Share and discuss custom LunaLua code and content packs for SMBX2.
Moderator: Userbase Moderators
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MaximalCuboid
- Shy Guy

- Posts: 9
- Joined: Sun Nov 08, 2020 1:47 pm
Postby MaximalCuboid » Tue Nov 10, 2020 5:52 pm
Very impressive! Happy to finally have SMM2-esque NPCs in SMBX!
I do have one request however. In the next update, can you add in a distinct Spike/Snow Ball effect file for when it collides? I don't see an effect for the spike balls or snow balls and it would be much more versatile to have a separate effect for these NPCs instead of having to overhaul/create a brand new script to edit the collision effect.
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MarioLover64
- Spike

- Posts: 259
- Joined: Fri Apr 26, 2019 6:09 pm
Postby MarioLover64 » Sat Nov 14, 2020 8:59 pm
A bug with the P-Balloon
it gets caught on autoscroll, even the T-Balloon, which has the same acceleration as the fairy (and a higher speed cap too!)
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MrDoubleA
- Edward

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Sun Nov 15, 2020 6:59 am
MarioLover64 wrote: ↑Sat Nov 14, 2020 8:59 pm
A bug with the P-Balloon
it gets caught on autoscroll, even the T-Balloon, which has the same acceleration as the fairy (and a higher speed cap too!)
What do you mean by "it gets caught"?
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Mushroom King
- Flurry

- Posts: 187
- Joined: Sun May 25, 2014 5:09 am
Postby Mushroom King » Sun Nov 15, 2020 9:50 am
Maybe the player transformed by the balloon is so slow the autoscrolling at its default speed always catch the player?
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MarioLover64
- Spike

- Posts: 259
- Joined: Fri Apr 26, 2019 6:09 pm
Postby MarioLover64 » Mon Nov 16, 2020 7:41 am
MrDoubleA wrote: ↑Sun Nov 15, 2020 6:59 am
MarioLover64 wrote: ↑Sat Nov 14, 2020 8:59 pm
A bug with the P-Balloon
it gets caught on autoscroll, even the T-Balloon, which has the same acceleration as the fairy (and a higher speed cap too!)
What do you mean by "it gets caught"?
When being pushed by the autoscroll, mario cant move away from it
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MrDoubleA
- Edward

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Mon Nov 16, 2020 12:33 pm
MarioLover64 wrote: ↑Mon Nov 16, 2020 7:41 am
MrDoubleA wrote: ↑Sun Nov 15, 2020 6:59 am
MarioLover64 wrote: ↑Sat Nov 14, 2020 8:59 pm
A bug with the P-Balloon
it gets caught on autoscroll, even the T-Balloon, which has the same acceleration as the fairy (and a higher speed cap too!)
What do you mean by "it gets caught"?
When being pushed by the autoscroll, mario cant move away from it
Well then I suppose you can just change the autoscroll speed.
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TheGameyFireBro105
- Eerie

- Posts: 747
- Joined: Thu Jan 09, 2020 6:09 pm
- Flair: Good at remakes
- Pronouns: he/him
Postby TheGameyFireBro105 » Thu Nov 19, 2020 3:09 pm
MrDoubleA wrote: ↑Sun Jun 21, 2020 11:57 am
v1.2.1 is out! It adds seesaws, custom piranha plants, and one-way walls, along with a couple bug fixes and making it easier to change the IDs of NPCs.
Edit: I forgot to add the download link before. That's now fixed.
So... "big fish update"?
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MrDoubleA
- Edward

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Fri Nov 20, 2020 5:47 pm
TheGameyFireBro105 wrote: ↑Thu Nov 19, 2020 3:09 pm
MrDoubleA wrote: ↑Sun Jun 21, 2020 11:57 am
v1.2.1 is out! It adds seesaws, custom piranha plants, and one-way walls, along with a couple bug fixes and making it easier to change the IDs of NPCs.
Edit: I forgot to add the download link before. That's now fixed.
So... "big fish update"?
No. I do what I find fun.
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TheGameyFireBro105
- Eerie

- Posts: 747
- Joined: Thu Jan 09, 2020 6:09 pm
- Flair: Good at remakes
- Pronouns: he/him
Postby TheGameyFireBro105 » Fri Nov 20, 2020 9:00 pm
MrDoubleA wrote: ↑Fri Nov 20, 2020 5:47 pm
TheGameyFireBro105 wrote: ↑Thu Nov 19, 2020 3:09 pm
MrDoubleA wrote: ↑Sun Jun 21, 2020 11:57 am
v1.2.1 is out! It adds seesaws, custom piranha plants, and one-way walls, along with a couple bug fixes and making it easier to change the IDs of NPCs.
Edit: I forgot to add the download link before. That's now fixed.
So... "big fish update"?
No. I do what I find fun.
I mean most people hate boss bass, after all.
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Xboy1
- Koopa

- Posts: 18
- Joined: Thu Jul 04, 2019 6:15 am
- Flair: supah mayrio bruthas
Postby Xboy1 » Fri Dec 11, 2020 8:13 pm
The carryable pipes aren't working for me. One of them overwrote the custom goal tape, so I tried to change the NPC numbers so it wouldn't, but now it has the wrong textures/names.
(Note: The one circled doesn't have incorrect textures. That's just the normal goal tape.)

