MarioLover64's NPC Pack (1.1)

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MarioLover64
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MarioLover64's NPC Pack (1.1)

Postby MarioLover64 » Thu Oct 22, 2020 6:40 pm

Nice of MarioLover64 to make an npc pack, ey luigi?

Image
Image

Changelog
Spoiler: show
-Added a Larry Koopa Recreation
-Hotel Doors can now spawn contained npcs
-fixed stomping on doors
Download:
https://drive.google.com/file/d/1GEnuhE ... p=drivesdk
Last edited by MarioLover64 on Mon May 31, 2021 9:48 am, edited 6 times in total.

Chilly14
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Re: [NPC Pack] Hotel Mario Doors

Postby Chilly14 » Thu Oct 22, 2020 7:02 pm

The download link tells me that I need access.

MarioLover64
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Re: [NPC Pack] Hotel Mario Doors

Postby MarioLover64 » Thu Oct 22, 2020 7:04 pm

Chilly14 wrote:
Thu Oct 22, 2020 7:02 pm
The download link tells me that I need access.
Try now

Novarender
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Re: [NPC Pack] Hotel Mario Doors

Postby Novarender » Thu Oct 22, 2020 8:44 pm

Very creative!

MegaDood
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Re: [NPC Pack] Hotel Mario Doors

Postby MegaDood » Thu Oct 22, 2020 9:52 pm

I think you may have forgotten to include the ini file, as the NPC doesn't display in the editor. Also, when does the closed door sprite get used? I can't seem to work it out.

MarioLover64
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Re: [NPC Pack] Hotel Mario Doors

Postby MarioLover64 » Thu Oct 22, 2020 10:34 pm

MegaDood wrote:
Thu Oct 22, 2020 9:52 pm
I think you may have forgotten to include the ini file, as the NPC doesn't display in the editor. Also, when does the closed door sprite get used? I can't seem to work it out.
Problem solved

Wiimeiser
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Re: [NPC Pack] Hotel Mario Doors

Postby Wiimeiser » Thu Oct 22, 2020 11:33 pm

I can't access it either. I don't know what's going on...

MarioLover64
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Re: [NPC Pack] Hotel Mario Doors

Postby MarioLover64 » Fri Oct 23, 2020 7:18 am

Wiimeiser wrote:
Thu Oct 22, 2020 11:33 pm
I can't access it either. I don't know what's going on...
Should be fixed now

MegaDood
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Re: [NPC Pack] Hotel Mario Doors

Postby MegaDood » Sat Oct 24, 2020 1:38 am

Just another thing, I'm not sure if it's intentional or not but you can jump and spinjump off the door and bounce on them, and I don't see a way to put a contained NPC in the door for it to spawn, even though it says you can in the lua file.

Fuyu
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Re: [NPC Pack] Hotel Mario Doors

Postby Fuyu » Sat Nov 07, 2020 7:29 pm

OMG! This will definitely make playing as Snake more bearable!

MarioLover64
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Re: MarioLover64's NPC Pack

Postby MarioLover64 » Sun May 30, 2021 10:57 pm

New Update!

Changelog
Spoiler: show
-Added a Larry Koopa Recreation
-Hotel Doors can now spawn contained npcs
-fixed stomping on doors
Download:
https://drive.google.com/file/d/1FnlPaW ... p=drivesdk

MisterZygarde64
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Re: MarioLover64's NPC Pack (1.1)

Postby MisterZygarde64 » Mon May 31, 2021 2:39 am

I take it that the Larry recreation serves as a template for others to edit into another boss. Like recreating the SMM2 Koopalings. Either way very creative.

TheTrueMarioMaster
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Re: MarioLover64's NPC Pack (1.1)

Postby TheTrueMarioMaster » Fri Jun 04, 2021 1:25 pm

With the recreation of Larry I am surprised you haven't recreated the other Koopalings yet although if you do plan on doing all the koopalings SMB3 style then here is a video of all their behaviours and how they differ from their Super Mario Maker 2 counterparts.

DisasterMaster
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Re: MarioLover64's NPC Pack (1.1)

Postby DisasterMaster » Sat Jun 26, 2021 2:19 pm

How do you change the amount of projectiles spawned when Larry attacks?
There is an "attackCount" parameter, but when changed to a different number, he always fires 3.

The "projectile" parameter also doesn't work. You have to change the "projectile=v.spawn" lines to make it work.


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