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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Tue Jun 17, 2014 1:16 pm
zlakerboy357 wrote:Honeslty I don't think you should add Yoshis in this project cause it wouldn't feel like a SMB2 game. Just an opinion
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Tue Jun 17, 2014 1:21 pm
Christian07 wrote:So, what I should do if I make a gimnick which you must use yoshi?
Not make it?
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Tue Jun 17, 2014 1:24 pm
zlakerboy357 wrote:zlakerboy357 wrote:Honeslty I don't think you should add Yoshis in this project cause it wouldn't feel like a SMB2 game. Just an opinion
Ok, but if the yes wins (and may won't), what I could do?
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Tue Jun 17, 2014 3:25 pm
Hey, you can put nofireball=0 in the subcon enemies. Most of the enemies can't be killed with fireballs.
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AirShip
- Fuzzy

- Posts: 1086
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Tue Jun 17, 2014 3:29 pm
MrRadioactiveEX wrote:Hey, you can put nofireball=0 in the subcon enemies. Most of the enemies can't be killed with fireballs.
That does not make the fire flower become useless?
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Tue Jun 17, 2014 4:13 pm
AirShip wrote:MrRadioactiveEX wrote:Hey, you can put nofireball=0 in the subcon enemies. Most of the enemies can't be killed with fireballs.
That does not make the fire flower become useless?
MrRadioactiveEX wrote:Hey, you can put nofireball=0 in the subcon enemies. Most of the enemies can't be killed with fireballs.
MrRadioactiveEX wrote:Hey, you can put nofireball=0 in the subcon enemies
MrRadioactiveEX wrote:nofireball=0
MrRadioactiveEX wrote:0
Last edited by Destiny on Tue Jun 17, 2014 4:16 pm, edited 1 time in total.
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AirShip
- Fuzzy

- Posts: 1086
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Tue Jun 17, 2014 4:15 pm
MrRadioactiveEX wrote:AirShip wrote:MrRadioactiveEX wrote:Hey, you can put nofireball=0 in the subcon enemies. Most of the enemies can't be killed with fireballs.
That does not make the fire flower become useless?
NOFIREBALL=0
Oh yes, I misread, sorry.
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Zant
- Volcano Lotus

- Posts: 570
- Joined: Sat Dec 21, 2013 2:58 pm
Postby Zant » Tue Jun 17, 2014 5:16 pm
Christian07 wrote:Zant wrote:You could add a rideable Birdo, there's one in the NEW SMBX CGFX Pack.
Uhm, where is? I couldn't find it.
https://www.mediafire.com/?fsye2i124tkssvo
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Wed Jun 18, 2014 8:50 am
MrRadioactiveEX wrote:Hey, you can put nofireball=0 in the subcon enemies. Most of the enemies can't be killed with fireballs.
Hey, not a bad idea. I'll add it to all enemies APART shyguys and snifits and ostros (this enemy isn't too strong).
Also, seems nobody watched the screenshots and give me a think...
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sat Jun 21, 2014 2:08 pm
After finish my (famous) level for the contest 8, I start an another level for this project. What do you think?
The background here is from knux and was edited by me. Also this level isn't a grassland level, but a sky level, but I wanted to show this.
Also please watch the other screenshots and remember that I would like to have some level designer and beta-testers.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Jun 21, 2014 6:07 pm
Aside from ruining the SMB2 feel, it'd break some of the levels as Yoshi allows for more elaborate platforming which many levels don't support.
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HenryRichard
- Reznor

- Posts: 2843
- Joined: Mon Dec 23, 2013 12:09 pm
- Flair: Is this where I type my password?
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Contact:
Postby HenryRichard » Sat Jun 21, 2014 11:25 pm
This project looks amazing! SMB2 is my favorite mario game, so I'm biased, but that doesn't make it any less amazing! I was wondering, could be a level designer?
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Mon Jun 23, 2014 5:33 am
I didn't like the screenshot. It didn't look appealing to me. I'd suggest removing the extra grass tile between the sizable
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Mon Jun 23, 2014 6:43 am
zlakerboy357 wrote:I didn't like the screenshot. It didn't look appealing to me. I'd suggest removing the extra grass tile between the sizable
Uhm, what extra grass tile?
Also, the poll is finished and I remove yoshi. I also add the item heart (I forgot it).
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RoundPiplup
- Dolphin

- Posts: 1141
- Joined: Sun Jun 15, 2014 12:03 pm
Postby RoundPiplup » Mon Jun 23, 2014 8:21 am
The levels seems quite nice, yet I think that there are too many trees(in my opinion). I haven't played much in SMB2, so I don't think that I can make levels for SMB2.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Mon Jun 23, 2014 8:51 am
RoundPiplup wrote:I think that there are too many trees(in my opinion).
In SMB2 there are many trees near each other (I think), so I tried to make it like in the original game.
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Mon Jun 23, 2014 2:28 pm
I want to be a recorder.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Mon Jun 23, 2014 2:32 pm
heart: There are 5 of them on each level and 3 of them in thelevels of the world S. They are all hide and to show them you have to go in certain places (SMBX limitations). Don't worry, they are easy to find.
What SMBX limitations? I don't see what SMBX is limiting in this situation.
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Mon Jun 23, 2014 2:52 pm
FanofSMBX wrote:What SMBX limitations? I don't see what SMBX is limiting in this situation.
This.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Mon Jun 23, 2014 2:54 pm
FanofSMBX wrote:heart: There are 5 of them on each level and 3 of them in thelevels of the world S. They are all hide and to show them you have to go in certain places (SMBX limitations). Don't worry, they are easy to find.
What SMBX limitations? I don't see what SMBX is limiting in this situation.
One time I make a topic because I tried to make the heart act like in SMB2, though it doesn't function. In that topic I wanted why this doesn't work and Valtteri said that events doesn't work that way. Pratically it's impossible.
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