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MrDoubleA
- Edward

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Sat Dec 12, 2020 5:00 am
Xboy1 wrote: ↑Fri Dec 11, 2020 8:13 pm
The carryable pipes aren't working for me. One of them overwrote the custom goal tape, so I tried to change the NPC numbers so it wouldn't, but now it has the wrong textures/names.
(Note: The one circled doesn't have incorrect textures. That's just the normal goal tape.)
To change the ID, follow the instructions here.
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Xboy1
- Koopa

- Posts: 18
- Joined: Thu Jul 04, 2019 6:15 am
- Flair: supah mayrio bruthas
Postby Xboy1 » Sun Dec 13, 2020 4:29 am
MrDoubleA wrote: ↑Sat Dec 12, 2020 5:00 am
Xboy1 wrote: ↑Fri Dec 11, 2020 8:13 pm
The carryable pipes aren't working for me. One of them overwrote the custom goal tape, so I tried to change the NPC numbers so it wouldn't, but now it has the wrong textures/names.
(Note: The one circled doesn't have incorrect textures. That's just the normal goal tape.)
To change the ID, follow the instructions here.
I forgot about that. Thanks.
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MarioLover64
- Spike

- Posts: 259
- Joined: Fri Apr 26, 2019 6:09 pm
Postby MarioLover64 » Mon Dec 28, 2020 5:43 pm
Major bugs with the p-balloon
-Taking damage with it also removes your powerup/kills you
-the P-balloon timer goes on when everything is paused (ex: text boxes)
-balloon Mario randomly get's stuck on the ceiling
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MrDoubleA
- Edward

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Mon Dec 28, 2020 5:55 pm
MarioLover64 wrote: ↑Mon Dec 28, 2020 5:43 pm
Major bugs with the p-balloon
-Taking damage with it also removes your powerup/kills you
-the P-balloon timer goes on when everything is paused (ex: text boxes)
-balloon Mario randomly get's stuck on the ceiling
The first one is how it works in SMW and intended, the second I doubt but can't check out at the moment, and I've been meaning to fix the third for a while.
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MarioLover64
- Spike

- Posts: 259
- Joined: Fri Apr 26, 2019 6:09 pm
Postby MarioLover64 » Mon Dec 28, 2020 6:13 pm
MrDoubleA wrote: ↑Mon Dec 28, 2020 5:55 pm
MarioLover64 wrote: ↑Mon Dec 28, 2020 5:43 pm
Major bugs with the p-balloon
-Taking damage with it also removes your powerup/kills you
-the P-balloon timer goes on when everything is paused (ex: text boxes)
-balloon Mario randomly get's stuck on the ceiling
The first one is how it works in SMW and intended, the second I doubt but can't check out at the moment, and I've been meaning to fix the third for a while.
Maybe have the option of keeping the powerup when hit?
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vitzie629
- Tweeter

- Posts: 146
- Joined: Sat Sep 22, 2018 5:50 pm
- Flair: I have greatly made levels!
- Pronouns: he/him
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Contact:
Postby vitzie629 » Sat Jan 23, 2021 9:42 am
Can you add a frog suit from SMB3 for your next version of your NPC pack, because anotherpowerup.lua allows custom power-ups for players?
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MrDoubleA
- Edward

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Sat Jan 23, 2021 12:28 pm
vitzie629 wrote: ↑Sat Jan 23, 2021 9:42 am
Can you add a frog suit from SMB3 for your next version of your NPC pack, because anotherpowerup.lua allows custom power-ups for players?
If I do, it won't be part of this NPC pack. It'll be with the cape feather that I've already made.
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vitzie629
- Tweeter

- Posts: 146
- Joined: Sat Sep 22, 2018 5:50 pm
- Flair: I have greatly made levels!
- Pronouns: he/him
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Contact:
Postby vitzie629 » Sat Jan 23, 2021 1:01 pm
MrDoubleA wrote: ↑Sat Jan 23, 2021 12:28 pm
vitzie629 wrote: ↑Sat Jan 23, 2021 9:42 am
Can you add a frog suit from SMB3 for your next version of your NPC pack, because anotherpowerup.lua allows custom power-ups for players?
If I do, it won't be part of this NPC pack. It'll be with the cape feather that I've already made.
Thanks!
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DB12
- Bob-Omb

- Posts: 20
- Joined: Sat Feb 27, 2021 10:19 am
Postby DB12 » Sat Feb 27, 2021 5:48 pm
This is great! But the exclamation mark block doesn't seem to be working for me. Its always in its brown block state and makes the blinking sound as if it was working
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MrDoubleA
- Edward

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Sat Feb 27, 2021 6:12 pm
DB12 wrote: ↑Sat Feb 27, 2021 5:48 pm
This is great! But the exclamation mark block doesn't seem to be working for me. Its always in its brown block state and makes the blinking sound as if it was working
You have to place down redirector BGO's (the same ones you use for snake blocks) to tell it where to go.
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