Share your completed SMBX episodes or play and discuss others.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Wed Sep 02, 2020 1:48 am
Xilore_Inaba wrote: ↑Tue Sep 01, 2020 10:30 pm
Hello,i tried to play this episode but SMBX crashes, obviously i've updated SMBX2 to patch 3.
Screenshot:
This is an issue originating from a shader that's incompatible with your graphics card. I'll try to remedy it for 1.0.2, but you might run into similar issues down the road.
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1786
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Contact:
Postby Darkonius Mavakar » Wed Sep 02, 2020 7:02 am
Excellent job with this everyone, honestly congrats for releasing this, been worth the wait for sure
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Wed Sep 02, 2020 7:07 am
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Wed Sep 02, 2020 5:30 pm
You quitting SMBX development, or just episoding?
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Ezakt
- Goomba

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Postby Ezakt » Wed Sep 02, 2020 6:02 pm
This episode seems so good in my opinion. Gonna play it soon AF!
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Archived
- Birdo

- Posts: 2166
- Joined: Tue Mar 13, 2018 6:15 pm
Postby Archived » Wed Sep 02, 2020 7:25 pm
Archived
Last edited by Archived on Mon Jan 30, 2023 11:20 pm, edited 1 time in total.
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Wed Sep 02, 2020 8:28 pm
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Thu Sep 03, 2020 12:33 am
Patch 1.0.2 is now released:
Patch for updating an older installation:
https://drive.google.com/file/d/1L8IAu2 ... sp=sharing
Main download link has been updated to include the patch.
Changelog:
- Fixed an instance in the icicle level where you could die from too much speed accumulation
- Fixed a lua error in the mech boss
- Fixed an oversight in the campsite cutscene where run inputs would falsely be registered
- Fixed an issue in the teleporter level where fighterflies would crash the level when hit with a projectile (yes, really. fighterflies specifically)
- Removed all instances of vector array declarations in shaders (there was only one) to allow the shaders to compile on older graphics cards
Added in 24 minutes 55 seconds:
FanofSMBX wrote: ↑Wed Sep 02, 2020 5:30 pm
You quitting SMBX development, or just episoding?
Latter. If I end up falling in love with a project again, I want it to be one that I can promote beyond this community.
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Teemster2
- Rocky Wrench

- Posts: 622
- Joined: Sat Jan 18, 2014 11:56 am
Postby Teemster2 » Thu Sep 03, 2020 2:20 am
Wow. This looks pretty interesting and the fact you have been working on this since 2017 (2-3 years) means you spent alot of time on this. Good Job.
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Thu Sep 03, 2020 7:19 am
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Postby MECHDRAGON777 » Thu Sep 03, 2020 10:27 am
In the Spinda Takeout thing, I got an achievement for "Get a Super Super Super in Spinda's All You Can Beat!" (Elite Gamer) but I never attempted the "All you can beat" time trials at all. I will take the free achievement, but still. (This was when I got a "SSS" rank in the ice factory level in world 1. (As of version 1.01)
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Thu Sep 03, 2020 10:38 am
MECHDRAGON777 wrote: ↑Thu Sep 03, 2020 10:27 am
In the Spinda Takeout thing, I got an achievement for "Get a Super Super Super in Spinda's All You Can Beat!" (Elite Gamer) but I never attempted the "All you can beat" time trials at all. I will take the free achievement, but still. (This was when I got a "SSS" rank in the ice factory level in world 1. (As of version 1.01)
Hah... it looks like the message strings were the wrong way around. Well spotted. Will be fixed in 1.0.3.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
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Postby MECHDRAGON777 » Thu Sep 03, 2020 11:23 pm
I went to do the Oasis Time Trail thing for the first boss to see if "Tea Dye" would work on it. I immediately got a "not enough memory" error and when I exited to the map, it kicked me to "Frosty Encounter" on the world map instead of "Oasis". I also lost my three extra hat points and two time points from the save file and I am now soft locked in the first quarter of the episode with no way of advancing. I ended up getting 98 Magnets and I beat the first level of the "City Outskirts" area. It is annoying to lock off parts of a game after progressing, but this is a rare instance in doing so can cause a soft-lock. I know I still have 1.01, but none of the issue I had was in the 1.02 change-log.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Fri Sep 04, 2020 12:26 am
I don't think there's much I can do to address that error. I might be able to prevent the softlock though, hm. How much RAM do you have?
To escape the softlock, try the following:
While the game is closed, go into your save*-ext.dat and find a node called "currentLevel" and set the string to "boy.lvlx". That should get you back to the oasis.
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Phazon1111
- Buster Beetle

- Posts: 83
- Joined: Fri Dec 27, 2013 5:24 pm
Postby Phazon1111 » Fri Sep 04, 2020 12:26 am
I keep running into invisible enemies on the pipe tunnel level.
I'm also getting this error whenever I die.

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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Fri Sep 04, 2020 12:30 am
This looks like you don't have SMBX2 Beta 4 Patch 3.
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Phazon1111
- Buster Beetle

- Posts: 83
- Joined: Fri Dec 27, 2013 5:24 pm
Postby Phazon1111 » Fri Sep 04, 2020 12:43 am
Yeah, updating did fix the issues.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
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- Flair: Nuclear Queen of Reversion.
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Contact:
Postby MECHDRAGON777 » Fri Sep 04, 2020 1:21 am
Enjl wrote: ↑Fri Sep 04, 2020 12:26 am
I don't think there's much I can do to address that error. I might be able to prevent the softlock though, hm. How much RAM do you have?
To escape the softlock, try the following:
While the game is closed, go into your save*-ext.dat and find a node called "currentLevel" and set the string to "boy.lvlx". That should get you back to the oasis.
That was the first thing I tried. The only way I could fix it was editing line 325 of luna.lua of "Thunder Ally.lvlx" to reverse the if statement by removing the "not". (I undid my changes after beating the level again.) As for Ram, I think I have either 2 or 4 GB. I DO get lag from time to time, but mostly if I try to record or watch a discord screen-share. (Meaning this is the most Stable episode that uses all these new features for my low end PC.)
Thanks for the support.
Having some way to get from Thunder Ally to Oasis (even if one-way) would solve that I believe? A friend suggested using assist mode to get back all 98 of the Magnets I had. Was not about to put up with that and I wanted to finish it legit.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Fri Sep 04, 2020 1:51 am
MECHDRAGON777 wrote: ↑Fri Sep 04, 2020 1:21 am
Having some way to get from Thunder Ally to Oasis (even if one-way) would solve that I believe? A friend suggested using assist mode to get back all 98 of the Magnets I had. Was not about to put up with that and I wanted to finish it legit.
I think the safest way to fix it is by removing any way of returning to cut-off places on the world map (by just not setting the currentLevel flag when going in a super super challenge). I can additionally reshape that if statement to check for whether the earlygame is reconnected, though. Juuuust in case. Glad you managed to find a workaround regardless.
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Archived
- Birdo

- Posts: 2166
- Joined: Tue Mar 13, 2018 6:15 pm
Postby Archived » Fri Sep 04, 2020 12:00 pm
Archived
Last edited by Archived on Mon Jan 30, 2023 11:20 pm, edited 1 time in total.
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