 2019 1:51 pm

Such a long level needs checkpoints (as in, multiples).

MegaDood
Charged Spiny
Charged Spiny
Posts: 1810
Joined: Wed Nov 01, 2017 2:43 am

Re: Eversion - Bend your Reality

Postby MegaDood » Mon May 27, 2019 8:07 am

Enjl wrote:
Sun May 26, 2019 10:25 am
The plot of The Gloaming Realm but even edgier.
The gameplay of a stretched piece of bubblegum.
The mechanic consistency of swiss cheese...

It was alright, but I wouldn't exactly call it amazing. My assumptions about cross-timeline rules in this level caused more deaths than I'm willing to admit, and due to the stretchy, slow-paced gameplay it feels like it takes a long time to return to where you die. One time I thought a pipe would lead to the same area regardless of timeline, and then I died for that assumption!
The closest to a consistent gameplay idea this level has is the moving platform stuff, which in itself is done well. I would've liked them to briefly stop at either end so that they're not as uncomfortable to platform on, but alas. I like the twist at the end where you have to avoid moving lava platforms instead (even though I was dreading dying in that section due to the aforementioned paddy design). I would've liked to see more ideas like that and less arbitrary dimension-switching on the basis of collect-the-coins puzzles. But I guess at that point splitting the gameplay and the plot into 2 seperate levels would be the next step...
All in all, fairly predictable but decent execution of the parallel world trope. I can't think of many suggestions that would keep the structure of the level, since the core of not knowing whether it wants to be an athletic level or an edgy story is what ended up pulling me out of the experience. It's hard focusing on storytelling if you keep dying due to enemy placement that punishes an impatient playstyle such as my own, haha.
Thank you so much for the review! I really feel it can help me do better with my levels, and I'm so glad you pointed out my flaws so I can improve for next time.
Yeah, it was hard making a level both have good design and convey a story as well, and I agree that it was quite drawn out.
Also lol I only made it edgy because that's kind of where a gradually decaying world would eventually lead to. :lol:

Oh one last thing bye the way, What did you mean exactly by "The mechanic consistency of swiss cheese" I uh, Didn't really understand what that metaphor meant...

Added in 8 minutes 4 seconds:
Cedur wrote:
Sun May 26, 2019 1:51 pm
Such a long level needs checkpoints (as in, multiples).
Yes, I agree with you that it is a long level. But I found much difficulty finding a good place to have checkpoints since it would mean having to redo a lot of things which would become tedious fast. Therefore, I tried to make the checkpoint at a position where dying wouldn't affect the player as much. Also, this was made in 1.3, so I could only use one checkpoint. I willingly chose to use 1.3 as it is the version I feel most comfortable using, and because I prefer that version the most as of now.
Last edited by MegaDood on Mon May 27, 2019 8:48 am, edited 1 time in total.

Cedur
Link
Link
Posts: 7073
Joined: Tue Jun 28, 2016 10:14 am
Flair: I'm gone, for chess and minesweeper
Pronouns: he/him

Re: Eversion - Bend your Reality

Postby Cedur » Mon May 27, 2019 8:45 am

Thought you were using Beta3. But hey, one checkpoint is still better than none. There IS difficulty and chances to screw up with P-switches etc and redoing everything IS annoying.

MegaDood
Charged Spiny
Charged Spiny
Posts: 1810
Joined: Wed Nov 01, 2017 2:43 am

Re: Eversion - Bend your Reality

Postby MegaDood » Mon May 27, 2019 8:49 am

Cedur wrote:
Mon May 27, 2019 8:45 am
Thought you were using Beta3. But hey, one checkpoint is still better than none. There IS difficulty and chances to screw up with P-switches etc and redoing everything IS annoying.
Yeah, I should probably state that it's made with 1.3. Well, thanks for your comment on the level anyway! :D

Archived
Birdo
Birdo
Posts: 2166
Joined: Tue Mar 13, 2018 6:15 pm

Re: Eversion - Bend your Reality

Postby Archived » Mon Jul 22, 2019 12:05 pm

Archived
Last edited by Archived on Sat Jan 28, 2023 4:22 pm, edited 1 time in total.

MegaDood
Charged Spiny
Charged Spiny
Posts: 1810
Joined: Wed Nov 01, 2017 2:43 am

Re: Eversion - Bend your Reality

Postby MegaDood » Tue Jul 23, 2019 4:36 am

Eclipsed wrote:
Mon Jul 22, 2019 12:05 pm
Eversion Bend Your Reality
Thank you very much for playing this Eclipsed.

