(Request) Mario Bros Arcade Footholds and Mario Bros. Special Trampolines

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TheGameyFireBro105
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(Request) Mario Bros Arcade Footholds and Mario Bros. Special Trampolines

Postby TheGameyFireBro105 » Sun Feb 23, 2020 4:53 pm

First, is the Mario Bros footholds (Super Mario wiki calls it Mario Brothers Yuka). They should act like this:
Spoiler: show
bumping the enemy shouldn't be limited to the block grid
Spoiler: show
(the tiles should rise at any point in the block, regardless of horizontal location)
, when hit they will flip over, and remain stunned, until kicked.
Spoiler: show
(unless they are a koopa, galoomba, or other enemy that can be thrown.)
when kicked, it will be like Mario Bros. Arcade. There are some exceptions

Exceptions:
Spoiler: show
Koopa Troopas and buzzies will simply retract into their shells
Galoombas can still be lifted
All standard smb2 enemies can still be grabbed, even when flipped.
The only bosses that should flip are Birdo and Larry. When you kick them, they will take damage, and continue their attack pattern (larry will enter his shell, and birdo will just keep moving.
Mouser will drop a bomb if holding one, automatically damaging himself.
If Ludwig, or either type of Bowser is readying a fireball when bumped or bounced, they will not shoot it out.
If Wart or Reznor are bounced, they will not be affected, but instead your character will bounce higher, as these bosses are likely much heavier.*
This will also happen if either SMB3 Bowser or a sledge bro pounds the trampoline you are on.* Mother Brain and Phase 1 of Fry Guy shouldn't be affected.

I've been wanting the trampolines for a while. (2 Variants; Wide ones in red and green, and 32 pixels wide ones without the functionality of the wide ones)
The wide ones should have some LunaLua functionality; Whenever you jump on one, whilst an enemy is also on top, they should act as if they were hit from below just like the footholds
Image

* this only should occur on trampolines; if you attempt this with the footholds, it shouldn't work. If Bowser pounds the footholds above you, you should be crushed to small size. If a reznor is hit by a foothold, it should just kill it.


I tried making sprites before, but they were lost.
Last edited by TheGameyFireBro105 on Fri Sep 11, 2020 9:43 am, edited 9 times in total.

TheGameyFireBro105
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Re: Mario Bros. Special Trampolines

Postby TheGameyFireBro105 » Thu Sep 10, 2020 12:14 pm

Does anyone think this sounds cool? (BTW, I'd like it if someone moved this post to LunaLua)
Last edited by TheGameyFireBro105 on Thu Sep 10, 2020 12:34 pm, edited 1 time in total.

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Re: Mario Bros. Special Trampolines

Postby krakin » Thu Sep 10, 2020 12:24 pm

I could see this being a thing, would the trampolines make Mario jump higher than a red or green spring?

TheGameyFireBro105
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Re: Mario Bros. Special Trampolines

Postby TheGameyFireBro105 » Thu Sep 10, 2020 12:35 pm

Rhosty wrote:
Thu Sep 10, 2020 12:24 pm
I could see this being a thing, would the trampolines make Mario jump higher than a red or green spring?
It should be the same for green, it should just stun enemies like Mario bros. arcade's footholds.


You can see footage of the trampolines in this video!
Make both in 1 block and 4 block variants. red ones should boost jump by 2 blocks, while green should boost like a normal spring.

It's best to make them a new NPC. Use one of the dummy npcs as a base.

Added in 3 minutes 38 seconds:


The green ones should derive the colors from this version, just with better Super Mario All-Stars shading.
Last edited by TheGameyFireBro105 on Fri Sep 11, 2020 9:41 am, edited 1 time in total.


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