This is a level that I submitted to the Nova Contest, and am now releasing to the public. In this level, Mario must change his world in order to progress. I hope you all enjoy this level.
This level was made with 1.3.
Witchking (Sacrificial Crypt tileset)
Airsheep (Wifi Woodlands tileset)
Valtteri (Zelda 2 fishbones, bone NPCs, P-switch)
Eversion sprites ripped by Giga the Echidna
Sednaiur (Checkpoint)
legend-tony980 (Dark Clouds Background, Poison Mushroom)
block-459 and block-467 taken from Super Mario Enigmatic.
Last edited by MegaDood on Thu Apr 20, 2023 8:08 am, edited 5 times in total.
The plot of The Gloaming Realm but even edgier.
The gameplay of a stretched piece of bubblegum.
The mechanic consistency of swiss cheese...
It was alright, but I wouldn't exactly call it amazing. My assumptions about cross-timeline rules in this level caused more deaths than I'm willing to admit, and due to the stretchy, slow-paced gameplay it feels like it takes a long time to return to where you die. One time I thought a pipe would lead to the same area regardless of timeline, and then I died for that assumption!
The closest to a consistent gameplay idea this level has is the moving platform stuff, which in itself is done well. I would've liked them to briefly stop at either end so that they're not as uncomfortable to platform on, but alas. I like the twist at the end where you have to avoid moving lava platforms instead (even though I was dreading dying in that section due to the aforementioned paddy design). I would've liked to see more ideas like that and less arbitrary dimension-switching on the basis of collect-the-coins puzzles. But I guess at that point splitting the gameplay and the plot into 2 seperate levels would be the next step...
All in all, fairly predictable but decent execution of the parallel world trope. I can't think of many suggestions that would keep the structure of the level, since the core of not knowing whether it wants to be an athletic level or an edgy story is what ended up pulling me out of the experience. It's hard focusing on storytelling if you keep dying due to enemy placement that punishes an impatient playstyle such as my own, haha.
The plot of The Gloaming Realm but even edgier.
The gameplay of a stretched piece of bubblegum.
The mechanic consistency of swiss cheese...
It was alright, but I wouldn't exactly call it amazing. My assumptions about cross-timeline rules in this level caused more deaths than I'm willing to admit, and due to the stretchy, slow-paced gameplay it feels like it takes a long time to return to where you die. One time I thought a pipe would lead to the same area regardless of timeline, and then I died for that assumption!
The closest to a consistent gameplay idea this level has is the moving platform stuff, which in itself is done well. I would've liked them to briefly stop at either end so that they're not as uncomfortable to platform on, but alas. I like the twist at the end where you have to avoid moving lava platforms instead (even though I was dreading dying in that section due to the aforementioned paddy design). I would've liked to see more ideas like that and less arbitrary dimension-switching on the basis of collect-the-coins puzzles. But I guess at that point splitting the gameplay and the plot into 2 seperate levels would be the next step...
All in all, fairly predictable but decent execution of the parallel world trope. I can't think of many suggestions that would keep the structure of the level, since the core of not knowing whether it wants to be an athletic level or an edgy story is what ended up pulling me out of the experience. It's hard focusing on storytelling if you keep dying due to enemy placement that punishes an impatient playstyle such as my own, haha.
Thank you so much for the review! I really feel it can help me do better with my levels, and I'm so glad you pointed out my flaws so I can improve for next time.
Yeah, it was hard making a level both have good design and convey a story as well, and I agree that it was quite drawn out.
Also lol I only made it edgy because that's kind of where a gradually decaying world would eventually lead to.
Oh one last thing bye the way, What did you mean exactly by "The mechanic consistency of swiss cheese" I uh, Didn't really understand what that metaphor meant...
Such a long level needs checkpoints (as in, multiples).
Yes, I agree with you that it is a long level. But I found much difficulty finding a good place to have checkpoints since it would mean having to redo a lot of things which would become tedious fast. Therefore, I tried to make the checkpoint at a position where dying wouldn't affect the player as much. Also, this was made in 1.3, so I could only use one checkpoint. I willingly chose to use 1.3 as it is the version I feel most comfortable using, and because I prefer that version the most as of now.
Last edited by MegaDood on Mon May 27, 2019 8:48 am, edited 1 time in total.
Thought you were using Beta3. But hey, one checkpoint is still better than none. There IS difficulty and chances to screw up with P-switches etc and redoing everything IS annoying.
Thought you were using Beta3. But hey, one checkpoint is still better than none. There IS difficulty and chances to screw up with P-switches etc and redoing everything IS annoying.
Yeah, I should probably state that it's made with 1.3. Well, thanks for your comment on the level anyway!
Hey there.
I played this level on the Nova-Level-Contest-2.0 episode, and I really enjoyed it.
I was wondering, where did you get that music from? (as in, what tracks did you use, and from which game/s?)
Hey there.
I played this level on the Nova-Level-Contest-2.0 episode, and I really enjoyed it.
I was wondering, where did you get that music from? (as in, what tracks did you use, and from which game/s?)
Thank you, the music was taken from the game under the same name as this level, "Eversion". It is a small game that focuses on subverting expectations. This level uses the same idea as the game Eversion, as when I originally made it I just wanted to bring what that game offered into an SMBX level.
Although this level is a bit outdated, I've done a gameplay video of this level on my YouTube channel named Oroku Nagi. (I died so many times in this level)
And like in Mega Man Maker Forums, I gave this level some words: Well done and amazing job!
Although this level is a bit outdated, I've done a gameplay video of this level on my YouTube channel named Oroku Nagi. (I died so many times in this level)
And like in Mega Man Maker Forums, I gave this level some words: Well done and amazing job!
Total rating: 8/10
Thank you for your review! I'm glad you enjoyed the level.