what's with those Young Link sound effects as well at the start of levels?
Let me guess you're playing in PAL
In fact there's some cheats for thinkable extra players
Sorry I still didn't figure out how to fix it without losing compatibility
what's with those Young Link sound effects as well at the start of levels?
Let me guess you're playing in PAL
In fact there's some cheats for thinkable extra players
Sorry I still didn't figure out how to fix it without losing compatibility
Yeah, the sounds are strange and yes, I am playing in PAL.
That explains a bit more then.
- Fixed logo for Beta 4
- Hidden powerup slot on hud (works for 2.0 only)
- Added one hidden powerup in the one of last levels
- Player can press jump button and hold it to skip final screen (works for 2.0 only)
- Fixed stuck on flagpoles if player is sliding from back in sitting state
- Prevented stuck while jumping on flagpole from back in 4-1
- Removed cutoff near warp exit to 3B (I always forgot to do it before)
- Every mushroom except poisoned in last castle starts its movement in right direction like in standart SMB1 (works for 2.0 only)
- Muted Bowser's fire on levels where he's not spitting fireballs (works for 2.0 only)
- Fixed flag's flip from flagpole on the tank level (works for 2.0 only)
- Powerups on the tank level are moving with tanks while spawning from blocks (works for 2.0 only)
- Prevented layers' flip on the tank level in Beta 4
- Starting from Beta 4 Starman is hidden in some blocks
- Muted Kyaa sound in latest SMBX versions
This update is actual for Beta 4 after 2nd patch. It fixes NPC codes in internal folders (mostly fishes & upper piranha plants). Since after patch 2 game doesn't keep global settings for NPCs which has *.txt files in level folders.
The full archive is also replaced.