Bullet51 makes SMBX2 levels

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Bullet51
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Bullet51 makes SMBX2 levels

Postby Bullet51 » Sun Jul 05, 2020 1:11 pm

Hello! I'm Bullet51.

This is the first level I'm posting here:

Fire Jump
Spoiler: show
Image
Image
Information: This level is inspired by idruinn's level Night Jump.
Length: Short / Medium
Difficulty: At least as hard as Night Jump.
Link: https://drive.google.com/file/d/1eEBueg ... sp=sharing
Critiques and feedback are welcome.

FireyPaperMario
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Re: Bullet51 makes SMBX2 levels

Postby FireyPaperMario » Sun Jul 05, 2020 5:15 pm

Yeah, about the difficulty you described in your level, "Fire Jump", I haven't played the level, "Night Jump", so is it really hard? No offense friend

idruinn
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Re: Bullet51 makes SMBX2 levels

Postby idruinn » Sun Jul 05, 2020 6:33 pm

FireyPaperMario wrote: ↑
Sun Jul 05, 2020 5:15 pm
Yeah, about the difficulty you described in your level, "Fire Jump", I haven't played the level, "Night Jump", so is it really hard? No offense friend
My friend, Night Jump is a level created by me. Play it if you want. I am going to play Fire Jump, it seems funny. Good luck!
βœŒοΈπŸ˜„πŸ€

I wish you are very well.
Blessings brothers!

Added in 3 hours 22 minutes 24 seconds:
Hello Bullet51, I have played your level and I am going to tell you some tips I think for your level.

First, the start section should be a harmless place where the character can move freely without being attacked by a NPC unless you made it this way to force the player to react faster and increase the initial tension of the level.

Second, there are some obstacles that are unfair for the player because they are very hard to overcome. I would try to soften those obstacles to increase the sensation of fun of the player.

Third, there are some rewards that are very difficult to reach at. I would place them in places that were more accessible to the player as it also increases the sensation of fun of the level.

In general I have enjoyed playing your level because it has offered me a considerable challenge.

I liked jumping the note blocks without falling from them to the void while those Venus Fire Traps were spitting fire attacking me from distance and also I liked spinjumping those Fuzzies that were in the path.

I liked the section where you fight three Fire Bros. I think that the mechanic of using a P-switch to reach them is a fair challenge for its difficulty level. It forces the player to jump and run quickly to get the Coin before the time expires.

I think there are some random ideas that you could have developed more like some arrow blocks and some vines because they are fun and fit well in the level.

I wish you keep making more levels because I want to play and enjoy more levels made by you. Thank you for sharing your level!

I wish you are very well.
Blessings bro!


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