Jumping Frames Before the Player Lands?

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Unknown68D
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Jumping Frames Before the Player Lands?

Postby Unknown68D » Wed Jul 08, 2020 8:08 pm

Hello there, I was recently told about the existence of a script that would allow the player to jump off the ground a few frames before/after landing on a platform similar to Celeste's "Coyote Time". If you are unfamiliar with the concept of "Coyote Time", consider how the shoe behaves where it hops as you move, but you can jump even as you're in the air close to the ground. Is there such a script that exists in any way, shape, or form? I would love to utilize it in my episode, particularly to make one level that uses a skull coaster much friendlier to a player. Thank you!

ElectriKong
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Re: Jumping Frames Before the Player Lands?

Postby ElectriKong » Thu Jul 09, 2020 2:10 am


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Re: Jumping Frames Before the Player Lands?

Postby Emral » Thu Jul 09, 2020 2:27 am

Electriking wrote:
Thu Jul 09, 2020 2:10 am
viewtopic.php?f=101&t=25779
Half-right. More like viewtopic.php?p=372705#p372705
Enjl wrote:
Mon Jun 08, 2020 2:43 am
Not at the moment. I have something like that in my episode, but it works in a way in which it's not suitable for abstracting into a script, unlike coyotetime and playerphysicspatch were. I'd need to rewrite it from scratch to make it work as a library, which is something I miiight do in the future, but that's not a promise and more my own uncertainty.
It's possible for sure, but there are edge cases, too, if you wanna avoid things like being able to jump before landing on a spike without taking dmage, or also making it work for landing on NPCs.


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