Hoeloe wrote: ↑Thu Dec 10, 2020 4:53 am
The simplest way would be to use Colliders to attach a Circle collider to each light source, and then just check those to kill the player. This will not work with shadows however, getting it to work with shadows is a lot more complicated.
cant i just make a timer that kills the player if it reaches 0, but refills if the player touches these colliders?