VTG2012
Hoopster
Hoopster
Posts: 45
Joined: Fri Mar 04, 2016 11:47 am

Re: Eversion - Bend your Reality

Postby VTG2012 » Thu Dec 24, 2020 8:35 pm

Hey there.
I played this level on the Nova-Level-Contest-2.0 episode, and I really enjoyed it.
I was wondering, where did you get that music from? (as in, what tracks did you use, and from which game/s?)

MegaDood
Charged Spiny
Charged Spiny
Posts: 1810
Joined: Wed Nov 01, 2017 2:43 am

Re: Eversion - Bend your Reality

Postby MegaDood » Sun Dec 27, 2020 7:25 am

DarMario55X wrote:
Thu Dec 24, 2020 8:35 pm
Hey there.
I played this level on the Nova-Level-Contest-2.0 episode, and I really enjoyed it.
I was wondering, where did you get that music from? (as in, what tracks did you use, and from which game/s?)
Thank you, the music was taken from the game under the same name as this level, "Eversion". It is a small game that focuses on subverting expectations. This level uses the same idea as the game Eversion, as when I originally made it I just wanted to bring what that game offered into an SMBX level.

Minky Momo
Cheep-Cheep
Cheep-Cheep
Posts: 14
Joined: Mon Nov 30, 2020 4:41 am

Re: Eversion - Bend your Reality

Postby Minky Momo » Sun Jan 03, 2021 6:51 am

Although this level is a bit outdated, I've done a gameplay video of this level on my YouTube channel named Oroku Nagi. (I died so many times in this level)

And like in Mega Man Maker Forums, I gave this level some words: Well done and amazing job!

Total rating: 8/10

:D

Minky Momo
Cheep-Cheep
Cheep-Cheep
Posts: 14
Joined: Mon Nov 30, 2020 4:41 am

Re: Eversion - Bend your Reality

Postby Minky Momo » Mon Jan 04, 2021 10:07 am


MegaDood
Charged Spiny
Charged Spiny
Posts: 1810
Joined: Wed Nov 01, 2017 2:43 am

Re: Eversion - Bend your Reality

Postby MegaDood » Mon Jan 04, 2021 11:57 pm

Minky Momo wrote:
Sun Jan 03, 2021 6:51 am
Although this level is a bit outdated, I've done a gameplay video of this level on my YouTube channel named Oroku Nagi. (I died so many times in this level)

And like in Mega Man Maker Forums, I gave this level some words: Well done and amazing job!

Total rating: 8/10

:D
Thank you for your review! I'm glad you enjoyed the level.

Minky Momo
Cheep-Cheep
Cheep-Cheep
Posts: 14
Joined: Mon Nov 30, 2020 4:41 am

Re: Eversion - Bend your Reality

Postby Minky Momo » Tue Jan 05, 2021 2:00 am

No problem, and I used your cloud background for my recent level, go check it out

viewtopic.php?f=89&t=26644

I credit you

MegaDood
Charged Spiny
Charged Spiny
Posts: 1810
Joined: Wed Nov 01, 2017 2:43 am

Re: Eversion - Bend your Reality

Postby MegaDood » Tue Jan 05, 2021 4:59 am

Minky Momo wrote:
Tue Jan 05, 2021 2:00 am
No problem, and I used your cloud background for my recent level, go check it out

viewtopic.php?f=89&t=26644

I credit you
The background wasn't mine actually, it was by legend-tony980. I updated the thread to include credits (probably should've done that a long time ago.)

Minky Momo
Cheep-Cheep
Cheep-Cheep
Posts: 14
Joined: Mon Nov 30, 2020 4:41 am

Re: Eversion - Bend your Reality

Postby Minky Momo » Tue Jan 05, 2021 7:25 am

MegaDood wrote:
Tue Jan 05, 2021 4:59 am
Minky Momo wrote:
Tue Jan 05, 2021 2:00 am
No problem, and I used your cloud background for my recent level, go check it out

viewtopic.php?f=89&t=26644

I credit you
The background wasn't mine actually, it was by legend-tony980. I updated the thread to include credits (probably should've done that a long time ago.)
Oh. I've updated the post to include the credit for legend-tony980. Thanks.


Return to “Levels”

Who is online

Users browsing this forum: No registered users and 0 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari