General discussion about Super Mario Bros. X.
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Fuyu
- Fry Guy

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Postby Fuyu » Wed Apr 22, 2020 8:49 pm
This idea has been on my mind for the longest time and I have delayed because I was too lazy to make it. No more, I need to let the world know this is a thing.
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Darkonius Mavakar
- Torpedo Ted

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Postby Darkonius Mavakar » Thu Apr 23, 2020 6:44 am
Probably one of my fav levels i've designed for Delightful Adventure 2
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Alucard648
- Flurry

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Postby Alucard648 » Thu Apr 23, 2020 11:33 am
Natsu wrote: ↑Wed Apr 22, 2020 8:49 pm
This idea has been on my mind for the longest time and I have delayed because I was too lazy to make it. No more, I need to let the world know this is a thing.
Clever usage of layers and events. I think this can be done in SMBX 1.3.
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Emral
- Cute Yoshi Egg

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Postby Emral » Thu Apr 23, 2020 11:50 am
Alucard648 wrote: ↑Thu Apr 23, 2020 11:33 am
Natsu wrote: ↑Wed Apr 22, 2020 8:49 pm
This idea has been on my mind for the longest time and I have delayed because I was too lazy to make it. No more, I need to let the world know this is a thing.
Clever usage of layers and events. I think this can be done in SMBX 1.3.
Don't even need layers or events these days. The magic of onColorSwitch, block:transform(id), and custom range passthrough blocks~ Keeps the block count low and makes it so you don't need to place every block twice.
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Fuyu
- Fry Guy

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Postby Fuyu » Thu Apr 23, 2020 6:25 pm
I didn't know that method existed, I did exactly what Alucard648 said. I also don't know what you mean by placing blocks twice, all I did was arrange a section with BGOs for the Off state of the switch platforms and make it so that there are two layers of On states for different blocks and placed them on top of the BGOs. I must say that designing around this gimmick is really boring and time-consuming.
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Ness-Wednesday
- Purple Yoshi Egg

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Postby Ness-Wednesday » Thu Apr 23, 2020 10:50 pm
I've been making this creepy little hub for my episode's demo. I didn't think it would be this creepy

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Hammerless Penguin
- Snifit

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Postby Hammerless Penguin » Fri Apr 24, 2020 2:25 am
im having too much fun with these barrels.

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Emral
- Cute Yoshi Egg

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Postby Emral » Fri Apr 24, 2020 5:01 am
Natsu wrote: ↑Thu Apr 23, 2020 6:25 pm
I didn't know that method existed, I did exactly what Alucard648 said. I also don't know what you mean by placing blocks twice, all I did was arrange a section with BGOs for the Off state of the switch platforms and make it so that there are two layers of On states for different blocks and placed them on top of the BGOs. I must say that designing around this gimmick is really boring and time-consuming.
Ah, you placed BGOS. I thought you placed custom-range blocks with the passthrough=true in block-n.txt. That's what I meant by "placing everything twice", essentially. If you switch the IDs with lua you would only need to place the initial state in the editor and can have lua transform the block into a passthrough block when a switch happens.
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UnderscoreFyreNova
- Blooper

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Postby UnderscoreFyreNova » Tue May 12, 2020 7:34 am
casually slams into a solid metal bullet at half a mach
walks it off
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TLtimelord
- Red Yoshi Egg

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Postby TLtimelord » Wed May 27, 2020 1:41 am
The level has since been finished but I thought I'd drop this lil spit. Due to quarantine I've picked up the idea of doing an episode. First time in like ten years lmfao
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litchh
- Eerie

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Postby litchh » Sat Jun 06, 2020 8:10 am
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FireyPaperMario
- Toad

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Postby FireyPaperMario » Sun Jun 07, 2020 9:04 am
litchh wrote: ↑Sat Jun 06, 2020 8:10 am
This level looks like something out of a MSX1 game.
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Locus
- Fighter Fly

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Postby Locus » Thu Jun 25, 2020 7:37 am
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cato
- Volcano Lotus

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Postby cato » Sat Jul 04, 2020 4:01 am
One of the levels of the episode I was playing. I have no words for it. This is just one section of one level in the episode.
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Fuyu
- Fry Guy

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Postby Fuyu » Sat Jul 04, 2020 9:43 am
Oh my god that's awful! It's so open and confusing, you can get lost in that thing.
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MustardCake
- Snifit

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Postby MustardCake » Sun Jul 12, 2020 3:55 pm
cato wrote: ↑Sat Jul 04, 2020 4:01 am
One of the levels of the episode I was playing. I have no words for it. This is just one section of one level in the episode.
Good lord you also have to collect red coins in that thing!
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litchh
- Eerie

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Postby litchh » Sun Aug 02, 2020 6:24 am
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erkyp3rky
- Ninji

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Postby erkyp3rky » Sun Aug 02, 2020 8:05 am
cato wrote: ↑Sat Jul 04, 2020 4:01 am
One of the levels of the episode I was playing. I have no words for it. This is just one section of one level in the episode.
i get... ash lake from dark souls vibes? strange.
edit: ash lake for the uninitiated:

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Chilly14
- Snifit

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Postby Chilly14 » Thu Sep 24, 2020 2:32 pm
When you wish upon a star...
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FireyPaperMario
- Toad

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Postby FireyPaperMario » Thu Sep 24, 2020 3:11 pm
Chilly14 wrote: ↑Thu Sep 24, 2020 2:32 pm
When you wish upon a star...
You must've gotten some inspiration for this from Shooting Star Summit from Paper Mario 64. I like that
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