Share and discuss custom LunaLua code and content packs for SMBX2.
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Hoeloe
- Phanto

- Posts: 1465
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- Pronouns: she/her
Postby Hoeloe » Sat Nov 21, 2020 10:30 pm
It's standard practice to use they/them pronouns in most of the text for SMBX2, this just appears to have been a slip up at one point.
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fnafan88888888
- Hoopster

- Posts: 49
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- Flair: 38A
Postby fnafan88888888 » Tue Nov 24, 2020 5:31 pm
I can't get the whole sentence. Is there a way to get it all? Or that's the whole sentence?
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Cedur
- Link

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- Flair: I'm gone, for chess and minesweeper
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Postby Cedur » Tue Nov 24, 2020 6:15 pm
fnafan88888888 wrote: ↑Tue Nov 24, 2020 5:31 pm
I can't get the whole sentence. Is there a way to get it all? Or that's the whole sentence?
It means that you can make a mole destroy things when it breaks out. Thanks for showing this actually, this is news for me
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Amyrakunejo
- Spike

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Postby Amyrakunejo » Tue Nov 24, 2020 9:20 pm
Uh, oh...
Looks like the tooltip script needs work...
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fnafan88888888
- Hoopster

- Posts: 49
- Joined: Thu Jan 24, 2019 6:41 pm
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Postby fnafan88888888 » Wed Nov 25, 2020 4:11 pm

May I ask why I can't use the new settings in old levels such as "The Invasion 2" levels?
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MarioLover64
- Spike

- Posts: 259
- Joined: Fri Apr 26, 2019 6:09 pm
Postby MarioLover64 » Wed Nov 25, 2020 4:22 pm
there exlusive to .lvlx files, invasion 2 levels are .lvl files
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fnafan88888888
- Hoopster

- Posts: 49
- Joined: Thu Jan 24, 2019 6:41 pm
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Postby fnafan88888888 » Wed Nov 25, 2020 4:40 pm
MarioLover64 wrote: ↑Wed Nov 25, 2020 4:22 pm
there exlusive to .lvlx files, invasion 2 levels are .lvl files
Is there a way to fix it with the old levels?
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MarioLover64
- Spike

- Posts: 259
- Joined: Fri Apr 26, 2019 6:09 pm
Postby MarioLover64 » Wed Nov 25, 2020 4:45 pm
fnafan88888888 wrote: ↑Wed Nov 25, 2020 4:40 pm
MarioLover64 wrote: ↑Wed Nov 25, 2020 4:22 pm
there exlusive to .lvlx files, invasion 2 levels are .lvl files
Is there a way to fix it with the old levels?
save as a .lvlx file
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Wohlstand
- Chargin' Chuck

- Posts: 2008
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Contact:
Postby Wohlstand » Thu Nov 26, 2020 9:06 am
fnafan88888888 wrote: ↑Wed Nov 25, 2020 4:11 pm

May I ask why I can't use the new settings in old levels such as "The Invasion 2" levels?
You can convert entire "The Invasion 2" episode into PGE-X (all LVLX files and WLDX world map) by using of PGE Maintainer tool
(find it at data/PGE/pge_maintainer.exe), and using the "Level and Episodes format convertng/fixing" mode inside of it.
Note for SMBX2: after conversion, re-save WLDX world map into WLD as WLDX doesn't work in SMBX2.
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Emral
- Cute Yoshi Egg

- Posts: 9887
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Thu Nov 26, 2020 10:16 am
Wohlstand wrote: ↑Thu Nov 26, 2020 9:06 am
fnafan88888888 wrote: ↑Wed Nov 25, 2020 4:11 pm

May I ask why I can't use the new settings in old levels such as "The Invasion 2" levels?
You can convert entire "The Invasion 2" episode into PGE-X (all LVLX files and WLDX world map) by using of PGE Maintainer tool
(find it at data/PGE/pge_maintainer.exe), and using the "Level and Episodes format convertng/fixing" mode inside of it.
Note for SMBX2: after conversion, re-save WLDX world map into WLD as WLDX doesn't work in SMBX2.
Don't actually follow this advice. Just save your levels as .lvlx
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Wohlstand
- Chargin' Chuck

- Posts: 2008
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Contact:
Postby Wohlstand » Thu Nov 26, 2020 10:46 am
Enjl wrote: ↑Thu Nov 26, 2020 10:16 am
Don't actually follow this advice. Just save your levels as .lvlx
If need single level - then yes, just re-save, then, change the link at world map and levels with warps that leads this level to keep level being reachable. This advice is for batch conversion. Especially because if you just save each level manually, world map will miss them (as .lvl links still be set), Maintainer automatically renames those links while conversion.
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Wiimeiser
- Snifit

- Posts: 215
- Joined: Mon Jun 24, 2019 4:36 am
- Flair: What?
Postby Wiimeiser » Sun Nov 29, 2020 12:16 am
I've actually been doing something like that with The Invasion 2 while also trying to add in Star Coins and Switch Palaces. In case you're wondering, the Switch Palaces branch off:
Yellow- Existing secret exit in Subcon Nightmare Land, completion continues the shortcut but this might change
Red- New secret exit in Jumpy Hoppy Turtle Zone (Key & keyhole under the staircase of red ! blocks near the end)
Green- Existing secret exit in Flying Raccoon Zone, completion continues the shortcut but this might change
Blue- Unused Boom Boom exit in Pyramid of Fail
I'm also trying to make use of unused areas, like the unused forest extension and snow bonus.
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Jumper
- Tweeter

