(SMBX2.0) Graphics Problems

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thedarkcave215
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(SMBX2.0) Graphics Problems

Postby thedarkcave215 » Wed Jun 24, 2020 6:56 pm

I've recently moved all of my old 1.3 episodes over to 2.0, but just today I've encountered some graphics problems...

For example, the Card Roulette is improperly centered and doesn't animate right:
Image

The Grey Snifits were also having some problems, but it seems to be gone now.

And this Star Exit isn't flashing:


How can I fix this? It's really starting to tick me off...
It also seems to be totally random when this happens.

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Re: (SMBX2.0) Graphics Problems

Postby Hoeloe » Wed Jun 24, 2020 9:57 pm

The card roulette looks like an npc.txt file is changing things, but without the relevant graphic replacement, making it appear wonky.

The star exit isn't a bug - stars don't flash if you've already collected them on that save file.

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Re: (SMBX2.0) Graphics Problems

Postby thedarkcave215 » Thu Jun 25, 2020 10:52 am

Hoeloe wrote:
Wed Jun 24, 2020 9:57 pm
The card roulette looks like an npc.txt file is changing things, but without the relevant graphic replacement, making it appear wonky.

The star exit isn't a bug - stars don't flash if you've already collected them on that save file.
Ah, okay! The star makes sense. But there's no npc.txt file, the level in the screenshot is The Water Is Not A Lie from The Invasion 2. I looked in the graphics folder for that level, but there wasn't anything there...

I also had some troubles with monty moles in Shell Heaven from the same episode. Their "falling" sprite didn't show up, and there was a weird line above the "running" animation.

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Re: (SMBX2.0) Graphics Problems

Postby Emral » Thu Jun 25, 2020 11:02 am

The Invasion 2 wasn't made with SMBX2, so those Monty Moles are likely resprited Bully NPCs, since SMBX 1.3 has no Monty Moles.

I just played The Water Is A Lie and for me the roulette appears normal.

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Re: (SMBX2.0) Graphics Problems

Postby Hoeloe » Thu Jun 25, 2020 12:23 pm

thedarkcave215 wrote:
Thu Jun 25, 2020 10:52 am
I looked in the graphics folder for that level, but there wasn't anything there...
It could be something in the episode folder.

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Re: (SMBX2.0) Graphics Problems

Postby thedarkcave215 » Thu Jun 25, 2020 1:14 pm

Hoeloe wrote:
Thu Jun 25, 2020 12:23 pm
It could be something in the episode folder.
Maybe... The grey snifits in The Rawest Forest were split in half and assembled wrong.

Added in 20 minutes 45 seconds:
Also, the small mario sprite in Return to Dinosaur Land has a black box around it on the world map. Does anyone have a version of this that doesn't have that problem?

Added in 1 hour 7 minutes 29 seconds:
And here's a picture of that:
Image

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Re: (SMBX2.0) Graphics Problems

Postby Lusho » Thu Jun 25, 2020 2:57 pm

Definitely some problem with Masked gifs, though you could always remove it and use MDAs SMW mario

To do that you could remove the mario-1 to 7.gif files and masks, and then create a luna.lua file in the episode folder where you put

Code: Select all

Player.setCostume(CHARACTER_MARIO, "SMW-Mario")
Player.setCostume(CHARACTER_LUIGI, "SMW-Luigi")

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Re: (SMBX2.0) Graphics Problems

Postby thedarkcave215 » Thu Jun 25, 2020 3:02 pm

CJ_RLushi wrote:
Thu Jun 25, 2020 2:57 pm
Definitely some problem with Masked gifs, though you could always remove it and use MDAs SMW mario

To do that you could remove the mario-1 to 7.gif files and masks, and then create a luna.lua file in the episode folder where you put

Code: Select all

Player.setCostume(CHARACTER_MARIO, "SMW-Mario")
Player.setCostume(CHARACTER_LUIGI, "SMW-Luigi")
OK, I'll try that.

Added in 4 minutes 43 seconds:
The luna.lua file didn't work.

Added in 10 minutes :
Wait, it did :lol: Thanks, CJ_RLushi!

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Re: (SMBX2.0) Graphics Problems

Postby Lusho » Thu Jun 25, 2020 3:56 pm

No problem!

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Re: (SMBX2.0) Graphics Problems

Postby thedarkcave215 » Thu Jun 25, 2020 4:49 pm

CJ_RLushi wrote:
Thu Jun 25, 2020 3:56 pm
No problem!
Although, now that luna.lua file is carrying over to all of my episodes...

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Re: (SMBX2.0) Graphics Problems

Postby Lusho » Thu Jun 25, 2020 5:48 pm

Where did you put that file

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Re: (SMBX2.0) Graphics Problems

Postby thedarkcave215 » Thu Jun 25, 2020 6:32 pm

CJ_RLushi wrote:
Thu Jun 25, 2020 5:48 pm
Where did you put that file
SMBX2\data\worlds\Return to Dinosaur Land by Valtteri\luna.lua
That's the file path.

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Re: (SMBX2.0) Graphics Problems

Postby Lusho » Thu Jun 25, 2020 8:16 pm

huh, maybe the costume doesnt get changed when changing episode

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Re: (SMBX2.0) Graphics Problems

Postby Hoeloe » Thu Jun 25, 2020 9:57 pm

Costumes are episode specific.

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Re: (SMBX2.0) Graphics Problems

Postby thedarkcave215 » Fri Jun 26, 2020 6:40 am

CJ_RLushi wrote:
Thu Jun 25, 2020 8:16 pm
huh, maybe the costume doesnt get changed when changing episode
I'll try putting another luna.lua file in the rest of my episodes.

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Re: (SMBX2.0) Graphics Problems

Postby Hoeloe » Fri Jun 26, 2020 10:46 am

That won't fix anything.

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Re: (SMBX2.0) Graphics Problems

Postby thedarkcave215 » Fri Jun 26, 2020 12:26 pm

Hoeloe wrote:
Fri Jun 26, 2020 10:46 am
That won't fix anything.
Can I set the costume to SMB3-Mario?

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Re: (SMBX2.0) Graphics Problems

Postby Hoeloe » Fri Jun 26, 2020 4:38 pm

thedarkcave215 wrote:
Fri Jun 26, 2020 12:26 pm
Hoeloe wrote:
Fri Jun 26, 2020 10:46 am
That won't fix anything.
Can I set the costume to SMB3-Mario?
Sure, you just set it to nil, but you shouldn't need to - costumes are episode specific, unless you are doing something weird with episode switching mid-session or something.

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Re: (SMBX2.0) Graphics Problems

Postby thedarkcave215 » Fri Jun 26, 2020 5:47 pm

Hoeloe wrote:
Fri Jun 26, 2020 4:38 pm
thedarkcave215 wrote:
Fri Jun 26, 2020 12:26 pm
Hoeloe wrote:
Fri Jun 26, 2020 10:46 am
That won't fix anything.
Can I set the costume to SMB3-Mario?
Sure, you just set it to nil, but you shouldn't need to - costumes are episode specific, unless you are doing something weird with episode switching mid-session or something.
I'll try resetting the costumes, but nope, even if I load an episode from the launcher it still sets it to SMW Mario.

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Re: (SMBX2.0) Graphics Problems

Postby Hoeloe » Fri Jun 26, 2020 6:33 pm

Where exactly did you put your luna.lua file...?


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