- Posts: 130
- Joined: Tue Feb 02, 2016 9:32 pm
Postby Jumper » Sun Nov 29, 2020 9:51 pm
Wiimeiser wrote: ↑Sun Nov 29, 2020 12:16 am
I've actually been doing something like that with The Invasion 2 while also trying to add in Star Coins and Switch Palaces. In case you're wondering, the Switch Palaces branch off:
Yellow- Existing secret exit in Subcon Nightmare Land, completion continues the shortcut but this might change
Red- New secret exit in Jumpy Hoppy Turtle Zone (Key & keyhole under the staircase of red ! blocks near the end)
Green- Existing secret exit in Flying Raccoon Zone, completion continues the shortcut but this might change
Blue- Unused Boom Boom exit in Pyramid of Fail
I'm also trying to make use of unused areas, like the unused forest extension and snow bonus.
Nice, wouldn't mind giving that a go when it's finished.
Good luck.
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Wiimeiser
- Snifit

- Posts: 215
- Joined: Mon Jun 24, 2019 4:36 am
- Flair: What?
Postby Wiimeiser » Fri Dec 04, 2020 10:46 pm
I'm pretty much done with it. All I really need is to place Dragon Coins, Boohemoth, and a way to spend Star Coins.
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Emral
- Cute Yoshi Egg

- Posts: 9887
- Joined: Mon Jan 20, 2014 12:58 pm
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Postby Emral » Sat Dec 05, 2020 2:35 am
Wiimeiser wrote: ↑Fri Dec 04, 2020 10:46 pm
I'm pretty much done with it. All I really need is to place Dragon Coins, Boohemoth, and a way to spend Star Coins.
Boohemoth isn't released yet.
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Wiimeiser
- Snifit

- Posts: 215
- Joined: Mon Jun 24, 2019 4:36 am
- Flair: What?
Postby Wiimeiser » Sat Dec 05, 2020 3:23 am
Enjl wrote: ↑Sat Dec 05, 2020 2:35 am
Wiimeiser wrote: ↑Fri Dec 04, 2020 10:46 pm
I'm pretty much done with it. All I really need is to place Dragon Coins, Boohemoth, and a way to spend Star Coins.
Boohemoth isn't released yet.
Exactly my point. He's not released yet, so I can't use him.
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Emral
- Cute Yoshi Egg

- Posts: 9887
- Joined: Mon Jan 20, 2014 12:58 pm
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Postby Emral » Sat Dec 05, 2020 3:33 am
Wiimeiser wrote: ↑Sat Dec 05, 2020 3:23 am
Enjl wrote: ↑Sat Dec 05, 2020 2:35 am
Wiimeiser wrote: ↑Fri Dec 04, 2020 10:46 pm
I'm pretty much done with it. All I really need is to place Dragon Coins, Boohemoth, and a way to spend Star Coins.
Boohemoth isn't released yet.
Exactly my point. He's not released yet, so I can't use him.
Ah, that wasn't clear to me, since the other 2 things listed are possible. Apologies!
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Wiimeiser
- Snifit

- Posts: 215
- Joined: Mon Jun 24, 2019 4:36 am
- Flair: What?
Postby Wiimeiser » Sat Dec 05, 2020 5:49 am
So spending Star Coins is possible, but I don't think I've seen any NPC that does it?
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Emral
- Cute Yoshi Egg

- Posts: 9887
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Dec 05, 2020 6:11 am
Wiimeiser wrote: ↑Sat Dec 05, 2020 5:49 am
So spending Star Coins is possible, but I don't think I've seen any NPC that does it?
Why would an NPC be in charge of that?
You'd just need to access the SaveData variable in starcoin.lua: SaveData._basegame.starcoinCounter, which stores the number of star coins collected on the save file. Decreasing that to "spend" star coins is not going to interfere with any internal code, so it can be used as a metric of spending if you don't wanna use a separate variable for spending.
And from there it's as easy as checking if you have over a certain amount in an onEvent or something, and then decreasing the count and calling triggerEvent(event_name_for_the_event_when_the_check_passes) and storing for what the coins were spent so that you can run that event again in onStart when the item was purchased.
Code: Select all SaveData.hasPurchasedItem = SaveData.hasPurchasedItem or false
function onEvent(eventname)
if eventname == "check star coin count" then
if SaveData._basegame.starcoinCounter >= 5 then
SaveData._basegame.starcoinCounter = SaveData._basegame.starcoinCounter - 5
triggerEvent("activatePurchasedItem")
SaveData.hasPurchasedItem = true
end
end
end
function onStart()
if SaveData.hasPurchasedItem then
triggerEvent("activatePurchasedItem")
end
end
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Wiimeiser
- Snifit

- Posts: 215
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Postby Wiimeiser » Sat Dec 05, 2020 6:15 am
Okay, so it's entirely lua based, but I wouldn't know the lua needed to make it work. For example, what would I need to make using Warp #4 cost 20 Star Coins?
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